Gusmanak
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| Joined: 01 Apr 2008 |
| Total Posts: 1186 |
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| 03 May 2015 12:10 AM |
5/2/15 ---Reborn/Reimagined -Added back functionality to badges (once you earn a badge, the next time you join the lobby you will get the badge) -Fixed hipfire GUI in first person being inaccurate ---Reborn -Optimized loot interaction significantly -Decreased server load when spawning loot
4/25/15 ---Reborn/Reimagined -Fixed GUIs being offset due to Roblox update -Fixed inability to scroll camera while in inventory -Fixed bicycles ability to drive backwards at ridiculous speeds ---Reborn -Changed magazines to never disappear when empty (drop empty magazines manually) -Increased inventory efficiency ---Lobby -Added server list and ability to join servers from Lobby -Removed lobby changelog -Fixed game failing to connect to servers
4/12/15 -Apocalypse Rising now uses Universes! -Added lobby where players can select Apoc maps/versions to play on -Added Legacy Kin Reimagined map to lobby options -Added "Follow Friends" option to lobby - enter their name and hit enter to follow them into a game (they must be on your friends list) -Added update log section to lobby
4/5/15 -Fixed pop-up failing to function when hovering mouse over loot -Fixed falling wind noise that emits from players crouching -Fixed an issue where the Entrencher had the ability to move the entirety of workspace using "positional" mode
4/4/15 -Changed chat to have a max character limit -Changed bicycle sound to be slightly quieter -Changed wind sound to be moderately quieter -Changed personal radio effective range to be moderately longer -Disabled walkspeed change when traversing hills -Attempted fix for combat logging tag failing to deactivate -Attempted fix for zombies failing to take damage -Attempted fix for "positional" mode on the entrencher failing to work properly -Attempted fix for binoculars failing to display player names when hovering over them -Attempted fix for animations resetting to default Roblox animations -Attempted fix for ADS becoming too sensitive -Fixed windows making a flesh-hitting noise when broken by a melee weapon -Fixed bounding box appearing over vehicles when using an entrencher on them
4/3/15 -Added new Fort Ruins structure (still located in the same area) -Changed player capacity to 30 -Changed Radio Tower and Kin Tower to be a part of the terrain system (if terrain is generating around the location, you will be able to see it) -Changed Building render distance setting to be less than terrain render distance -Attempted fix for guns refusing to accept attachments -Attempted fix for combat logging tag failing to deactivate -Fixed loot causing high latency when spawning (high ping issues solved!) -Fixed "positional" mode for Entrencher failing to update item location for other clients -Fixed Anti-Personnel mines failing to detonate for non-group members -Fixed "Fedora" hat welds -Fixed "Mercenary Mask" accessory welds -Fixed glass repair on vehicles failing to show up for other players
4/1/15 -Added chance for Medium and Low tier Trinity Crates to spawn in civilian locations -Fixed high-tier Trinity Crates failing to spawn
3/31/15 -Added "Ultra" setting for terrain rendering under game options (farther distance than High) -Added building render distance setting under game options (render distance for buildings/trees) -Changed Radio Tower and Kin Tower to be visible from any distance (it is now possible to see these structure through the fog) -Attempted fix for arm welds failing when equipping weapons -Fixed an issue where the entire city of kin was often loaded at all times (decreases lag significantly)
3/29/15 -Attempted fix for combat logging UI failing to notify the player -Attempted fix for combat logging UI failing to deactivate -Attempted fix for zombies spawning as torsos -Attempted fix for double doors and windows generating in a chunk -Attempted fix for vehicles dealing damage to players jumping out -Fixed spawning on top of Mines after logging out inside
3/28/15 -Increased loot spawns 10% (except building materials and vehicle parts) -Fixed storage crate duping -Fixed weapon skins failing to purchase after deleting one -Fixed weapon skin purchase text failing to display properly (it printed "green" in most cases) -Fixed health, hunger, and thirst stats failing to reset or save properly -Fixed days survived failing to reset or save properly -Fixed weapons displaying all possible magazines when empty -Fixed hotkeys failing to activate (including crouching/inventory)
3/22/15
[NEW MAP - "Kin Reborn"] -Increased map size by 4x (four times area of previous map) -Added "triangle" terrain to cover entire map (varying height and complexity) -All previous unique locations are included in Reborn (Prison, Trinity, Radio Tower, etc.) -Added road tunnel near Olke -Added cliff near Military Outpost -Added more Trees and rocks with varying densities -Added ability to open and close doors (including garage doors) -Nearly every single building is enterable -Added numerous new unique buildings, including a gun store, autobody repair, and more -Added numerous new houses and industrial buildings -Upgraded old unique locations, including Prison, Radio Tower, Mines, Mansion, and Factory
[MISC] -Converted Apocalypse Rising to utilize Filtering (no more script injection exploits) -Player capacity increased to 24 -Added variable ambient lighting effects depending on the time of day -Changed bulletproof windows to be tinted grey -Changed wind sound to be slightly blocked by structures -Changed zombies to no longer have reduced detection at night (lighted towns no longer make them more aware of players) -Attempted fix for zombies spawning too close to players -Fixed animal spawning occasionally breaking
[USER INTERFACE] -Added twitter follow reminder to character creator -Added custom toolbar that mimics the Roblox backpack (same functionality) -Added saving to arrangement of tools in toolbar (leaving and rejoining will not change position of tools) -Added Options button that includes stats and various new game options -Added custom sidebar that allows for easier access to other UI elements -Added 'in-combat' UI (if blinking, leaving will result in a combat log) -Added Omni-light, and C4 toggle buttons (only pop-up when items are in inventory) -Added chat delay, preventing spam -Added new gun and ammo GUI -Changed "0/0" ammo GUI to read "OUT" instead of disappearing entirely -Changed health, hunger, thirst, and stamina GUI appearance -Changed compass GUI appearance -Changed low-heath tunnel vision effect to be gradual -Improved inventory performance -Removed "state" GUI (displayed whether you were sprinting, crouching or standing) -Fixed an issue where magazines could have "0/0" ammo -Fixed red flash when effect of painkillers wear off
[ITEMS and TOOLS] -Added ability to interact with items when nothing is equipped (have no item selected to pick up and interact with items) -Changed all civilian spawners to have a chance of spawning military loot (houses have a small chance of spawning any kind of military loot) -Changed all weapons and utilities to not use Roblox's "Tool" object -Changed Entrencher to only be able to move deployed bricks/items -Changed C4 to weld to the object underneath you, instead of anchoring (C4 can now be placed on moving objects) -Changed higher capacity magazines to not disappear when empty (combine ammo to reload them) -Changed ADS recoil to be easier to control when firing semi-auto -Changed vehicles to have a chance of spawning with 1-2 wheels -Changed car wheels to require two inventory slots instead of three -Changed loot to anchor when dropped or spawned -Increased spawn rates of Trinity crates -Increased maximum amount of vehicles allowed on map -Removed "interact" tool (replaced with ability to interact with items when nothing is equipped) -Removed ability to destroy buildings with C4 *temporarily* -Reduced spawn rates of the Model 459 handgun, and PPSh ammo -Attempted fix for misaligned gun sights (including ACOG) -Fixed vehicles shifting into the ground as a result of equipping a weapon (weapon equipping is disabled when in vehicles)
[CHARACTER] -Added quick weapon equipping animation to primaries and secondaries -Added bullet whizzing sounds to rounds that miss you -Added more walking sounds depending on the material beneath character -Added slightly slowed walkspeed when climbing steep slopes -Increased 'in-combat' time to ~1 minute (must be out of combat for over a minute before player can safely log out without penalty) -Improved character spawning performance -Changed hunger and thirst to completely empty two minutes slower -Removed ability to heal yourself while dying of thirst or hunger (with food or any health item) -Removed ability to switch weapons while sprinting -Reduced hipfire accuracy when jumping -Fixed "Ninja" perk failing to mute player walking sound -Fixed numerous illogical states in regard to reloading weapons -Fixed falling from high places failing to deal damage to the player
12/17/14 -Added santa and elf zombies -Changed map to winter theme -Changed zombie noises to include sleigh bells and "ho ho ho" -Changed helicopter crash site to a sleigh crash site
-Fixed firetruck storage set as incorrect amount -Fixed reversing in vehicles refuelling them -Fixed storage appearing the same across all vehicles
12/12/14 -Fixed bicycles ability to reverse at extreme speeds
12/7/14 -Fixed Humvee variant's back two seats -Fixed tractor wheels failing to be removed when it explodes -Fixed emergency vehicles only spawning once -Fixed special colored vehicles failing to have the armor material applied -Fixed ballistic glass failing to apply increased durability to windows on vehicles -Fixed windscreen/ballistic glass failing to apply to vehicles after the windows had been shot out
12/6/14 -Re-added damage to players when hit by moving vehicle -Added specific vehicle spawners for all emergency vehicles and the Trinity SUV -Reworked stats of nearly every vehicle, speed, storage, hitpoints, etc. -Removed Vehicle Jack -Attempted fixed for arms and legs falling off from crouching -Attempted fix for vehicles remaining attached to the player -Fixed lights from emergency vehicles failing to turn off when the vehicle is destroyed -Fixed anti-tank mines detonating multiple times after detecting a vehicle -Fixed civilian car spawning with military colors
12/5/14 -Overhauled vehicle physics, and interaction -Added interactive GUIs to the surface of vehicles, for repair and sitting - use interact tool -Added notches to vehicle fuel GUI -Added Police Cruiser, Fire Truck, Ambulance, and SUV -Added bicycles back to the game -Added six new variants of new and previously existing vehicles -Added turning front wheels to vehicles -Added door opening sound to vehicles -Added horn and sirens to most vehicles - "H" key -Added armored wheel covers to most vehicles - when armor plates are applied -Added ability to apply normal windscreen glass to vehicles without removing any remaining ballistic glass -Added additional seat to ATV -Added carriage to tractor -Added zoom limiter when controlling a character -Changed sitting in vehicles to require interacting with the external GUI, instead of touching seats -Changed motor vehicle idle sound -Changed vehicles to be fully collide-able -Changed vehicles to take damage when they collide with eachother -Disabled ability to ADS when in third person - scroll into first person to enter ADS -Fixed vehicles becoming unstable when entering them with a weapon equipped -Fixed taking items from crate on death
11/16/14 -Attempted fix for occasional crashes -Fixed misplaced street sign in Kin
11/11/14 -Changed combat logging description to be more clear -Fixed ability to transfer hats from head to crates -Fixed combat logging message appearing from disconnecting after death -Fixed possibility of retaining equipment from logging out after death
11/10/14 -Added transparent corpse dropping to the ground, with loot, if a player logs out in combat -Added ability to swap backpacks from all containers -Added a version tag to player data, for use in future updates -Added description for items when using containers -Added ability to close skin inventory by pressing inventory hotkey -Improved accuracy of combat logging detection -Fixed cancel button in "remove attachment" menu appearing in the wrong place -Fixed ring mesh on M249 that didn't disappear when a sight was attached -Fixed combat logging warning going off if attacker is in your group
11/8/14 -Fixed possibility of duping items by rejoining the game -Fixed rare issue where searching corpses wouldn't work properly -Fixed crates thumbnail failing to display in certain UIs -Fixed small crate description displaying incorrect information
11/7/14 -Added corpse containers, use interact tool on the player torso to loot their corpse -Added item storage to all vehicles - use interact tool to access vehicle container -Added two deployable storage crates with different capacities -Improved efficiency of collect tool -Removed "Drop to Store" option from all items -Changed character creator frame to show part of the next option in the list -Changed collect tool popup for items to not appear when inventory/other UIs is open -Attempted fix for reticle disappearing after respawning -Fixed corpses often floating off the ground -Fixed skin-color block appearing on the corpses of bald players -Fixed thin black line appearing on spawn menu after spawning in -Fixed glass of houses having a "repair" option -Fixed entrencher GUI breaking when picking up item someone is moving -Fixed second head appearing in place of your head -Fixed crashing from jumping out of moving vehicles
10/29/14 -Added transparency and non-collide to building materials that are being moved -Changed hats, hair, vests, and packs to be welded instead of hat objects -Fixed ACOG sight failing to spawn -Attempted fix for black screen fade out breaking loading assets -Fixed other hotkeys ability to toggle flashlight ADS -Fixed PPSH mag failing to disappear when empty
10/25/14 -Added hipfire reticle that spreads out when firing a weapon -Added sparse trees and rocks to open space near mansion -Changed flashlight cursor to default cursor -Disabled flashlight ADS -Attempted fix for loot occasionally breaking -Fixed an issue where clicking between buttons in the inventory would fire your weapon
10/22/14 -Added warning message, and inability to purchase access to Trinity crate when weapon skin inventory is full -Added coloring support for iron sights on some weapons -Dulled colors of blood and bullet hit effects
10/21/14 -Added three types of "Trinity Crates" to spawn in military areas -Added ability to purchase access to Trinity Crates to receive a weapon skin for 50, 100, and 200 R$ -Added ability to apply weapon skins to primary and secondary weapons - skins last forever, and can be applied as much as you want -Changed all shotguns to fire pellets instead of slugs -Changed all shotgun stats to reflect new usage -Fixed Fedorov magazine failing to disappear after emptying
10/15/14 -Fixed bulletproof glass breaking from melee weapon strikes -Fixed an issue where players would fail to spawn
10/14/14 -Added Military Outpost in North-East corner of map -Added wall and new buildings to Trinity HQ -Added more rooms and hallways to Kin Bunker -Added two more enterable buildings to Prison -Changed holes in Prison walls to be smaller and fewer -Changed Hipfire and ADS accuracies to operate under a better random dispersion system -Removed deprecated items from game storage
9/13/14 -Fixed vehicle jack -Fixed GPS -Fixed matches -Fixed ninja perk -Fixed certain clothing failing to display after rejoining the game -Attempted fix for interact tool failing to pick up certain items |
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