Vurse
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| Joined: 15 Apr 2013 |
| Total Posts: 826 |
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| 03 May 2015 07:15 PM |
| I'm offering 10k for someone to make a script that simply forces the player to see everything upside down, as if their computer screen were completely rotated, this doesn't have to include GUIs and coreGUIs. All the normal gameplay aspects and functions would remain the same. Can someone do this for me? |
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| 03 May 2015 07:17 PM |
| game.Workspace.CurrentCamera:SetRoll(math.rad(180)) |
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| 03 May 2015 07:21 PM |
bahahaha, the one line that was worth 10k make sure you add workspace.CurrentCamera.CameraType = "Scriptable" beforehand |
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Vurse
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| Joined: 15 Apr 2013 |
| Total Posts: 826 |
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| 03 May 2015 07:23 PM |
| We'll see if it works correctly.. |
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| 03 May 2015 07:24 PM |
it does work correctly, but you'll have to script it to follow the character try placing it in a LocalScript in StarterGui |
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Vurse
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| Joined: 15 Apr 2013 |
| Total Posts: 826 |
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| 03 May 2015 07:52 PM |
| Well, it'd have to follow the character to work correctly :P I need something that allows the game to act normal as it always does, so it follows your character, and you can zoom in and out- as you can in any other game, except everything's upside down. |
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MezornoIV
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| Joined: 20 Jul 2010 |
| Total Posts: 2276 |
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| 03 May 2015 07:54 PM |
| I can make a brick turn yellow, Not green though, Not THAT advanced. |
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 03 May 2015 08:00 PM |
put in local script:
cam = game.Workspace.CurrentCamera cam.CoordinateFrame = CFrame.Angles(180,0,0)
4ef, 3ef, 5ef. Doesn't matter to me! |
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Vurse
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| Joined: 15 Apr 2013 |
| Total Posts: 826 |
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| 03 May 2015 09:28 PM |
| 4ef, that doesn't seem to work |
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vacha
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| Joined: 06 Jan 2011 |
| Total Posts: 1993 |
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