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| 22 May 2015 04:18 PM |
| So i'm making a sprinting system, when you hold shift, the walking animation changes, but the problem is, the default animation doesn't stop. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 22 May 2015 04:27 PM |
You have to set the priority to action, it will override movement.
I script -~ chimmihc |
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| 22 May 2015 04:32 PM |
| Yea i tried that, and it didn't work. :/ |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 22 May 2015 05:08 PM |
if sprinting then default = false sprinting = true else sprinting = false default = true end
lol i wish it was that easy |
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| 22 May 2015 05:15 PM |
Can't you just call :Stop() on the animation?
I don't know too much about animations, sorry if I'm wrong. |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 22 May 2015 05:18 PM |
| You have to call :Stop on the Animation Track |
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| 22 May 2015 05:19 PM |
| I'm just changing the ID of the default walking animation. When i do it manually it works. |
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