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| 16 May 2015 12:24 PM |
| How do you make it that only one person can see a part? |
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| 16 May 2015 12:25 PM |
1: Enable FE 2: Make a part from a local script |
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Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 16 May 2015 12:25 PM |
Turn Filtering Enabled on. Create a part with a LocalScript. The part and all changes made to it will be visible on the client that made it, but those changes will be ignored by the server and by extent all other players. |
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| 16 May 2015 01:23 PM |
So if I did:
game.Workspace.FilteringEnabled = true -- only I can see part. local p = Instance.new("Part") p.Parent = game.Workspace
wait(1)
game.Workspace.FilteringEnabled = false -- whole server can see part. local p = Instance.new("Part") p.Parent = game.Workspace
Would this work? |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 16 May 2015 01:24 PM |
| can't set FE from a script |
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| 16 May 2015 01:28 PM |
Man, roblox should add a feature that you could do it through script. I can make something like "Schizophrenic Simulator" or something like that. I wanted to make an infected game, and the infected person hallucinates. |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 16 May 2015 01:42 PM |
You can put the parts in the Camera object for local parts.
And if you could change FE from a script, that'll kind of ruin the point of FE |
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| 16 May 2015 01:43 PM |
| Without FE, the method of doing this is thought to be 'hackish'. |
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| 16 May 2015 01:59 PM |
Yeah, don't put parts in Camera. Besides, you CAN do local parts using FE. You just misunderstood.
Before doing anything: select workspace in studio, enable filtering. In a local script: make a new part. Put it in workspace. If you want global parts, make the parts from a server script. |
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