Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 06:45 AM |
Does anyone know an Anti-Exploit script that actually works?
It's very dangerous to make a game these days without Anti-Exploit with script kiddies like GamingDev stealing your hard work. |
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Froast
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| Joined: 12 Mar 2009 |
| Total Posts: 3134 |
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| 13 May 2015 06:47 AM |
OH YES VERY EASY JUST RUN THIS IN COMMAND BAR
workspace.FilteringEnabled = true |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 06:54 AM |
| And then I would have to Rescript all the 5000 lines of code inside my game to be compatible with Filtering, Also, Filtering does not stop place exploiting, aka place stealing. |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 06:56 AM |
I'm not some script kiddie who doesn't know about filtering, But that's not my problem, Filtering is there to prevent in-game exploits, What I wan't is a script that prevents your place from being stolen using third party programs, filtering doesn't stop that.
Even if filtering would help, I would have to rescript my entire game which is heavily dependent on localscripts, which filtering doesn't support. |
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| 13 May 2015 07:01 AM |
| Are you that stupid? Take advanced scripter off of your bio right now, then go enable filtering enabled and deal with it. Next I recommend learning what all the basic services of roblox actually do. Because as it stands right now you're straight pepperoni pizza. |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 07:05 AM |
(Don't mind how two messages stating the same point was posted, Blame the Glitchy flood checker.)
Before you blatantly make the assumption that I'm stupid, you should realize that filtering does not prevent PLACE STEALING, It's done by third party software and there's some scripts out there that actually prevents it, I've tried some of them but they were outdated and didn't help, also that filtering is not an option for me since I have to re-script my entire game which is heavily dependent on local scripts, If you can't help me don't even post at all. |
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hdtv13
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| Joined: 18 Sep 2012 |
| Total Posts: 1628 |
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| 13 May 2015 07:07 AM |
I've never had a problem with FE but then again I don't do many projects
I have skin, potatoes have skin, therefore I'm a potato. |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 07:10 AM |
| The thing is, FE prevents LocalScripts from modifying the workspace, and in my game, LocalScripts manage a lot of things that go on in the workspace, therefore I can't use it. |
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| 13 May 2015 07:15 AM |
| There is no script to prevent exploiting. Stop being so ignorant. Now I suggest you do as I told you to do and read into basic roblox services and learn. FE to prevent clients from editing the game ( as anti-exploit as it gets ) then read into ServerScriptStorage. |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 07:20 AM |
| Alright, I agree, That was a misunderstanding as I'm not familiar with FE, But I'm pretty sure there exists Anti-Exploit scripts as that's what most games used back then before FE existed, But I really recommend you don't judge someone as 'Straight Pepperoni' because they're not really familiar with a new service that they have never used. |
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| 13 May 2015 07:23 AM |
| New?! It's like a year now. |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 07:29 AM |
| Alright, I've used and tested with Scripth's anti-exploit and it seems to prevent the exploit I'm aware of, a mod should consider closing this thread or whatever. |
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helloburp
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| Joined: 26 Aug 2011 |
| Total Posts: 14376 |
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| 13 May 2015 07:32 AM |
You could try to code in a secret script hidden in a random brick on your game's map that would detect if the creator of the place was you, and if not, the place would be deleted. For example:
wait(3) if game.CreatorId ~= (Insert Your UserID here) then game.Workspace:ClearAllChildren() end |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 07:37 AM |
| Well, It wouldn't be very effective, but yeah, thanks for the idea, It could be a 'last wall of defense' |
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| 13 May 2015 07:38 AM |
| Also make archivable false on the script |
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Hexabone
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| Joined: 14 Jan 2013 |
| Total Posts: 167 |
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| 13 May 2015 07:46 AM |
It shouldn't be a problem now as I've got a decent script which uses selection service, basically crashes the client if they are to select anything in the explorer,
Thanks anyway. |
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| 11 Feb 2017 05:37 AM |
| Vector, you need some education. I am an exploiter and I make exploits for a living. Let's just get this out of the way. Yes, there is anti-exploit scripts. For example, Apoc Rising has filtering DISABLED but has an anti-exploit script (However it's poorly coded). So stop complaining about everything. Do your research first please. |
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| 11 Feb 2017 06:10 AM |
Just make a localscript like this:
while script.Disabled==false do game.Players.LocalPlayer.Character:destroy() end |
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galio13
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| Joined: 20 Jul 2011 |
| Total Posts: 842 |
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| 11 Feb 2017 07:02 AM |
| Or make a script that checks for every keyboard input you do, and if the player focused on a textbox then "listen" to what he's typing, if it is like a code ,then kick him. Use table to insert every input he did, and then afterwards checking it, if he is doing spacebar, then remove all strings in the table. |
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| 11 Feb 2017 08:37 AM |
| ^^ so basically keylog your users |
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| 11 Feb 2017 11:57 AM |
| Thanks for the necro bump of my post on my old account from when I was an egotistic moron who was only learning to code. |
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Waffloid
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| Joined: 14 Jul 2011 |
| Total Posts: 1606 |
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Entrixus
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| Joined: 14 Apr 2013 |
| Total Posts: 95 |
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galio13
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| Joined: 20 Jul 2011 |
| Total Posts: 842 |
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| 11 Feb 2017 02:05 PM |
@hask Yes, if you want to make sure your game is more secure. But I only said it will listen when you have focused on a textbox . |
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Waffloid
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| Joined: 14 Jul 2011 |
| Total Posts: 1606 |
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