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| 16 May 2015 12:40 PM |
I want to make a game, and it's quite a large project. I know a decent bit of scripting, but not quite enough to pull it all off.
For more information, message me.
Things to note: - You will get large amounts of credit. - You need to be fairly active, because I feel this game is going to take some time... - Having Skype is a huge plus. - We will work out a form of payment for the work you do. |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 16 May 2015 12:41 PM |
| Not good enough. Tells us exactly what work we will be doing for how many Robux, and you might have a chance of hiring somebody. Additionally, I'd like to know what you will be doing that I can't do myself. Otherwise, I might as well just work on my own projects. |
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| 16 May 2015 12:49 PM |
I work very well in Graphic Design, and Building, and I'm the one with the game idea. That's what I have and you don't.
As far as how much payment received and such, it depends a lot on the work, and how much the game excels.
A lot of the scripting I need is just having to do with making a server run in a 5v5 game, that is similar to a CTF, but not exactly CTF. As well, some GUI work is gonna be needed, and some tool work.
I can do a bit with weapons, and the map building, but I'm clueless on one of the tools I want to have. |
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eLunate
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| Joined: 29 Jul 2014 |
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| 16 May 2015 12:52 PM |
"I work very well in Graphic Design, and Building, and I'm the one with the game idea. That's what I have and you don't."
We make scripts, and are the ones with the skills that make the games. That's what we have that you don't. |
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| 16 May 2015 12:55 PM |
Which is why you receive quite a bit of payment, and credit for the overall game.
But, that being said, how can you make a game without knowing the overall idea of the end result?
I mean, if any of you want to go off, and try to make the game that's in my head, please do. I would love to see how far off you are from my current idea. |
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| 16 May 2015 12:57 PM |
| This thread is painful. None of you are working for microsoft. Stop acting so dam proud. |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 16 May 2015 01:00 PM |
| That is not public domain, Rayk. |
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daireb
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| Joined: 16 Nov 2012 |
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| 16 May 2015 01:00 PM |
I may be interested... For the right price, of course. If it's a long-term thing I want weekly pay. |
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rayk999
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| Joined: 18 Feb 2011 |
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| 16 May 2015 01:01 PM |
So you want someone to work for you, when they don't know what they need to script?
ye ok. |
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| 16 May 2015 01:03 PM |
escapistmagazine. com/articles/view/video-games/issues/issue_221/6582
Also, at least mention percentages and workload. |
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| 16 May 2015 01:11 PM |
@Daireb, I plan on doing a monthly pay for the overall benefit of the game. So, like, if the game is visited say, 100,000 times in a month, that month I would pay the scripter a certain percent of the money made from those visits. As well, the scripter would get a bi-weekly pay of any money made from gamepasses/developer products.
As well, the scripter would get immediate payment for the work directly after the game's completion.
@Rayk999, the scripter who comes to help me will be told what the script is that is needed at a particular time, and they will build it to standards of what the script is.
So for example: I could tell them "The next script to be made, is to make sure the character the player chooses gives them certain assets based on a certain tool they use."
Obviously if the person is working for me, I'd go more in detail about it all, but in the forums there is no reason for that, because it's my idea, and it's better off that me and my scripter are the first person to complete the game, than multiple teams of people making the same game around the same time.
@Distal I haven't set percentages or anything yet. That is for me and scripter to decide between us. Obviously some scripters want more, or less, because they know the speed they work at, and such. A person that can script something much faster would get a higher percent, because their work is more efficient. Workload is pretty 50/50. I handle a lot of the PR related stuff, such as heavily advertising the game, and paying for assets such a thumbnails, audio that is needed, as well as I will be making close to 15-20 different maps, and various characters to be chosen to be played as. I believe this game, without advertising, will cost me around 10-15k R$. And that is if the scripter is receiving around 5-7.5k R$ for their work. Although I believe they will get paid more than that. I'm looking at a low end at this time. I believe I will have to be on a higher end by the time it's done with. (Audio is going to cost a lot because their is a lot of gameplay audio associated with the game.) |
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IoIiderp
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| Joined: 05 Feb 2012 |
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| 16 May 2015 01:14 PM |
| Scripters get 70%, the end. |
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Saldor010
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| Joined: 20 Sep 2010 |
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| 16 May 2015 01:24 PM |
| Scripter makes the game and then publishes it himself. Makes 100%. End of story. |
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| 16 May 2015 01:28 PM |
- Scripter doesn't have the idea. - Scripter is making the scripts, not the maps/characters. - Scripter isn't paying for Audio, Advertising, and other Assets. - Scripter can't make game on their own. Scripter does not make 100%.
It's a team project. A team of 2.
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Saldor010
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| Joined: 20 Sep 2010 |
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| 16 May 2015 01:32 PM |
- Scripter's can have ideas. Anyone can be creative. - Scripter is making the scripts, and can create maps and characters for debugging purposes. If the game gets famous, he can use player-made maps and characters instead of his own. - Scripter isn't paying for audio, because millions of audio files have already been uploaded and can be reused for his purpose. Scripter doesn't need to pay for advertising, he can advertise on the forum and to his friends. - Scripter can most certainly make a game on his own if he works hard enough. Scripter makes 100%. |
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| 16 May 2015 01:37 PM |
Yes, a scripter has the ability to 'learn' for free.
Building? Have you seen The Mad Murderer, it has millions of visit and look at its lobby, it stinks badly.
And scripters have the abilty to make their own maps automatic through scripts. :D |
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| 16 May 2015 01:38 PM |
Alright, and? For this game's purpose, the scripter isn't the person with the idea, isn't making the maps, isn't making characters, and isn't using source fed audio. (I have specific audio files of certain phrases based on the gameplay.) And on top of it, you are just sitting here trying to troll.
Please feel free to move along, pleb. |
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| 16 May 2015 01:42 PM |
In this world, there is virtually unlimited ideas.
So what about the idea?
In 5 minutes I can think of a good one.
Let's see.
In the year 3330, an technologically advanced man gets pulled into a black hole and into the olden days. Now he has to survive using only what he has (no electricity and such).
There, the game would be called: Shifted (The idea the person would be shifted from his other place).
And there, an idea.
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| 16 May 2015 01:44 PM |
Alright, but my idea for one isn't a single player game, and two, isn't anywhere close to that.
None of this is relevant to the fact I'm looking for someone who would like to work on a game with me, and possibly become featured for the game if it takes off very well. |
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Saldor010
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| Joined: 20 Sep 2010 |
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| 16 May 2015 01:45 PM |
@power
Ooh, and another idea:
A first person, singleplayer campaign shooter, where you're a one man army set in the year 2098. You have a few guns, and a hand held time machine, and you must use your time machine strategically to slow down combat, and speed up enemy patrols (to sneak past them).
Oh, and guess what, I'm a scripter. Scripters can come up with ideas. |
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| 16 May 2015 01:46 PM |
I'd like to see some examples of your work.
The ones in your profile are noobish and basic, AKA bad. No offense. |
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| 16 May 2015 01:47 PM |
@Saldor
Thanks for proving 'our' point further! :D |
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