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Re: CSG/Solid Modeling

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Mintacle is not online. Mintacle
Joined: 28 Aug 2013
Total Posts: 498
03 May 2015 07:53 PM
I know this makes multiple parts into one union, what I want to know is, if this reduces the lag on a large scale?
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Ocks67 is not online. Ocks67
Joined: 07 Mar 2009
Total Posts: 7218
03 May 2015 07:54 PM
It reduces lag on the physics scale. As for the rendering, it does but only once it allows to cut down atleast 30 parts.
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Mintacle is not online. Mintacle
Joined: 28 Aug 2013
Total Posts: 498
03 May 2015 07:58 PM
"As for the rendering, it does but only once it allows to cut down atleast 30 parts." Could you rephrase that for me please >.<
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GhostSailor is not online. GhostSailor
Joined: 02 Jul 2010
Total Posts: 1913
03 May 2015 07:59 PM
It only makes rendering less laggy if you turn more than 30 parts into a union is what he is saying, I believe.

Lord of all things, breaded and unbreaded.
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Ocks67 is not online. Ocks67
Joined: 07 Mar 2009
Total Posts: 7218
03 May 2015 08:01 PM
If a union replaces minimum 30 parts, it will lag less.

But there's the triangle limits that gets into the process that can actually make lag more.
I suggest not using sphere meshs/parts.
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Mintacle is not online. Mintacle
Joined: 28 Aug 2013
Total Posts: 498
03 May 2015 08:07 PM
Oh I see, alright thank you for your help!
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