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Re: Where to put GUIs

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DemonicRegalia is not online. DemonicRegalia
Joined: 25 Jun 2010
Total Posts: 3383
22 May 2015 04:41 PM
Should I put the StarterGuis in ServerStorage and clone them in when each player's character is added to prevent exploiters from messing with them, or are they completely safe in StarterGui?
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Vritix is not online. Vritix
Joined: 01 Jan 2011
Total Posts: 2790
22 May 2015 04:42 PM
In my opinion, I would put them into Server Storage just in case.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
22 May 2015 05:16 PM
I don't think you should be that paranoid about exploiters. They are spread far and few. Filtering enabled is enough. Client sided changes really don't matter IMO
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
22 May 2015 05:19 PM
For one, your idea wouldn't work.

ServerStorage is for the SERVER to access, not the client (they can't).
And it's safe.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
22 May 2015 05:20 PM
He said he would CLONE it into the playergui. Please read before responding.
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
22 May 2015 05:21 PM
"Should I put the StarterGuis in ServerStorage and clone them in when each player's character is added to prevent exploiters from messing with them, or are they completely safe in StarterGui?"

"StarterGuis", "ServerStorage", "when each player's character"

> Can't edit GUIs from SeverScripts
As I assume this is FE, otherwise; why bother.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
22 May 2015 05:25 PM
He wasn't talking about editing the gui's from server scripts, he simply meant cloning them when a player joins.


local gui = game.ServerStorage.ScreenGui

function onEnter(player)
if player.Character then
gui:Clone().Parent = player.PlayerGui
end
end

game.Players.PlayerAdded:connect(onEnter)
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
22 May 2015 05:30 PM
"ServerStorage"

MY GOSH, YOU CAN'T IN A LOCAL SCRIPT.
SERVER SCRIPT YOU CANT EITHER.

Unless it's FE, maybe; but WHY BOTHER.
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instawin is not online. instawin
Joined: 04 Jun 2013
Total Posts: 8777
22 May 2015 05:30 PM
that wouldn't work. server scripts can't access anyone's playergui with FE on.
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
22 May 2015 05:31 PM
Unless it's [not] FE.

Not a big concept to understand, you can't edit the client from the server; vice versa.
You can't access [SEVER_] from the client.
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nQqzRYVpIKA5jLP is not online. nQqzRYVpIKA5jLP
Joined: 05 Mar 2015
Total Posts: 4135
22 May 2015 05:33 PM
Changes made to the StarterGui on the client don't replicate to the server, and the client can only access its own playergui, so there is absolutely no need to do this and it is quite simply redundant.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
22 May 2015 05:35 PM
Chill dude.
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Telnetrowan is not online. Telnetrowan
Joined: 30 Dec 2009
Total Posts: 1049
22 May 2015 06:16 PM
Potentially you /could/ keep them in the lighting and use a localscript to drag them into the player's PlayerGui, I wouldn't worry too much about exploiters.
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DemonicRegalia is not online. DemonicRegalia
Joined: 25 Jun 2010
Total Posts: 3383
22 May 2015 07:37 PM
Oh lol I'm not doing FE it's too much trouble. My game has 90 weapons, tons of GUIs, NPCs, etc., and modifying them to FE along with making them from scratch would be hell.

But would placing the StarterGuis in ServerStorage and cloning them into the player's PlayerGui every time the character is added be better than leaving them in StarterGui?
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
22 May 2015 07:52 PM
If you don't do FE but care about security...
Make up your mind, care or don't care.

They can exploit the actual game, ruin the experience; and then you have nothing.
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DemonicRegalia is not online. DemonicRegalia
Joined: 25 Jun 2010
Total Posts: 3383
22 May 2015 08:19 PM
I mean I've already taken measures to help prevent it, but exploiters can still do damage. FE is a huge hassle that will make my game take 2x longer, when I have another person who already released a game similar, but worse, to the one I'm making.
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