DudeWan
|
  |
| Joined: 10 May 2011 |
| Total Posts: 5214 |
|
|
| 15 May 2015 09:28 PM |
| https://www.youtube.com/watch?v=fKEte54_tcQ |
|
|
| Report Abuse |
|
|
Melodia
|
  |
| Joined: 29 Jun 2010 |
| Total Posts: 1752 |
|
|
| 15 May 2015 09:29 PM |
"Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4" "Unreal Engine 4"
|
|
|
| Report Abuse |
|
|
|
| 15 May 2015 09:32 PM |
That game engine is most likely designed around a certain number of parts, much like ROBLOX--except ROBLOX allows you to build whatever you want with however many bricks you want. The more items you have to load and display, the harder it is to have the game process as fast. On top of it all, that engine is also not connecting up to 50 players in-game and running scripts on every player to animate them.
There's a lot more to it. |
|
|
| Report Abuse |
|
|