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| 09 May 2015 03:42 PM |
VOTE] Make your voice heard and vote on the wall whether to keep the current version of Rana or update to this: http://www.roblox.com/games/196059659/tra-fort-ranawannebe
That's TRAs shout. Its better than the regular rana |
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pkjoris18
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| Joined: 26 Apr 2010 |
| Total Posts: 1068 |
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| 09 May 2015 03:44 PM |
It is a vote so it's not guaranteed to change. But if we look at the votes it probably will. |
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Vichron
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| Joined: 02 Aug 2014 |
| Total Posts: 10069 |
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| 09 May 2015 03:44 PM |
| anything is better than current rana |
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| 09 May 2015 03:47 PM |
| Easier for raiders to raid |
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| 09 May 2015 03:48 PM |
/3VFY688
dont vote yes, they have a path to the terminal building where they can just completely avoid raiders using a boat, lol.
will be even more unfair than current rana |
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HateHouse
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| Joined: 27 Aug 2013 |
| Total Posts: 8815 |
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| 09 May 2015 03:53 PM |
| It's a good layout, the spawns are terrible and need to be moved around. |
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pkjoris18
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| Joined: 26 Apr 2010 |
| Total Posts: 1068 |
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| 09 May 2015 03:53 PM |
| @ghost, if raiders can hold 1 essential path they can win but ok? |
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| 09 May 2015 03:54 PM |
woo make it look good
textures pls |
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| 09 May 2015 03:58 PM |
@ghosty
on the beach right next to their spawn there is a cave that puts u into vent type things and brings u directly to the bottom floor of the term building |
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| 09 May 2015 03:58 PM |
using the path in the picture it takes TRA 30 seconds to get to the term building
theres also a cave path that uses a vent to get in
i really like the overall layout but tra spawns too close |
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OwneD1991
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| Joined: 16 Oct 2009 |
| Total Posts: 12623 |
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| 09 May 2015 03:59 PM |
lol
kingsloth hopping clans more
xd |
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| 09 May 2015 04:00 PM |
| But is it better then the current rana |
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mcmartion
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| Joined: 21 Oct 2010 |
| Total Posts: 21 |
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| 09 May 2015 04:00 PM |
| I will be working on edits to the updated Rana if TRA decide to use it. Therefore I will be eliminating some of the problems it has. |
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| 09 May 2015 04:01 PM |
I rather not let Rana get more oped Tra making it easier for raiders is never what we think |
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| 09 May 2015 04:01 PM |
tra spawns too close
if fixed, then yes
the doc (ง ͠° ͟ل͜ ͡°)ง |
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| 09 May 2015 04:03 PM |
@mc
just push back TRA spawn and i will be happy |
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mcmartion
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| Joined: 21 Oct 2010 |
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| 09 May 2015 04:05 PM |
| Maybe if I blocked up that hole in the rock it would provide for a better experience without moving the TRA spawn location? |
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Purgence
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| Joined: 27 Jan 2013 |
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| 09 May 2015 04:07 PM |
| Sounds good MC. They are saying TRA has a distance advantage that is really big. |
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| 09 May 2015 04:09 PM |
| My opinion is just move the TRA spawn closer to the raiders. |
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ajc88
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| Joined: 19 Feb 2009 |
| Total Posts: 3305 |
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| 09 May 2015 04:10 PM |
@xK
The TRA advantage is pretty big, but not extreme
It takes 28 seconds for TRA to get to base.
It takes 54 seconds for raider
This was conducted using the longest way, and same way at end, with none of the hidden passages. |
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