mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 10 May 2015 03:29 PM |
No seriously, what the heck is the difference <3?
Is on more efficient and reliable or sumfin? |
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robomax11
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| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
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| 10 May 2015 03:29 PM |
pereistence > all
do the siggy wiggy |
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| 10 May 2015 03:30 PM |
Read the wiki???
Jeez kids b lazy |
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025110
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| Joined: 23 Nov 2012 |
| Total Posts: 57661 |
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| 10 May 2015 03:31 PM |
| persistence is easier but ppl dont like it |
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robomax11
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| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
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| 10 May 2015 03:32 PM |
sike
datastore >
u can access a player's data without player being their
bigger limits
save tables without rbxlibrary
do the siggy wiggy |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 10 May 2015 03:33 PM |
The real reason I made this thread was because I noticed chimmihc had a strong opinion on how to save & store data, thus I made this to troll them into butthurt rage comments.
I failed qq |
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hdtv13
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| Joined: 18 Sep 2012 |
| Total Posts: 1628 |
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| 10 May 2015 03:34 PM |
CHIM!1111 TEH THREAD IS HERE1111 GET UR BUTT HERE NOW1111
I have skin, potatoes have skin, therefore I'm a potato. |
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| 10 May 2015 03:36 PM |
| mate he gave you good advice lol |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 10 May 2015 03:36 PM |
o & besides that, I think it's stupid that I have to make sure no key names are shared by any other users.
That's a lot more scripting just 2 make sure players can't overwrite another player's data. |
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| 10 May 2015 03:38 PM |
Key="user_"..plr.userId
Explain how two keys can ever be the same? |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 10 May 2015 03:39 PM |
Data persistence > OP Data persistence < Datastore
I script -~ chimmihc |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 10 May 2015 03:39 PM |
@Long, but bb, if I am saving more than a single value, I hab 2 maik all O' em unique 4 the specified playr
qq^2 |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 10 May 2015 03:40 PM |
...
Key="user_"..plr.userId
save(key.."Cash",Cash.Value)
What that hard?
I script -~ chimmihc |
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| 10 May 2015 03:41 PM |
Dont know what you're talking about lol
Stats={stat1.Value, stat2.Value)
Datastore:SetAsync(key, Stats) |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 10 May 2015 03:41 PM |
I just think it would be EZr to have this work locally to a player so you don't have to have extra long fat key names.
But das jus' moi |
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| 10 May 2015 03:43 PM |
| Please leave the forums and ROBLOX forever. |
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| 10 May 2015 03:43 PM |
Mycheeze is still being silly...
"I like to program" - Bosswalrus |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 10 May 2015 03:44 PM |
@Long,
What you're saying is I don't have to make multiple keys (with the attached playerID) per each value I want fetched/saved
Key_69_Donut would be all donuts 4 the player with the ID 69 Then I have to make yet another key Key_69_Keks for all the keks 4 the player with the ID 69
Whereas I don't have 2 add them userIDs if I use Datapersistence |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 10 May 2015 03:47 PM |
You are an idiot.
And like he(she?) said you can just save a table with all the values.
I script -~ chimmihc |
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| 10 May 2015 03:47 PM |
And that is a problem why?
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 10 May 2015 03:49 PM |
if I use tables I have to decipher what the contents are
type(table[1]) == 'string' 4 days
I dun' know b0wt chu but das a pain
and don't tell me to pcall it you bloody nuisance |
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| 10 May 2015 04:05 PM |
| Datapersistence is just a higher level abstraction of datastore for idiots like you who don't know how to use datastores, even though there are some modules out there that make datastores just as simple as datapersistence . |
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| 10 May 2015 04:06 PM |
DataStore is simple to use Data Persistence is easy to use
DataStore is cross server and cross game in a universe Data Persistence is limited to the one server
DataStore can save stuff other than per player Data Persistence is per player
DataStore can be accessed without the player in game Data Persistence is only available when the player is in game
DataStore has no data limit (well, it does of course, but nothing that we will actually hit) Data Persistence has a limit on data it can hold
DataStore is more robust and reliable Data Persistence is unreliable, plus the admins even failed us at one point:
http://blog.roblox.com/2014/05/yesterdays-data-persistence-error-an-explanation/
Useful points mentioned on the blog article:
"A few months ago we introduced Data Stores, which are the highly recommended new method"
"Essentially, Data Persistence is an easy-to-use API built on top of a brittle storage design."
"The Data Store feature is a much more versatile system"
"We don’t want to break old games, but we do want people to move over to using Data Stores. This will help everyone use a more robust system, as well as allow us to concentrate our quality efforts on a single persistence layer."
wiki articles:
http://wiki.roblox.com/index.php?title=Data_Persistence
"Data Persistence is a method of saving data for games so that the data can then be loaded when the player visits the game again. Data Stores were more recently introduced and are more robust than Data Persistence and are now the recommended method of storing player data."
http://wiki.roblox.com/index.php?title=Data_store
"ROBLOX is introducing a new API for storing data called Data Stores which is more powerful and robust than the old Data Persistence system."
http://wiki.roblox.com/index.php?title=API:Class/DataStoreService
"DataStoreService is the service that is responsible for storing data across multiple user created places, and is far more powerful and robust than the old data persistence system." |
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