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| 25 May 2015 01:42 AM |
| Just do what you want. Your ideas are new and fresh. I personally think your ideas are good if you execute it right. |
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| 25 May 2015 07:48 AM |
| guess my post on page 3 was right |
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| 25 May 2015 07:51 AM |
"Your ideas are new and fresh"
no they're not. they're generic realism features that most standard fps console games have. roblox is not an fps console game, it's a platform. |
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RotomWash
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| Joined: 02 Jul 2010 |
| Total Posts: 17727 |
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| 25 May 2015 08:00 AM |
"nahh, as of right now SF > Guns because of Gunfighting clans annoying habit of staying the same"
IMPLYING SWORD CLANS DON'T DO THE SAME LMAO
at least gun clans have the tech to make new weapons, whereas swords all use the same thing
are you stupid??? |
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| 25 May 2015 09:43 AM |
@Rotom, well swords are made to be the same honestly, what could you do to change that? What I should have said is Gun = Swords because neither of them change their style.
@Whoever said tactics, those aren't even just gunfighting tactics, and not very good ones either, Tactics as in sticking together, and flanking in order to take out a group of enemies before they can even know you're coming from behind, those are the type of tactics I am talking about
~A Vagabond Battle-Born~ |
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| 25 May 2015 09:52 AM |
@Youtube Thank you :)
~A Vagabond Battle-Born~ |
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| 25 May 2015 01:29 PM |
"nahh, as of right now SF > Guns because of Gunfighting clans annoying habit of staying the same"
smh.
the only diversity you see in sword fighting clans is whether they use new or old animations lol, they literally all just use a linked sword most gun clans at least have their own guns that they made and more diverse communities
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| 25 May 2015 03:13 PM |
@Ghost, I literally just answered that...
~A Vagabond Battle-Born~ |
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| 25 May 2015 03:18 PM |
@Ghost, a lot of sword clans use light sabers, and other weapons similar
~A Vagabond Battle-Born~ |
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| 25 May 2015 03:23 PM |
| I agree with most of these. The thing is, all of you who complain don't realize that the current guy fighting system is ridiculous. Training would become relevant not only for promotions in groups, but teaching how to fight. Also, some people like realistic things. In real life it isn't about how many bullets you shoot, it's about how many hit and in what locations. Real life military and police forces are trained to shoot for center of mass, basically the chest. The chest is the easiest target on the human body, because if you miss you might still hit the arm, leg or maybe even head. Also most of the chest has vital organs in it, such as the lungs, heart, and many more vital organs. Maybe shot damage should be determined by where they hit, not a set amount. I know this would be incredibly complicated for most people to make, and I do know how to script (somewhat competently) myself, and I doubt I could make this. But the thing is, if you want realism, or the traditional way, it's really your choice. |
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lionbaita
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| Joined: 15 Sep 2012 |
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| 25 May 2015 03:30 PM |
> Implying you can't be taught current way of fighting.
This isnt cod or bf its a creative platform.
And btw light sabers = swords
Same thing just different shape |
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| 25 May 2015 03:46 PM |
| the majority of popular sword clans just use typical linked swords, and if they don't it's usually just the linked sword script but a different mesh |
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| 25 May 2015 03:49 PM |
@Whoever said tactics, those aren't even just gunfighting tactics, and not very good ones either, Tactics as in sticking together, and flanking in order to take out a group of enemies before they can even know you're coming from behind, those are the type of tactics I am talking about
-That happens all the time in forts with a hide name script, of course you wouldn't know that.
"I just split my coffee because of that" -Dalt2306 |
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KIeos
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| Joined: 18 Jul 2012 |
| Total Posts: 4917 |
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| 25 May 2015 03:50 PM |
| realism really doesnt matter on a game |
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| 25 May 2015 03:54 PM |
@LION, and you're saying guns now arent the same thing with different shapes? Gotteim. Honestly that's what I'm trying to change :)
~A Vagabond Battle-Born~ |
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| 25 May 2015 03:54 PM |
@Kleos, but I like realism. And I'm going to make my system how I want to make it. Thanks for your imput.
~A Vagabond Battle-Born~ |
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| 25 May 2015 03:55 PM |
Input*
~A Vagabond Battle-Born~ |
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| 25 May 2015 03:56 PM |
"@LION, and you're saying guns now arent the same thing with different shapes? Gotteim. Honestly that's what I'm trying to change :)"
take a look at frost clan, tra, or void's fort.
very different weapons
"I just split my coffee because of that" -Dalt2306 |
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| 25 May 2015 04:13 PM |
@Ze, But they are using the same exact style. Look at a linked sword, and a light saber, very different weapons, but they are using the same style.
~A Vagabond Battle-Born~ |
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| 25 May 2015 04:31 PM |
by the same style do you mean raycast...?
because that's really the only thing similar about TRA and VOID's weapons, unless you count the loadout system |
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GTKendro
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| Joined: 22 Jul 2012 |
| Total Posts: 1393 |
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| 25 May 2015 04:32 PM |
| This is ROBLOX. not real lfie :) |
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| 25 May 2015 04:33 PM |
WAIT, YOU ARENT GOING TO USE RAYCAST IN YOUR GUN SYSTEM?
TROLL CONFIRMED
"I just split my coffee because of that" -Dalt2306 |
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| 25 May 2015 04:34 PM |
| actual projectiles in guns are awful and glitchy lol |
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Outlaw001
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| 25 May 2015 04:43 PM |
You guys are misunderstanding what I'm saying, and a lot of you are right bigots.
I am saying those style of guns are the common jump and shoot behind you type weapons, they are the same in that way. The weapons I am making are going to be first and third person usable, there will be no advantages to either one, (except for the obvious point of view difference), and your gun shoots where your barrel is facing so you cant shoot behind you, and scope have a point.
~A Vagabond Battle-Born~ |
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