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Re: This base is better than any of yours

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Milnaria is not online. Milnaria
Joined: 29 Apr 2014
Total Posts: 7536
16 May 2015 02:59 PM
Actually I don't know that

but now that you clicked this thread you should give your opinion on this place c:
http://www.roblox.com/games/189978241/Chapter-3-A-New-World-READ-DESC
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myactiveplayingalt is not online. myactiveplayingalt
Joined: 28 Nov 2014
Total Posts: 2330
16 May 2015 03:01 PM
that looks really good possible something in an fps?
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Milnaria is not online. Milnaria
Joined: 29 Apr 2014
Total Posts: 7536
16 May 2015 03:06 PM
Its from wolfenstein new order

fps is the idea
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VolksBefreier is not online. VolksBefreier
Joined: 06 Apr 2008
Total Posts: 2700
16 May 2015 03:07 PM
hmmm
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johny220 is not online. johny220
Joined: 30 Oct 2011
Total Posts: 4584
16 May 2015 10:29 PM
holy sh!t
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Milnaria is not online. Milnaria
Joined: 29 Apr 2014
Total Posts: 7536
17 May 2015 01:02 AM
h
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Milnaria is not online. Milnaria
Joined: 29 Apr 2014
Total Posts: 7536
17 May 2015 01:11 AM
l
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johny220 is not online. johny220
Joined: 30 Oct 2011
Total Posts: 4584
17 May 2015 02:09 AM
3
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
17 May 2015 03:07 AM
It's really good.

But if you're making an FPS, you don't want that much detail. Think about it, the average FPS has like 10 - 20 - 30 players. It would be fine with like 2 - 4 people. But with that much people the lag will be REAL.
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MikeHaiku is not online. MikeHaiku
Joined: 05 Apr 2015
Total Posts: 334
17 May 2015 03:36 AM
@Powerhotmail123

StreamingEnabled? Duh.
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MikeHaiku is not online. MikeHaiku
Joined: 05 Apr 2015
Total Posts: 334
17 May 2015 03:38 AM
Your attention to detail is marvelous - good for you!
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
17 May 2015 03:43 AM
The detail is ok, not really what I would consider great though.


I script -~ chimmihc
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Semaphorism is not online. Semaphorism
Joined: 16 Feb 2008
Total Posts: 4831
17 May 2015 03:44 AM
Better than what I can build. I am terrible at building.
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
17 May 2015 03:45 AM
StreamingEnabled for a small world?
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MikeHaiku is not online. MikeHaiku
Joined: 05 Apr 2015
Total Posts: 334
17 May 2015 03:52 AM
Who said StreamingEnabled can only be used on big places?

Check out the documentation on it.
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
17 May 2015 04:10 AM
It's not that.

But StreamingEnabled doesn't fit a small world...

And I doubt it would be effective enough, since it will probably still load the entire world.
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MikeHaiku is not online. MikeHaiku
Joined: 05 Apr 2015
Total Posts: 334
17 May 2015 04:29 AM
Considering StreamingEnabled uses a grid and each cube in the grid is fairly small - it would benefit both small and large worlds.

And no - StreamingEnabled does the opposite of loading "the entire world" - even for this small map. It only loads the surrounding area.

StreamingEnabled is very effective - if you're not using it, then you're missing out.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
17 May 2015 04:31 AM
Streaming is hard to script with.

But it works via monitoring the client's processing power, it loads everything as long as the client can handle it, making it better than custom chunk loading systems.


I script -~ chimmihc
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
17 May 2015 04:34 AM
Eh, for a FPS like this, I wouldn't use StreamingEnabled.

So if a person came in with a beast PC, a guy with a bad PC will have a disadvantage.
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MikeHaiku is not online. MikeHaiku
Joined: 05 Apr 2015
Total Posts: 334
17 May 2015 04:39 AM
@Chimmihc

"Streaming is hard to script with."

My point has nothing to do with scripting lol.

My point is that it does a good job of optimizing a game with many bricks with it.


I definitely don't consider myself a scripter - but I do know that local scripts and StreamingEnabled don't mesh well together.
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MikeHaiku is not online. MikeHaiku
Joined: 05 Apr 2015
Total Posts: 334
17 May 2015 04:42 AM
Oh and also,

This guy is making an FPS, so supposedly they want to make it very detailed.

But there is an issue with FPS since they require many local scripts to handle guns and tools.

FPS + StreamingEnabled = Bad idea

So in some ways you're right Chimmihc. If you mean scripting with StreamingEnabled on an FPS game - I'll give you that one :p
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
17 May 2015 04:44 AM
You would never want streaming with FPS games(or any fast paced action game).

That is for 2 reasons.

1. As power said "So if a person came in with a beast PC, a guy with a bad PC will have a disadvantage."

2. You need to grab client input constantly. Differences between the client and server could mess a lot of things up.


I script -~ chimmihc
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
17 May 2015 04:48 AM
Told ya Mike. :P
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MikeHaiku is not online. MikeHaiku
Joined: 05 Apr 2015
Total Posts: 334
17 May 2015 04:53 AM
There are the occasional people who have a "beast PC," - but StreamingEnabled also has to do with your network bandwidth as well.

Most people use wifi. If you don't use wifi - lucky you. But, like I said, *most* people.

What does this mean?

If you're running an i7 processor with terrible internet connection, you won't have much of an advantage against someone with a bad computer. ("Bad computer" - I'm referring to someone with an i3 processor and low grade graphics card.)


There are a lot of technicalities when it comes to StreamingEnabled - but seriously, a lot of *real* FPS games rely on ping and how good your computer is, so it's just something that is common in FPS games :l That being said, I wouldn't be surprised if people came up with more techniques to make bigger maps and use StreamingEnabled in FPS games.
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
17 May 2015 04:56 AM
That's the problem. We don't know what computers people have. That's why you should never use StreamingEnabled for these types of games. You should only use it in big roleplay worlds or something - else you're just giving players an unfair disadvantage.
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