NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 05 May 2015 05:27 AM |
With every clerp function I've tested except stravant's, if I have something like this:
local targpos = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) game:GetService("RunService").Stepped:connect(function() armweld.C0 = clerp(arweld.C0, targpos, .1) end)
Once the movements start getting really tiny and precise, sometimes it will screw up, and the shape of the character's meshes will warp and bend in startling and bizarre ways. |
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| 05 May 2015 05:42 AM |
| What is clerp? Also i think it is because of roblox's new physics. |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 05 May 2015 05:48 AM |
| @fish clerp, in this case, is a CFrame equivalent of Vector3:lerp() done with spherical linear interpolation. I'm also a hundred percent certain it doesn't have to do with the physics. My best guess floating point errors. |
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| 05 May 2015 06:04 AM |
| How do you know all this math? |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 05 May 2015 06:05 AM |
| I don't, which is why this issue puzzles me. |
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Rodj1
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| Joined: 01 Oct 2011 |
| Total Posts: 80 |
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| 27 May 2015 12:17 PM |
| Did the new ROBLOX physics engine come out yet? |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 27 May 2015 12:33 PM |
| Something something hairy ball |
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