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| 04 May 2015 06:44 PM |
| Is there a way to make particles disappear after they touch an object. For example, if it is raining, I do not want rain to go through a roof of a house. Is there a property or anything that can prevent such a thing? |
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robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 12 May 2015 07:18 PM |
| Nope, I am pretty sure it's impossible. |
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vacha
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| Joined: 06 Jan 2011 |
| Total Posts: 1993 |
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| 12 May 2015 07:22 PM |
raycast to find the distance to the nearest part and change the particle's lifetime based on time = distance/speed |
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robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 12 May 2015 09:02 PM |
can't do that with slanted parts^
-=Robo=- |
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vacha
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| Joined: 06 Jan 2011 |
| Total Posts: 1993 |
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| 12 May 2015 10:25 PM |
close enough.. ||||||||| or just make a raycasting beam ||||||||^here too |||||||||||||||||||||||^and here |||||||||||||||||||^ cutoff here
:P |
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axelvts
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| Joined: 27 Apr 2008 |
| Total Posts: 3029 |
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| 12 May 2015 10:48 PM |
| Or, section it off from multiple parts (the emitter) to lazily cheat the system. |
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| 10 Jun 2015 07:48 PM |
| I hope ROBLOX makes an update to this later. |
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| 10 Jun 2015 07:50 PM |
(This is assuming FilteringEnabled is on)
Just delete the part client-Sided when they enter the house and put it back when they leave it.
(Or, if FilteringEnabled is a no no)
When a player joins the game, put the "Rain" particle emitter in a part and put that in the player's camera. You can then freely delete and replace the part.
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