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| 12 May 2015 04:43 PM |
| I have a script in my game that runs when DialogChoiceSelected is fired and it didn't run. I tested it with filtering enabled off and it ran just fine. How can I make it work with Filtering Enabled on? |
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| 12 May 2015 04:48 PM |
I haven't used Dialog (Didn't when they were released, I think they are "legacy" now).
But, looking at the wiki, a ServerScript handles the events. So, try printing: It ran, [Player].
If it prints nothing: Run it all from local scripts or, Run portions from local scripts, and fire given information to the server.
So basically use LocalScripts if it doesn't print anything. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 12 May 2015 04:52 PM |
| The ReenableDialogScript script inside the dialog also doesn't run... |
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| 12 May 2015 04:52 PM |
| It's a script that get's created while talking. |
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hdtv13
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| Joined: 18 Sep 2012 |
| Total Posts: 1628 |
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| 12 May 2015 05:33 PM |
EncodedLua Lol. Whats the script.
I have skin, potatoes have skin, therefore I'm a potato. |
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| 09 Jun 2017 04:07 PM |
| YEA HELP HIM OUT IM HAVING TROUBLE |
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| 09 Jun 2017 04:15 PM |
wow a forum of mine from 2 years ago got replied to?
discord.gg/fissygames |
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