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Re: Camera Angle at Isometric Projection

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shrimplings is not online. shrimplings
Joined: 21 Sep 2014
Total Posts: 4553
09 May 2015 04:51 PM
while (true) do
game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(90,00,90)
game.Workspace.CurrentCamera.Focus = CFrame.new(90,00,90)
wait()
end
----------------------------------------------------------------------

The problem I am having is that the angle is wrong and has Orthographic Projection instead of Isometric Project, and the reason why I want a non-moveable camera at Isometric is due to the voxel like style of the game


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shrimplings is not online. shrimplings
Joined: 21 Sep 2014
Total Posts: 4553
09 May 2015 04:52 PM
while (true) do
game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(120,00,90)
game.Workspace.CurrentCamera.Focus = CFrame.new(120,00,90)
wait()
end
----------------------------------------------------------------------

well that was a derp...
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awotn is not online. awotn
Joined: 01 Nov 2014
Total Posts: 226
09 May 2015 04:57 PM
what exactly are you trying to do?


btw you should use renderstepped

and

instead of setting the focus do this

local origin = CFrame.new(120 , 0, 90)
local focus = Vector3.new(0, 0, 0)

game:GetService('RunService').RenderStepped:connect(function()
game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(origin.p, focus)
end)
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shrimplings is not online. shrimplings
Joined: 21 Sep 2014
Total Posts: 4553
09 May 2015 05:18 PM
@awotn
http://puu.sh/hHvxk/0149bedd54.jpg

I was trying to make a angle like this, and make it unmovable




Also, your script worked!
But now I will have to find play with the angles cords and all now and all
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
09 May 2015 05:19 PM
CFrames take radians.


I script -~ chimmihc
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