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ROBLOX Forum » Game Creation and Development » Scripters
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can someone convet this so its without a tool And keydown?

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Zyperion is not online. Zyperion
Joined: 10 May 2014
Total Posts: 184
18 May 2015 11:04 AM
-- SLIDING MAN!!! OMG!! --
local canSlide = true
local Tool = script.Parent
local slidePotion = Tool.Handle

Tool.Enabled = true

-- Animation
local penguinSlide
local JumpAnim

--Forces
local bodyVelocity
local bodyGyro

-- Sound
local slideSound = Tool.SlideSound
local jumpSound = Tool.JumpSound

function onActivated()

if not Tool.Enabled then
return
end

print("IN ACTIVATE")

Tool.Enabled = false

local myHumanoid = Tool.Parent:FindFirstChild("Humanoid")
if not myHumanoid then
print("NO HUMANOID")
return
end

penguinSlide = myHumanoid:LoadAnimation(Tool.PenguinSlide)
penguinSlide:Play()

local myTorso = Tool.Parent:FindFirstChild("Torso")
if not myTorso then
print("NO TORSO")
return
end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.P = 100000
bodyVelocity.maxForce = Vector3.new(bodyVelocity.P, 0.0, bodyVelocity.P)
bodyVelocity.velocity = Vector3.new(0,0,0)
bodyVelocity.Parent = myTorso
slideSound:Play()

torsoFrame = myTorso.CFrame
torsoFrame_1 = myTorso.CFrame * CFrame.Angles(-math.pi/3.0, 0.0, 0.0)

bodyGyro = Instance.new("BodyGyro")
bodyGyro.P = 10000
bodyGyro.maxTorque = Vector3.new(bodyGyro.P, bodyGyro.P, bodyGyro.P)
bodyGyro.cframe = torsoFrame_1
bodyGyro.Parent = myTorso

chargeTime = -100
didAJump = false
local lastdirection = myHumanoid.TargetPoint-myTorso.Position * Vector3.new(1.0,0.0,1.0)
jumpSound.Volume = 1
for i = 1, 50, 1 do
local target = myHumanoid.TargetPoint
local direction = (target - myTorso.Position) * Vector3.new(1.0, 0.0, 1.0)
-- Pushing the body in the direction of the targetPoint
if direction.magnitude > .1 then
direction = direction.unit
bodyVelocity.velocity = direction * 32.0
-- calculate bank here
bank = myTorso.CFrame:vectorToObjectSpace(lastdirection - direction).X / 2
-- Body Gyro to shift the body's rotation
torsoFrame = CFrame.new(myTorso.Position, myTorso.Position + direction)
torsoFrame_1 = torsoFrame * CFrame.Angles(-math.pi/3.0, -bank*math.pi/2, 0.0)
bodyGyro.cframe = torsoFrame_1
lastdirection = direction
end

-- To stop edge case, where jump occurs twice if space is pressed long enough
if didAJump and i - chargeTime == 9 then
myHumanoid.Jump = false
didAJump = false
end

-- The character can jump once in every 1.2 seconds
if myHumanoid.Jump and i - chargeTime > 12 then
myHumanoid.Jump = false
didAJump = true
myTorso.Velocity = myTorso.Velocity + Vector3.new(0, 50, 0)
if canSlide then slideSound.Volume = 0.2 end
jumpSound:Play()
chargeTime = i
if canSlide then slideSound.Volume = 1.0 end
end
wait(0.1)
end
-- Reset everything
bodyGyro.cframe = torsoFrame
if bodyGyro ~= nil then bodyGyro:Remove() end
if bodyVelocity ~= nil then bodyVelocity:Remove() end
if penguinSlide then penguinSlide:Stop() end
slideSound:Stop()
wait(0.5)
Tool.Enabled = true
end

-- On Equipping the potion
function onEquippedLocal(mouse)
canSlide = true
end

-- On Unequipping the potion
function onUnequippedLocal()
if bodyVelocity then bodyVelocity:Remove() end
if bodyGyro then bodyGyro:Remove() end
if penguinSlide then penguinSlide:Stop() end
slideSound:Stop()
jumpSound:Stop()
jumpSound.Volume = 0
canSlide = false
end

Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
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Zyperion is not online. Zyperion
Joined: 10 May 2014
Total Posts: 184
18 May 2015 11:06 AM
bumpo
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