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| 10 May 2015 07:59 PM |
| Does anyone know how to make a wall that opens up then closes in like 5 seconds. I mean there's a picture on the wall. If you name the correct name the door opens up but I mean you can see the wall opening up and it only takes 2 seconds to open up the whole wall. Then it closes after 5 seconds. Can anyone make me this? I will pay robux. Depends how good it is made so I will pay up to 800-1200 robux. |
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| 10 May 2015 08:01 PM |
You're making a name that peanut or whatever.
Those games are easy.
800 - 1200 robux is a bit overpriced. |
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| 10 May 2015 08:04 PM |
| I am not saying the old ones that just open up and you can go through I am saying a wall that opens up like you can see it open up and it only takes like 3 seconds to open the whole thing then it closes after 5 seconds |
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| 10 May 2015 08:05 PM |
so using a for loop to open it slowly.
still overpriced. |
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| 10 May 2015 08:08 PM |
| Can anyone make it for me? |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 10 May 2015 08:09 PM |
| Talking about the wall sliding back and forth? Or just turning to a higher Transparency and not CanCollide? |
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| 10 May 2015 08:10 PM |
I can do it for free.
LocalScript in Descendant of Player
local messages = {["blah"] = pathtodoor,["chicken"] = pathtodoor} local plr = game.Players.LocalPlayer
plr.Chatted:connect(function(msg) if messages[msg] then for i = 1,10 do wait(3/10) messages[msg].Size = messages[msg].Size + Vector3.new(0,-1,0) end end end)
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Tynezz
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| Joined: 28 Apr 2014 |
| Total Posts: 4945 |
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| 10 May 2015 08:10 PM |
yeah okay here
local hasToSay="Spongebob" --Change to what they have to say to open door local door=script.Parent local caseSensitive=false --Change to true if you want it case sensitive game.Players.PlayerAdded:connect(function(p) p.Chatted:connect(function(msg)
if caseSensitive==false then msg=msg:lower();hasToSay=hasToSay:lower() end if msg==hasToSay then door.Transparency=1 door.CanCollide=false wait(5) door.Transparency=0 door.CanCollide=true end end) |
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| 10 May 2015 08:11 PM |
what a pickle mine won't work in FE crap make a over complicated remote event script to close and open the door. |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 10 May 2015 08:12 PM |
wallPart = workspace.Wall
function openDoor() while true do game:GetService("RunService").RenderStepped:connect(function() while true do spawn(openDoor) end end) end end
openDoor() |
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| 10 May 2015 08:14 PM |
^most effiecent omg rayk u da best |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 10 May 2015 08:15 PM |
mine is better
it includes primary part rotational cframe interpolation lerps
not to mention the cool built in effects that automatically activate upon chat |
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| 10 May 2015 08:19 PM |
| wait do I use local script? |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 10 May 2015 08:20 PM |
use local script for mine and put it in startergui
sorry for not saying |
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| 10 May 2015 08:21 PM |
| Can someone make it in a model for me because I don't understand what are you guy's doing :P |
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jjts12321
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| Joined: 09 Jan 2015 |
| Total Posts: 831 |
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| 10 May 2015 08:22 PM |
| Its so easy ill make one for you for 150 robux jeez.. |
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jjts12321
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| Joined: 09 Jan 2015 |
| Total Posts: 831 |
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jjts12321
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| Joined: 09 Jan 2015 |
| Total Posts: 831 |
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| 10 May 2015 08:24 PM |
http://web.roblox.com/angry-skeleton-item?id=245108740
you can pay anytime you want (: i will give it to you |
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Qorm
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| Joined: 25 Jul 2010 |
| Total Posts: 1650 |
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| 10 May 2015 08:32 PM |
while do true next and do game.WORKspace(FindfirstChild[:#RAVIOLI:/"Door"] do)/4 do game.WORKspace=game.WORKspace+1 end)
done |
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