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| 15 May 2015 05:58 PM |
Name: Witch Main Role: Support Sub-Role: Fighter (Each style changes Sub-Role)
Weapon: 2-handed Sword
Posture: Witch starts out with the sword at her side, when the player equips the sword, she will take the sword out of it's sheathe and flip it until it is pointing upwards. Once flipped, she will put it near the Middle of her body and her other hand will grab it.
Main attack: The witch will swing her 2-h sword to the side, swing it back in the opposite direction, and will the hold it above here head. Where she will then smash it down. (The sideway swings will do about 5 damage unaltered, and the overhead smash will do 7 damage. But will have a 1 second delay until Witch brings the sword down.)
Skills _______
E: Will of Chattur'gha: Witch's E is a simple ranged attack with pro's and cons. She summons a Glowing Red Rune. (Google Chattur'gha Red Rune for what it looks like) And throws it forwards. This attack deals 6 damage to any enemy hit by it, but costs 15 Mana. If it hits and ally, the ally will gain .3 attack, But Witch will lose 7 HP.
Z: Chattur'ghas Mend: Witch summons a Chattur'gah sign, a triangle with lines in from all sides and a circle going into a loop, from 3 sides around her body. After 5 seconds of charge up a fearsome voice will shout "CHATTUR'GHA!" Witch will heal anybody around her in a 25 Stud radius for 10 HP, however, this move will cost 30 Mana.
X: Chattur'gahs Blessing: Witch concentrates for about 4 seconds whilst radiating red energy After the 4 seconds has been passed, Witch enchants her sword with a Vampire effect. This will heal you for 1/4 of damage you have dealt against a target. This costs 30 mana
C: Chattur'gha Slam: Witch summons a Chattur'gha rune in front of her She will then summon (Google Eternal Darkness Pargon Rune) all around her in a Yellow colour. Once all runes have been summoned, they will all lift up and stay at there elevated position for about 3 seconds. Once 3 seconds have passed, The runes will slam down. This will deal damage to every enemy around witch in a 50 Stud radius for 10 damage. This also deals massive stun damage. This move costs 35 Mana.
V: Slaughter: Witch will summon a Glowing Red Chattur'gha rune in front of her, this will then multiply until 7 Runes are around her. After a 7 second charge up, they will then shock the nearest enemy once for 20 Damage and will Instantly stun the target. This attack costs 60 Mana.
Notes ________
This class is all about heavy damage dealing and survivability, at the cost of Heavy mana usage. This'll make people think about what they want to do with all their mana.
I can't describe the runes I want to be summoned without you looking them up as well, when I think up the different Styles for this class (Which will be a different magic and a new weapon) I'll be putting in brackets about what I want you too see summoned.
I call Witch a support class because each style has their E and Z Skills to support their ally. The other skills will have different twists on them.
I want feedback on this class. Too see if I'd made anything OP or too weak. |
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