Motioning
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| Joined: 25 Aug 2012 |
| Total Posts: 254 |
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| 23 May 2015 09:35 AM |
Assuming you have the GUI in ServerStorage and it is named MehGUI: game.Players.PlayerAdded:connect(function(player) game.ServerStorage.MehGUI:clone().Parent = player.PlayerGUI end) |
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Motioning
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| Joined: 25 Aug 2012 |
| Total Posts: 254 |
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| 23 May 2015 09:37 AM |
I thought there was a method, I don't want all that.
cuz y not |
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| 23 May 2015 09:38 AM |
| There is no other method. I'm pretty sure that's the only and best way. |
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Motioning
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| Joined: 25 Aug 2012 |
| Total Posts: 254 |
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| 23 May 2015 09:40 AM |
Found it. It's called "game:GetService("StarterGui").ResetPlayerGuiOnSpawn = false"
cuz y not |
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| 23 May 2015 09:43 AM |
| Yeah... That means that when you die all the GUIs will stay there. |
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