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| 10 May 2015 07:17 AM |
cause i'm trying to do something related to data persistence
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| 10 May 2015 07:19 AM |
stop using data persicrap
start using data stores
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| 10 May 2015 07:19 AM |
use datastores datastores are easier and much better than data persistence
NOW GATHER,UNDER THE NAME OF TEAM ROCKET! |
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| 10 May 2015 07:20 AM |
the only thing good about data persicrap is how it is secure
but other than that it is worthless
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| 10 May 2015 07:21 AM |
pst i'm new at this what's datastores
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| 10 May 2015 07:23 AM |
THEY LET YOU STORE THINGS BY NAME AND STUFF
SO THAT EVERYONE CAN ACCESS THEM, NOT JUST A CERTAIN PLAYER
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| 10 May 2015 07:30 AM |
http://wiki.roblox.com/index.php?title=Data_store
this taught me
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| 10 May 2015 07:39 AM |
08:38:42.380 - Place has to be opened with Edit button to access DataStores 08:38:42.380 - Workspace.Script:13: attempt to index upvalue 'DataStore' (a nil value)
i just took one of their examples and edited it a tiny bit
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| 10 May 2015 07:44 AM |
show script
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| 10 May 2015 07:45 AM |
i'm not too knowledgeable about this
print 'Hello world!' local DataStore = game:GetService("DataStoreService"):GetDataStore("Points") game.Players.PlayerAdded:connect(function(player) local ls = Instance.new("Model", player) ls.Name = "leaderstats" local score = Instance.new("IntValue") score.Name = "Clicks" score.Parent = ls end)
game.Players.PlayerAdded:connect(function(player) local key = "user_" .. player.userId DataStore:UpdateAsync(key, function(oldValue) local newValue = oldValue or 0 newValue = newValue + 0 return newValue end) end)
i'm not quite sure what it's doing either
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| 10 May 2015 07:51 AM |
Look at the wiki and learn from it. Their examples aren't great
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| 10 May 2015 07:52 AM |
that's exactly what i did except i changed 1 number
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| 10 May 2015 07:55 AM |
| In my games I use setasync rather than updateasync |
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