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| 04 May 2015 09:06 PM |
Why do we need to subtract one from the texture I'd of a mesh?
Do not give me an answer like "To make it not some grey random thing"
Explain what's going in the process.
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FELlNE
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| Joined: 07 Apr 2012 |
| Total Posts: 30839 |
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| 04 May 2015 09:10 PM |
if im not mistaking
xxxxxxx1 links to the image xxxxxxx2 links to the decal item |
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Kyriqos
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| Joined: 30 Sep 2011 |
| Total Posts: 3403 |
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| 04 May 2015 09:12 PM |
Well after hours of research I have come up with conclusion; PI IS NOT THE SAME AS PIE.
~I think I lost my siggy~ |
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FELlNE
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| Joined: 07 Apr 2012 |
| Total Posts: 30839 |
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| 04 May 2015 09:12 PM |
example
http://www.roblox.com/this-is-the-future-you-chose-item?id=166160372 http://www.roblox.com/this-is-the-future-you-chose-item?id=166160373 |
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| 04 May 2015 09:41 PM |
| Makes sense. Before posting this I thought of posting a thread of WHY DOES IT SAY "Roblox image" |
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| 04 May 2015 09:58 PM |
Its to keep roblox's system organized...
Feel free to take my realistic clothing store for you self designers! http://www.roblox.com/Realistic-Clothing-Store-item?id=244933400 |
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| 04 May 2015 10:33 PM |
| I wonder how @fem's answer ain't featured on the wiki. |
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Claof
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| Joined: 24 Jul 2014 |
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| 04 May 2015 10:50 PM |
Because the item image is created first because you can't created an item without a image for it. After the item image is created, the item finds the id of the image for that item, and uses that.
My easy-to-use game setup script: http://www.roblox.com/Cloafs-Game-Setup-item?id=237699555 |
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