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| 15 May 2015 08:04 PM |
War of the Ancients: The War For The Realms WARNING!!!!! GIANT WORD WALL!!! <({LORE})> Long before the world existed, 11 Great Being roamed the empty space. Desiring more, they created all realms that exist today. They shared this new land, but were still missing something. They created creatures of great power, releasing them into their new worlds. They shaped the world with the aid of these creatures, but soon, worlds began to fall to the awesome powers of the creatures, causing the Great Beings who guarded those worlds to vanish with them. Other Great Beings forced their creatures to do their bidding, unlike giving them free will, while others treated them with peace. By that time, there were only 5 Great Beings still in existence.
Long after the Great Beings and their worlds and creatures where created, they evolved into social and complex creatures, and gained wisdom and knowledge far greater than what was first possible. The five races corresponding with the lands they were from are, the Hewianns, the occupants of Honolulu, The Gaermans, the people who lived in the realm Gaerminy, the Helevans from the world Naiapon, the Rainians from Raoum, and finally, the Daemons from Helnova. The separate worlds soon showed almost the same progress, building mighty castles and having mighty heroes vanquish the evils invading their world. Only one lay waste to its good people, and gave goodwill to the wicked, and that was Lucifris, the Great Being of Helnova.
The other Great Beings were not very fond of him, and soon, Kamehami of Honolulu, Alderof of Gaerminy, Ceasera of Roaum, and Kaminari of Naiapon, all agreed to banish Lucifris and his realm to the bottom of the sea, where his lands fires of evil would be doused. That did not stop him. He abandoned his world in hopes to plunder the rest, and take it from the other worlds.
No longer listening to reason, Lucifris begins to devour his realm, taking the lives of the weak and recruiting the strongest for his Daemon Army. He started corrupting the other worlds slowly, bringing in evil to their lands, then commands his troops to destroy anything, burning, killing, and looting things until the world is nearly destroyed, and then he kills its Being while it is weak. He then take the realm for him and his minions. He liked this. No, he enjoyed this. It brought a crooked smile on his face when he took another realm. Realm after realm, his last task was to destroy Honolulu, the world full of refugees from worlds that he destroyed, and the most peaceful and pathetic warriors the Realms have seen.
But there is more. A Certain Legend speaks of a band of might warriors of all races band together, Reignite the sparks of life in the other 9 Great Beings, and call upon their power to end the Daemon Army, and to destroy Lucifris once and for all. This task would not be simple, but if a legend said so… would it not be true?
<({RACES})>
Hewianns- The last race that is still in its own Realm. They are a race of cat and dog people, with the regular appearance of a person, but the ferocity, ears, and tails of an animal. Even though they are animals, they do not act like it, and are the most peaceful of the races. They have a tendency to be faster than the rest of the races, and is the best at foraging for items that are beneficial to survival. Base Speed: 5
Gaermans- A race that once boasted it was the best, suddenly changed after it was put into its place by the rest of the realms. Since then, it has been home to people of many kinds, and they were all people who possessed no special traits, and kept their previous for that looked much like a regular human. Base Health: 4
Helevans- A race known for their knowledge and power in battle. They have excelled in many things including weaponry, technology, and even literature. They are a race of shorter people, the average person 4’7 feet tall. They are nimble and quick, and have a keen eye. (Wow what a joke) Base Intelligence: 5
Rainians- The Ranians were once a great nation that had the greatest military power, but its people soon revolted, ending the great empire, only to come back again, a shadow of its former self. The people of this nation are full on humanoid lizards, and were smart back in the good ol’ days, but now, are a little behind the times. They are great with weapons such as spears and have great control over their mounts, but are terrible with swords, and magic. Base Strength: 3 Base Intelligence:2
<({PLACES})>
-The Hidden Realm Honolulu The hidden realm is in hiding thanks to it being the only realm not yet ruled by Lucifris, and is home to the 4 races that are still in existence. It is a lush world with many forests and villages.
• Panrour Village- The most populated City in Honolulu, filled with amazing stone buildings and the Great Tower of Kamehami, a large wooden building, with a large bell atop, the place where the final Great Being resides. Home to many shops and attractions. • Bleakwood Pines Forest- A forest area where the trees leaves are so patched together, the sunlight cannot reach the ground, and a dry dirt path mysteriously lays there, reaching to the other side. Home to level 1 to 5 monsters. • Hemaroth’s Mountain- The great mountain is the tallest of all the realms, and A Certain Legend speaks of a cave near the top of the mountain which contains the secret to regaining control over the Realms. Home to level 6 to 7 monsters.
-The Burning Realm Gaerminy The latest realm to fall to the hands of Lucifris, and is pretty much a desolated area. The places here are usually ruins or burning valleys.
• Malkroark Creek- After Lucifris took over the land of Gaerminy, no village was left standing, and this was no exception. This village is in complete flames and wreckage. Only fools with really cool loot stay around here to sell their stuff. • Flameforest of Riverdain- Again with the water… there is none. All of it evaporated into the air, and never came back, and since then, the fires in this forest raged on. Luckily, the trees are spread apart, so there is a way to navigate your way through. Home to Fire Monsters and Wind Monsters level 10 to 17 • ??? BOSS MONSTER LVL 20
-The Flooded Realm of Naiapon- This realm was not spared at all. Lucifris decided to put in his maximum efforts to drown all the people in this realm for filling his mind with tentacles. Ah, a fitting end to this world.
• Toryko Village- The one place that the water did not drown, and is the only place to receive the water breathing spell, and other items from random merchants who are somehow still there for no reason. Maybe they heard the Legend as well? • Octomun Caverns- A part of Naiapon that was overrun by a strage race of Daemons call Octomun, which had extremely hard and killer tentacles. Home to Level 19-24 Water and Electric monsters. • ??? BOSS MONSTER LVL 25
-The Ruined Nation of Roaum- Even after the reforms of the mighty nation Roaum, Lucifris decided he needed to rub it in their face, and just reduce everything to rubble… again. He then proceeded to fill the land with thieves and other evils, corrupting them… again, then taking their land.
• Thieves Den- The Mighty City of Roaum has been overrun by thieves and bandits of the Daemons, yet some are there to help you out and sell you their stuff. Home to Level 27 to 30 monsters. • Ceasera’s Colosseum- The Mighty Colosseum used to bring justice to criminals, was now used as an arena for Prisoners of all races to fight and see who gets to see another day for the Daemon Army’s entertainment. Fight a wave of many prisoners varying from Level 20 to 25(Will be Extremely difficult, so levels are lower) • ??? BOSS MONSTER LVL 40
-The Lost Realm of Helnova- The most corrupt of all realms, and now, technically inside of Lucifris. This may be the deepest you will be in someone. The Elite of soldiers in the Daemon Army Guard Lucifris, and are extremely hostile. FINAL DESTINATION
• Charn- The Capital of Helnova. The sky is a malicious red, and the sun, a black light. The building are built to perfection, using blackmetals that are the most expensive and hardest in the Realms. Many guards Level 44 to 50 roam the area, protecting Lucifris’s Castle. • Lucifris’s Castle- The wide and tall hall with many murals and paintings of Lucifris hanging. At the end of the elegant hall is a table wide enough to feed all the people in the Realms, and at the end, in the largest chair, made with a blackmetal frame and a velvet cushion, sits The Damned Great Being Lucifris LVL 50
<({RULES})>
Fighting: The fighting in this RP is very simple. It is much like a MUD, and everyone reacts together, because I can’t have everyone just running around and fighting separately.
1. You must type in what you will do, and to see what you can do, the first basic skills will be shown in the skill section in Fighting. There will be a Community PiratePad full of EVERYONE’s Character Sheet, and I will be the only one to edit it after a Sheet is accepted. Link will be once we have enough people. 2. You don’t have to take turns, your party takes its turn all at once. Once everyone’s input is in, or if someone does not put in a post after 20 minutes, the attack will start, and any AFK RPers will use default attacks. If the group wants to, they can vote to skip and end the 20 minutes early. 3. You can try to aim! Aim for a specific body part and get a crtitical strike, but it is very hard, and can sometimes backfire. I will be using a dice to see if you fail to hit or not, and how much of a bonus you will get. 4. I will use a dice, plus your stats(Depending on what the attack is, I will use a different stat) to decide how much damage is dealt, or if an action is successful.(In case of using a combat skill for non-combat Cutting down trees, mining, etc) 5. Stats are given according to race, but every time you level, you are given the chance to choose how to level them, and since the whole group levels together, just post it on the rp on what you want to increase. No Changing your mind
Navigation: Much like a MUD, I will present the party with a paragraph, much like this one.
“The Burning City of Charn, accompanied by the smell of ashes and smoke, gives the whole party chills as they stare around. Deeper into the Ancient City, you see a guard, the group must decide whether to battle him or not, but while they bicker and quarrel, he notices them, and calls for backup. The group is surrounded on all sides, and must fight a wave of Guards…
Victory! After defeating the enemy, you have found 30 pieces of gold, and each earn a whopping 5000 XP! The team looks around, the bodies of the guards lay lifeless... but there was no choice. Looking away, you spot 3 exits, the one to the north seems to be a magnificent castle. The exit to the west looks like a fountain of pure water! That must heal you? Right? The last exit, the one to the south, is the one you just came from… why would you go back?”
To go in a Direction, just saw in what direction, like north, south, east, or west. Not all places have monsters, so be careful and choose your battles!
Inventory/Loot: The Inventory will just be a slot on your CS, and I will edit it, if you use a potion in battle, I will subtract one. If you equip a weapon, I will add it to your equip slot in CS and take it out of the Inventory
The loot works a bit differently. After a battle, I will role a dice. If it is 1 or lower, the RPer will get a trash item, 2 or 3 is a decent item, 4 would be a common item, and 5 and 6 would be Rare Items, which will have a custom list. A Separate PiratePad will have a list of Items that so far are known to exist in the game, and can be referenced to see what you get, unless it is a rare item. There will only be one of a kind Rare Items, and since I am writing this, not programming, the possibilities are truly limitless!
Character Sheet HELP: Note, this is not the CS, and is just help on it. After posting your CS, I will just copy-paste it into the PiratePad Page, where you can check your or anyone’s stats. That is all.
Stats: Stats are pretty much the definition of what your character can and can’t do! That simple. If your Character has a high Strength, your damage will be higher. When you level, you will be able to add stat points to your stats, and weapons add stat, and how much they add will be shown upon receiving the item, and you can always inspect it in the item list PiratePad Page
Batte Format: A battle will look like this…
Enemy1 LVL???: 100/100HP 50/50MP
Enemy2 LVL??? 100/100HP 50/50 MP
Enemy3 LVL??? 100/100HP 50/50 MP.
It depends on how many enemies there are, and it usually will show levels, and an actual name, but you know… just an example. A list of skills it knows and their cool downs will be shown on underneath their names, when the number reaches 0 for the cool down, they will use the skill. If not, they will use a basic attack.
After fighting, the monster, if new, will appear in the Monster Compendium, another PiratePad Page just for the list of monsters, and their descriptions.
Classes: The mighty classes of this game! I don’t mind if you make one of your own! Just make sure you explain it in the same format I did, and there has to be some balance, like an all around can only have plus 1 to each stat, and their skill must be made using the same formula I used! Sorry for inconvenience!
1. Knight- The regular old knight, adds 5 attack and loses 4 base intellect First Skill Bash Tier 1 Physical DMG:10+d6 times the stat as a decimal. Uses 5MP Starts with 100 HP and 20 MP 2. Water/Fire/Electric/Earth/Air Mage- A magic conjuring butt whipping hero, adds 10 intellect and loses 4 base health and 5 base strength First Skill Water/Fire/Electric/Earth/Air Bolt Tier 1(Depends on what kind of Mage) Elemental DMG:10+d6 times the stat as a decimal times 2 if strong, divided by 2 if weak) Uses 10MP Starts with 95 HP and 50 MP 3. Ranger- A very sneaky ex con, and might still be a convict, but just decided to get out of jail by tagging along! Add 4 to Speed and 2 to strength, but subtract 5 to health. First Skill Trick Try to trick the monster, if successful, health will be lowered to half, and once you kill it, add one to chance of loot for everyone! Must roll 4 or higher unless you can multiply the number you got with the decimal that is half of character’s speed stat! Uses 10MP Starts with 90 HP and 30 MP
<({Character Sheet })> Username(Just so I can have it for the piratepad): Name: Health Mana: Class(Remember, customs must be approved by me!): Race: Appearance: BIO(Optional: <({Stat Sheet})> (All stats start as one, except for the ones your class and race effects!) Strength: Speed: Intelligence:
Thanks for reading this! I hope you join and make some cool classes and have a great but slow adventure! Please tell me if there are any errors in the story, and if I did anything wrong! I would love criticism, as this is my first big project!
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