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| 18 May 2015 03:34 PM |
| I'm trying to make a custom loading sign but for some reason if I put my script in ReplicatedFirst like I'm supposed to, it won't execute, and if I put my script anywhere else it waits for the game to load before displaying my sign. Any help? |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 18 May 2015 03:35 PM |
| http://wiki.roblox.com/index.php?title=Custom_loading_screen |
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membra
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| Joined: 14 Oct 2008 |
| Total Posts: 6313 |
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| 18 May 2015 03:37 PM |
Are you testing the game inside of Studio? Objects are only replicated to the client when you play your game on a server.
[very moisty] |
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| 18 May 2015 03:42 PM |
| I'm testing in a server, and my script handling it all is a local script if that helps. |
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| 18 May 2015 03:47 PM |
Is it my script? Here it is:
game.ReplicatedFirst:RemoveDefaultLoadingScreen() local Loading = game.ReplicatedFirst:WaitForChild("LoadingSign"):Clone() Loading.Parent = game.Players.LocalPlayer.PlayerGui |
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| 18 May 2015 03:51 PM |
| The wiki's script does the same. Does it like only appear after the game loads? I don't want to make a fake loading sign. |
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| 18 May 2015 04:07 PM |
| Ugh, nothing is executing in ReplicatedFirst, not even the wiki's script. PLEASE help me! |
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