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Re: Things Gunfighting needs to do to stay relevant

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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 07:36 PM
I'm not bashing the idea, but the execution is years old, I will be designing and scripting a new system which will be superior in every way, and it will be open source for everyone to use.

Problems I will be fixing:

[1] Spam Jumping:
Very unrealistic, and offputting to new coming Gun fighters, I myself think this is an acquired skill, but can become annoying, and impossible to defeat as a newcomer.

[1**] I will be fixing this by adding a sort of stamina, you will only be able to jump once every 3 seconds when you have a gun in your hands, otherwise you may jump as much as you would like.

[2] Low damage guns
Again, very unrealistic, if there were laser guns, wouldn't you think they'd do some damage if the government actually decided to use them? So why are they doing 5 damage max on most clan forts?

[2**] I will fix this by making guns do a random of 20-25 damage.

[3] Shooting behind you
This yet another annoying, and very unrealistic factor of the current popular gunfighting system, why should you be able to shoot behind you with such accuracy?

[3**] I will fix this by either locking first person, or developing a script where the gun only will be able to shoot where the barrel is facing, and implementing an ADS system.

This is all I have planned at the moment, I am sure to get plenty of backlash because "You are not good at Gunfighting, that's why you are mad", I'm not mad I'm simply improving things that should have already been improved years ago.

If you have suggestions, or are still going to hate in the forum, please be respectful of the people trying to advance guns in a forwards direction other than keeping the style from 2008. I will not respond to butthurts, only people with sensible arguments

~A Vagabond Battle-Born~
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 07:52 PM
No one is gonna say anything?

~A Vagabond Battle-Born~
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 08:06 PM
hmmm

~A Vagabond Battle-Born~
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DivinePheonix is not online. DivinePheonix
Joined: 30 Mar 2011
Total Posts: 11190
24 May 2015 08:08 PM
Dude are you serious?
I don't know if you are serious about this but if you think ROBLOX is supposed to replicate real life you need to check yourself.
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Occisionis is not online. Occisionis
Joined: 23 May 2015
Total Posts: 732
24 May 2015 08:08 PM
jesus christ these are all autistic

0/10 bait

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Vichron is not online. Vichron
Joined: 02 Aug 2014
Total Posts: 10069
24 May 2015 08:09 PM
all this is easy af
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 08:09 PM
@Divine Ok, Never said that, but I could see how'd you'd take it that way.

~A Vagabond Battle-Born~
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
24 May 2015 08:09 PM
We are blocky people. Any attempt at realism has already been lost.
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 08:09 PM
@Vich I know that, and it seems like I'm gonna be the only one that's gonna do it.

~A Vagabond Battle-Born~
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
24 May 2015 08:10 PM
roblox isnt meant to be realistic



"I just split my coffee because of that" -Dalt2306
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 08:10 PM
@Darkwisp, please refer yourself to where I already answered that.

~A Vagabond Battle-Born~
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 08:10 PM
@Zepenguin, please refer yourself where I already answered that. [2]

~A Vagabond Battle-Born~
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DivinePheonix is not online. DivinePheonix
Joined: 30 Mar 2011
Total Posts: 11190
24 May 2015 08:11 PM
Yeah because I didn't say it means I didn't imply it =3
Oh wait you did say that gunfighting is VERY unrealistic.
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Biost is not online. Biost
Joined: 25 Sep 2014
Total Posts: 3922
24 May 2015 08:11 PM
High damage so newcomers will get rekt in a matter of a second or two


trying to make them fps


terrible just terrible please burn
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
24 May 2015 08:11 PM
Very unrealistic
Again, very unrealistic
another annoying, and very unrealistic factor
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Pyrante is not online. Pyrante
Joined: 22 Nov 2014
Total Posts: 6616
24 May 2015 08:12 PM
[1] Spam Jumping:
Very unrealistic, and offputting to new coming Gun fighters, I myself think this is an acquired skill, but can become annoying, and impossible to defeat as a newcomer.

--> Jumping is what makes gunfighting require skill, and makes dodging a necessity. Only idiots complain about bunnyhopping.

[1**] I will be fixing this by adding a sort of stamina, you will only be able to jump once every 3 seconds when you have a gun in your hands, otherwise you may jump as much as you would like.

--> That's so stupid.

[2] Low damage guns
Again, very unrealistic, if there were laser guns, wouldn't you think they'd do some damage if the government actually decided to use them? So why are they doing 5 damage max on most clan forts?

--> There's no point in gunfighting if you can be killed in like 2 seconds. The strategy in roblox's current gunfighting is fine.

[2**] I will fix this by making guns do a random of 20-25 damage.

--> Another stupid idea.

[3] Shooting behind you
This yet another annoying, and very unrealistic factor of the current popular gunfighting system, why should you be able to shoot behind you with such accuracy?

--> Maybe because you can?

[3**] I will fix this by either locking first person, or developing a script where the gun only will be able to shoot where the barrel is facing, and implementing an ADS system.

--> That's so stupid.


You're a waste of breath with these horrid bad ideas.
Get out of C&G
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
24 May 2015 08:12 PM
this is all extremely easy and if clans wanted to change they would have done this.

both 1st and 3rd person styles are different, one isn't a step better then the other


"I just split my coffee because of that" -Dalt2306
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JonAppleseed is not online. JonAppleseed
Joined: 04 Nov 2012
Total Posts: 39
24 May 2015 08:15 PM
All of these things are not problems, they add originality and fun to roblox fighting. If you wanted a realistic fighting game go play COD or another FPS game.

--Gun Fighter Extraordinaire, InnovatedFighting--
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DivinePheonix is not online. DivinePheonix
Joined: 30 Mar 2011
Total Posts: 11190
24 May 2015 08:15 PM
Hi, Im LordValkyrie and I try to make gunfighting relevant like SWORDFIGHTING!!!!!
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
24 May 2015 08:16 PM
and the fact that high damage would kill in 3-4 shots would make newcomers angry as the more experienced fighters will just have to have quicker reactions


"I just split my coffee because of that" -Dalt2306
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
24 May 2015 08:18 PM
hpm, op got so rekt he cant think of anything to say


"I just split my coffee because of that" -Dalt2306
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TheDiamondSnake is not online. TheDiamondSnake
Joined: 14 May 2011
Total Posts: 10803
24 May 2015 08:18 PM
this is a lego game not real life
i laughed very hard at 2
a real gun does not do 25 damage irl it kills you instantly (depending on where you shoot)
how does this add realism??
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 08:20 PM
Ok, I am going to address the high damage, because this is what I want criticism, perfect.

It's easier to learn to cope with high damage, than to have to learn how to jump around like an idiot, have quick reactions, AND be accurate while jumping like an artard.

~A Vagabond Battle-Born~
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
24 May 2015 08:21 PM
"than to have to learn how to jump around like an idiot"

idk, i feel pretty pro when i jump around, but thats just my opinion, and so many of us have such good aim, lack of bunnyhopping would be way too easy.

"I just split my coffee because of that" -Dalt2306
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LordValkrie is not online. LordValkrie
Joined: 25 Feb 2012
Total Posts: 11344
24 May 2015 08:21 PM
Guns in real like would easily kill you in 4 shots, many people have been shot in the head an survived, and many people have been shot 4 times and survived, but it's more likely you're going to die from 4 AR15 shots, than a single 9mm, so that's my logic for the assault rifles having 25 max damage.

~A Vagabond Battle-Born~
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