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Re: Animation makes character bouncy

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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
20 May 2015 11:53 AM
I have made this animation. It's a looped rolling animation. And I play it on about 6 speed.

http://www.roblox.com/roll-item?id=250243628

The problem with it is that when I play it at that (or higher) speed it will make my character bouncy. The character just flies up at random. It's probably because of collisions with the floor. Any ideas how to fix this?
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
20 May 2015 01:14 PM
bump
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
20 May 2015 01:50 PM
bumpy? :c
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vectorGunner is not online. vectorGunner
Joined: 23 Mar 2014
Total Posts: 784
20 May 2015 02:21 PM
The only solution is the pray demon worshiper!
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
20 May 2015 02:47 PM
Bhut I dun wanna :C
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
20 May 2015 03:36 PM
bump
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
21 May 2015 03:12 AM
bump
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
21 May 2015 03:16 AM
If you animate the head or torso, you will have problems with collisions. There is currently no way of fixing this other than making a pseudo(fake) character.

( ͡ಠ ͜ʖಠ)
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
21 May 2015 03:21 AM
Ah, some response. Thanks! any hints about how to make a pseudo(fake) character?

I guess have to make the character invisible and weld new parts to it functioning as new Body Parts. But how would I handle things like body Meshes? Or do you know a better way to do this?
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
21 May 2015 03:34 AM
There are meshIDs for the beveled limb meshes, but they are incompatible with clothing. I've changed over to a much more rigid/simple art-style, so I don't mind non-beveled parts. If you intend on using the player's normal character though, I don't really have any recommendations.

With a custom/pseudo character, you can make the normal character invisible, then joint together the new limbs from the torso. That way you can make the invisible body a controller, then the custom body for animations!(Plus you can make the animated body have CanCollide set to false.)

( ͡ಠ ͜ʖಠ)
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
21 May 2015 03:47 AM
So I guess it isn't possible to preserve the player's original character...

Hmmm... This is quite a pain...
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TehGabeNewell is not online. TehGabeNewell
Joined: 07 Feb 2013
Total Posts: 3165
21 May 2015 03:49 AM
You may have to remake the animation to work with the floor.
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TehGabeNewell is not online. TehGabeNewell
Joined: 07 Feb 2013
Total Posts: 3165
21 May 2015 03:50 AM
Or you could set a player weight when the animation starts and when it ends, it removes the weight.
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
21 May 2015 03:52 AM
^ The character has to roll over the ground. Not over the air. I already made the animation hover slightly, but it's still bouncy when rolling up slopes and edges.
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
21 May 2015 03:53 AM
Some simple weight won't fix this.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
21 May 2015 06:13 AM
Make the character weigh MORE.

No seriously, keep adding weight until it works.


Eventually the character will weigh too much to actually be able to "bounce"
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
21 May 2015 06:41 AM
I just tried adding weight, and it works great. Thanks :)
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
21 May 2015 07:00 AM
No problem, glad I could help :D
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
21 May 2015 07:01 AM
Heh, it looks like some simple weight DID fix this :)
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buildersteven4 is not online. buildersteven4
Joined: 08 May 2009
Total Posts: 1325
21 May 2015 07:23 AM
Yep. My mistake :)

To bad I can't add more weight. That prevents the player from rotating his character.
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