88GB
|
  |
| Joined: 03 Oct 2011 |
| Total Posts: 1465 |
|
|
| 16 May 2015 01:54 PM |
| If you use cframe, the model would collide with any parts it hits. I have a whole model I need to move (pin sweeper) and it needs to knock down any pins it hits. Body forces cannot be applied to models, right? Please, detailed help here. Never really did anything with body stuff... |
|
|
| Report Abuse |
|
|
88GB
|
  |
| Joined: 03 Oct 2011 |
| Total Posts: 1465 |
|
|
| 16 May 2015 01:59 PM |
| Can you atleast read this?! |
|
|
| Report Abuse |
|
|
|
| 16 May 2015 02:01 PM |
First of all, stop being a DB. You waited 5 minutes, and you're already complaining. Jeez. Anyway, you can use bodyPosition, bodyForce, bodyThruster, etc. to move unanchored parts. If the sweeper has to be anchored, as long as the pins are unanchored, you can do this: Every time the sweeper touches a pin, apply a force to the pin. |
|
|
| Report Abuse |
|
|
88GB
|
  |
| Joined: 03 Oct 2011 |
| Total Posts: 1465 |
|
| |
|