128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 04 May 2015 03:43 PM |
Why does it load them one frame at a time instead of all at once like studio?
Theres a 240 x 160 frame filled with 1 x 1 frames to cover it
The 240 x 160 frame is white, and all the 1 x 1 frames are black But it loads all the frames one at a time in order like a loading line for some reason when the game starts online
This is the only script in the game and it runs fine after all the frames load one at a time wait(5) for x = 1, 38400, 1 do script.Parent.Screen[tostring(x)].BackgroundColor3 = Color3.new(math.random(), math.random(), math.random()) if ((x % 240) == 0) then wait() end end
Go to my place if you wanna see what I'm talking about. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 04 May 2015 03:53 PM |
| Its not lagging very much for me, it just takes a long time to load the frames the first time. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 05 May 2015 12:04 AM |
| I'm guessing there is no way to fix it because its just how roblox loads guis then? |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 05 May 2015 12:27 AM |
Some weird roblox problem probably.
I script -~ chimmihc |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 05 May 2015 02:04 AM |
| It's because it's more responsive to send streams of changes than whole chunks of changes. The changes that happened first are recieved first, and the ones that happened last are recieved last. If you were sending them all at once, the network model would be -slow- |
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