Mintacle
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| Joined: 28 Aug 2013 |
| Total Posts: 498 |
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| 03 May 2015 07:53 PM |
| I know this makes multiple parts into one union, what I want to know is, if this reduces the lag on a large scale? |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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| 03 May 2015 07:54 PM |
| It reduces lag on the physics scale. As for the rendering, it does but only once it allows to cut down atleast 30 parts. |
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Mintacle
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| Joined: 28 Aug 2013 |
| Total Posts: 498 |
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| 03 May 2015 07:58 PM |
| "As for the rendering, it does but only once it allows to cut down atleast 30 parts." Could you rephrase that for me please >.< |
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| 03 May 2015 07:59 PM |
It only makes rendering less laggy if you turn more than 30 parts into a union is what he is saying, I believe.
Lord of all things, breaded and unbreaded. |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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| 03 May 2015 08:01 PM |
If a union replaces minimum 30 parts, it will lag less.
But there's the triangle limits that gets into the process that can actually make lag more. I suggest not using sphere meshs/parts. |
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Mintacle
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| Joined: 28 Aug 2013 |
| Total Posts: 498 |
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| 03 May 2015 08:07 PM |
| Oh I see, alright thank you for your help! |
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