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| 19 May 2015 10:33 PM |
https://youtu.be/h6oqOjstaoA Pardon the timing issues and video quality. It's YouTube's fault. |
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| 19 May 2015 10:44 PM |
| The song. I've listened to it way too many times making this, it gives me a headache. |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 19 May 2015 10:57 PM |
It's kinda cool. I'd like to see this in it's final form. |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 19 May 2015 11:02 PM |
I love it - and if you've worked on it this far then why not finish it?
Then maybe you could add different songs with different water/light shows(:
Great work |
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Kijanix
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| Joined: 01 Apr 2011 |
| Total Posts: 286 |
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| 19 May 2015 11:23 PM |
| Looks awesome, you should definitely finish this! |
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| 19 May 2015 11:29 PM |
| Nice use of ParicleEmitters! |
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| 19 May 2015 11:31 PM |
| Alright, I'm doing it. Gonna be posting updates here |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 19 May 2015 11:31 PM |
Oh my goodness, now all you have to do is slap a couple of invisible beams going in various directions but originating in the middle of the fountain, slap them in a model, put em in a table, use math.random to select one and make it visible.
Then boom, you have lazer lyte sh0ws.
U sh00d b prowd bb |
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| 19 May 2015 11:33 PM |
| Would be cool, but my particle lighting system would let that not work as intended. |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 19 May 2015 11:33 PM |
o and this kinda st00f w00d b extra EZ if roblox had a property of the sound instance that is an alpha 0-1 and represents the current volume for the position of el~ sawng
or in dis kase a b33t |
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| 19 May 2015 11:35 PM |
| I was thinking about that. Could be something like AbsoluteVolume or something |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 19 May 2015 11:36 PM |
Nice fountain.
I script -~ chimmihc |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 19 May 2015 11:37 PM |
| It w00d also b n33t 2 make the DidLoop event w0rk instantaneously to better connect multiple songs instead O' dem wait(TimeLength) or wait(120) seconds as a best guess |
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| 19 May 2015 11:43 PM |
| TimeLength/TimePosition doesn't even work online. Slowed down progress when I realized that. |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 19 May 2015 11:44 PM |
This explains y nuffing w0rks 4 me
I blame roblox's lazy staff.
<3 |
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| 20 May 2015 02:06 PM |
| Yes, I was raging when I couldn't get TimePosition to work for a 2 parter song. |
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LucasLua
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| Joined: 18 Jun 2008 |
| Total Posts: 7386 |
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| 20 May 2015 02:27 PM |
| Keep track of time with tick() or os.time() when using wait(). Also, wait() returns the delta time as the first variable it returns so you can also use that to adjust for any de-synchronization problems. |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 20 May 2015 02:28 PM |
| looks pretty cool, i wouldn't back down after developing it that far though. go for it! |
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