tbnj123
|
  |
| Joined: 29 Oct 2010 |
| Total Posts: 443 |
|
| |
|
|
| 25 May 2015 01:32 PM |
| i don't think it's possible |
|
|
| Report Abuse |
|
|
tbnj123
|
  |
| Joined: 29 Oct 2010 |
| Total Posts: 443 |
|
|
| 25 May 2015 01:36 PM |
saw it somewhere game:getblahblah.LocalGraphics.Value or something |
|
|
| Report Abuse |
|
|
|
| 25 May 2015 01:40 PM |
http://wiki.roblox.com/index.php?title=Settings
http://wiki.roblox.com/index.php?title=RenderSettings
'All settings are Lua Objects and can be accessed with the settings() function. However, you cannot use the function in a normal or local script as it is a protected function.' |
|
|
| Report Abuse |
|
|
gwael
|
  |
| Joined: 10 Feb 2015 |
| Total Posts: 51 |
|
|
| 25 May 2015 01:57 PM |
local GameSettings = UserSettings():GetService("UserGameSettings")
print(GameSettings.SavedQualityLevel) --> Enum.SavedQualitySetting.QualityLevel10 |
|
|
| Report Abuse |
|
|
|
| 25 May 2015 02:03 PM |
| It's UserSettings().GameSettings |
|
|
| Report Abuse |
|
|
|
| 25 May 2015 02:05 PM |
@gwael Never mind, you're right, what the hell I didn't even know they created a new API for this. |
|
|
| Report Abuse |
|
|
|
| 25 May 2015 02:43 PM |
you can call usersettings from level 2? when did that happen?? |
|
|
| Report Abuse |
|
|