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ROBLOX Forum » Game Creation and Development » Game Design
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Apocalypse Rising: "Changelog" -5/2/15

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Gusmanak is not online. Gusmanak
Joined: 01 Apr 2008
Total Posts: 1186
03 May 2015 12:10 AM
5/2/15
---Reborn/Reimagined
-Added back functionality to badges (once you earn a badge, the next time you join the lobby you will get the badge)
-Fixed hipfire GUI in first person being inaccurate
---Reborn
-Optimized loot interaction significantly
-Decreased server load when spawning loot

4/25/15
---Reborn/Reimagined
-Fixed GUIs being offset due to Roblox update
-Fixed inability to scroll camera while in inventory
-Fixed bicycles ability to drive backwards at ridiculous speeds
---Reborn
-Changed magazines to never disappear when empty (drop empty magazines manually)
-Increased inventory efficiency
---Lobby
-Added server list and ability to join servers from Lobby
-Removed lobby changelog
-Fixed game failing to connect to servers

4/12/15
-Apocalypse Rising now uses Universes!
-Added lobby where players can select Apoc maps/versions to play on
-Added Legacy Kin Reimagined map to lobby options
-Added "Follow Friends" option to lobby - enter their name and hit enter to follow them into a game (they must be on your friends list)
-Added update log section to lobby

4/5/15
-Fixed pop-up failing to function when hovering mouse over loot
-Fixed falling wind noise that emits from players crouching
-Fixed an issue where the Entrencher had the ability to move the entirety of workspace using "positional" mode

4/4/15
-Changed chat to have a max character limit
-Changed bicycle sound to be slightly quieter
-Changed wind sound to be moderately quieter
-Changed personal radio effective range to be moderately longer
-Disabled walkspeed change when traversing hills
-Attempted fix for combat logging tag failing to deactivate
-Attempted fix for zombies failing to take damage
-Attempted fix for "positional" mode on the entrencher failing to work properly
-Attempted fix for binoculars failing to display player names when hovering over them
-Attempted fix for animations resetting to default Roblox animations
-Attempted fix for ADS becoming too sensitive
-Fixed windows making a flesh-hitting noise when broken by a melee weapon
-Fixed bounding box appearing over vehicles when using an entrencher on them

4/3/15
-Added new Fort Ruins structure (still located in the same area)
-Changed player capacity to 30
-Changed Radio Tower and Kin Tower to be a part of the terrain system (if terrain is generating around the location, you will be able to see it)
-Changed Building render distance setting to be less than terrain render distance
-Attempted fix for guns refusing to accept attachments
-Attempted fix for combat logging tag failing to deactivate
-Fixed loot causing high latency when spawning (high ping issues solved!)
-Fixed "positional" mode for Entrencher failing to update item location for other clients
-Fixed Anti-Personnel mines failing to detonate for non-group members
-Fixed "Fedora" hat welds
-Fixed "Mercenary Mask" accessory welds
-Fixed glass repair on vehicles failing to show up for other players

4/1/15
-Added chance for Medium and Low tier Trinity Crates to spawn in civilian locations
-Fixed high-tier Trinity Crates failing to spawn

3/31/15
-Added "Ultra" setting for terrain rendering under game options (farther distance than High)
-Added building render distance setting under game options (render distance for buildings/trees)
-Changed Radio Tower and Kin Tower to be visible from any distance (it is now possible to see these structure through the fog)
-Attempted fix for arm welds failing when equipping weapons
-Fixed an issue where the entire city of kin was often loaded at all times (decreases lag significantly)

3/29/15
-Attempted fix for combat logging UI failing to notify the player
-Attempted fix for combat logging UI failing to deactivate
-Attempted fix for zombies spawning as torsos
-Attempted fix for double doors and windows generating in a chunk
-Attempted fix for vehicles dealing damage to players jumping out
-Fixed spawning on top of Mines after logging out inside

3/28/15
-Increased loot spawns 10% (except building materials and vehicle parts)
-Fixed storage crate duping
-Fixed weapon skins failing to purchase after deleting one
-Fixed weapon skin purchase text failing to display properly (it printed "green" in most cases)
-Fixed health, hunger, and thirst stats failing to reset or save properly
-Fixed days survived failing to reset or save properly
-Fixed weapons displaying all possible magazines when empty
-Fixed hotkeys failing to activate (including crouching/inventory)

3/22/15

[NEW MAP - "Kin Reborn"]
-Increased map size by 4x (four times area of previous map)
-Added "triangle" terrain to cover entire map (varying height and complexity)
-All previous unique locations are included in Reborn (Prison, Trinity, Radio Tower, etc.)
-Added road tunnel near Olke
-Added cliff near Military Outpost
-Added more Trees and rocks with varying densities
-Added ability to open and close doors (including garage doors)
-Nearly every single building is enterable
-Added numerous new unique buildings, including a gun store, autobody repair, and more
-Added numerous new houses and industrial buildings
-Upgraded old unique locations, including Prison, Radio Tower, Mines, Mansion, and Factory

[MISC]
-Converted Apocalypse Rising to utilize Filtering (no more script injection exploits)
-Player capacity increased to 24
-Added variable ambient lighting effects depending on the time of day
-Changed bulletproof windows to be tinted grey
-Changed wind sound to be slightly blocked by structures
-Changed zombies to no longer have reduced detection at night (lighted towns no longer make them more aware of players)
-Attempted fix for zombies spawning too close to players
-Fixed animal spawning occasionally breaking

[USER INTERFACE]
-Added twitter follow reminder to character creator
-Added custom toolbar that mimics the Roblox backpack (same functionality)
-Added saving to arrangement of tools in toolbar (leaving and rejoining will not change position of tools)
-Added Options button that includes stats and various new game options
-Added custom sidebar that allows for easier access to other UI elements
-Added 'in-combat' UI (if blinking, leaving will result in a combat log)
-Added Omni-light, and C4 toggle buttons (only pop-up when items are in inventory)
-Added chat delay, preventing spam
-Added new gun and ammo GUI
-Changed "0/0" ammo GUI to read "OUT" instead of disappearing entirely
-Changed health, hunger, thirst, and stamina GUI appearance
-Changed compass GUI appearance
-Changed low-heath tunnel vision effect to be gradual
-Improved inventory performance
-Removed "state" GUI (displayed whether you were sprinting, crouching or standing)
-Fixed an issue where magazines could have "0/0" ammo
-Fixed red flash when effect of painkillers wear off

[ITEMS and TOOLS]
-Added ability to interact with items when nothing is equipped (have no item selected to pick up and interact with items)
-Changed all civilian spawners to have a chance of spawning military loot (houses have a small chance of spawning any kind of military loot)
-Changed all weapons and utilities to not use Roblox's "Tool" object
-Changed Entrencher to only be able to move deployed bricks/items
-Changed C4 to weld to the object underneath you, instead of anchoring (C4 can now be placed on moving objects)
-Changed higher capacity magazines to not disappear when empty (combine ammo to reload them)
-Changed ADS recoil to be easier to control when firing semi-auto
-Changed vehicles to have a chance of spawning with 1-2 wheels
-Changed car wheels to require two inventory slots instead of three
-Changed loot to anchor when dropped or spawned
-Increased spawn rates of Trinity crates
-Increased maximum amount of vehicles allowed on map
-Removed "interact" tool (replaced with ability to interact with items when nothing is equipped)
-Removed ability to destroy buildings with C4 *temporarily*
-Reduced spawn rates of the Model 459 handgun, and PPSh ammo
-Attempted fix for misaligned gun sights (including ACOG)
-Fixed vehicles shifting into the ground as a result of equipping a weapon (weapon equipping is disabled when in vehicles)

[CHARACTER]
-Added quick weapon equipping animation to primaries and secondaries
-Added bullet whizzing sounds to rounds that miss you
-Added more walking sounds depending on the material beneath character
-Added slightly slowed walkspeed when climbing steep slopes
-Increased 'in-combat' time to ~1 minute (must be out of combat for over a minute before player can safely log out without penalty)
-Improved character spawning performance
-Changed hunger and thirst to completely empty two minutes slower
-Removed ability to heal yourself while dying of thirst or hunger (with food or any health item)
-Removed ability to switch weapons while sprinting
-Reduced hipfire accuracy when jumping
-Fixed "Ninja" perk failing to mute player walking sound
-Fixed numerous illogical states in regard to reloading weapons
-Fixed falling from high places failing to deal damage to the player

12/17/14
-Added santa and elf zombies
-Changed map to winter theme
-Changed zombie noises to include sleigh bells and "ho ho ho"
-Changed helicopter crash site to a sleigh crash site

-Fixed firetruck storage set as incorrect amount
-Fixed reversing in vehicles refuelling them
-Fixed storage appearing the same across all vehicles

12/12/14
-Fixed bicycles ability to reverse at extreme speeds

12/7/14
-Fixed Humvee variant's back two seats
-Fixed tractor wheels failing to be removed when it explodes
-Fixed emergency vehicles only spawning once
-Fixed special colored vehicles failing to have the armor material applied
-Fixed ballistic glass failing to apply increased durability to windows on vehicles
-Fixed windscreen/ballistic glass failing to apply to vehicles after the windows had been shot out

12/6/14
-Re-added damage to players when hit by moving vehicle
-Added specific vehicle spawners for all emergency vehicles and the Trinity SUV
-Reworked stats of nearly every vehicle, speed, storage, hitpoints, etc.
-Removed Vehicle Jack
-Attempted fixed for arms and legs falling off from crouching
-Attempted fix for vehicles remaining attached to the player
-Fixed lights from emergency vehicles failing to turn off when the vehicle is destroyed
-Fixed anti-tank mines detonating multiple times after detecting a vehicle
-Fixed civilian car spawning with military colors

12/5/14
-Overhauled vehicle physics, and interaction
-Added interactive GUIs to the surface of vehicles, for repair and sitting - use interact tool
-Added notches to vehicle fuel GUI
-Added Police Cruiser, Fire Truck, Ambulance, and SUV
-Added bicycles back to the game
-Added six new variants of new and previously existing vehicles
-Added turning front wheels to vehicles
-Added door opening sound to vehicles
-Added horn and sirens to most vehicles - "H" key
-Added armored wheel covers to most vehicles - when armor plates are applied
-Added ability to apply normal windscreen glass to vehicles without removing any remaining ballistic glass
-Added additional seat to ATV
-Added carriage to tractor
-Added zoom limiter when controlling a character
-Changed sitting in vehicles to require interacting with the external GUI, instead of touching seats
-Changed motor vehicle idle sound
-Changed vehicles to be fully collide-able
-Changed vehicles to take damage when they collide with eachother
-Disabled ability to ADS when in third person - scroll into first person to enter ADS
-Fixed vehicles becoming unstable when entering them with a weapon equipped
-Fixed taking items from crate on death

11/16/14
-Attempted fix for occasional crashes
-Fixed misplaced street sign in Kin

11/11/14
-Changed combat logging description to be more clear
-Fixed ability to transfer hats from head to crates
-Fixed combat logging message appearing from disconnecting after death
-Fixed possibility of retaining equipment from logging out after death

11/10/14
-Added transparent corpse dropping to the ground, with loot, if a player logs out in combat
-Added ability to swap backpacks from all containers
-Added a version tag to player data, for use in future updates
-Added description for items when using containers
-Added ability to close skin inventory by pressing inventory hotkey
-Improved accuracy of combat logging detection
-Fixed cancel button in "remove attachment" menu appearing in the wrong place
-Fixed ring mesh on M249 that didn't disappear when a sight was attached
-Fixed combat logging warning going off if attacker is in your group

11/8/14
-Fixed possibility of duping items by rejoining the game
-Fixed rare issue where searching corpses wouldn't work properly
-Fixed crates thumbnail failing to display in certain UIs
-Fixed small crate description displaying incorrect information

11/7/14
-Added corpse containers, use interact tool on the player torso to loot their corpse
-Added item storage to all vehicles - use interact tool to access vehicle container
-Added two deployable storage crates with different capacities
-Improved efficiency of collect tool
-Removed "Drop to Store" option from all items
-Changed character creator frame to show part of the next option in the list
-Changed collect tool popup for items to not appear when inventory/other UIs is open
-Attempted fix for reticle disappearing after respawning
-Fixed corpses often floating off the ground
-Fixed skin-color block appearing on the corpses of bald players
-Fixed thin black line appearing on spawn menu after spawning in
-Fixed glass of houses having a "repair" option
-Fixed entrencher GUI breaking when picking up item someone is moving
-Fixed second head appearing in place of your head
-Fixed crashing from jumping out of moving vehicles

10/29/14
-Added transparency and non-collide to building materials that are being moved
-Changed hats, hair, vests, and packs to be welded instead of hat objects
-Fixed ACOG sight failing to spawn
-Attempted fix for black screen fade out breaking loading assets
-Fixed other hotkeys ability to toggle flashlight ADS
-Fixed PPSH mag failing to disappear when empty

10/25/14
-Added hipfire reticle that spreads out when firing a weapon
-Added sparse trees and rocks to open space near mansion
-Changed flashlight cursor to default cursor
-Disabled flashlight ADS
-Attempted fix for loot occasionally breaking
-Fixed an issue where clicking between buttons in the inventory would fire your weapon

10/22/14
-Added warning message, and inability to purchase access to Trinity crate when weapon skin inventory is full
-Added coloring support for iron sights on some weapons
-Dulled colors of blood and bullet hit effects

10/21/14
-Added three types of "Trinity Crates" to spawn in military areas
-Added ability to purchase access to Trinity Crates to receive a weapon skin for 50, 100, and 200 R$
-Added ability to apply weapon skins to primary and secondary weapons - skins last forever, and can be applied as much as you want
-Changed all shotguns to fire pellets instead of slugs
-Changed all shotgun stats to reflect new usage
-Fixed Fedorov magazine failing to disappear after emptying

10/15/14
-Fixed bulletproof glass breaking from melee weapon strikes
-Fixed an issue where players would fail to spawn

10/14/14
-Added Military Outpost in North-East corner of map
-Added wall and new buildings to Trinity HQ
-Added more rooms and hallways to Kin Bunker
-Added two more enterable buildings to Prison
-Changed holes in Prison walls to be smaller and fewer
-Changed Hipfire and ADS accuracies to operate under a better random dispersion system
-Removed deprecated items from game storage

9/13/14
-Fixed vehicle jack
-Fixed GPS
-Fixed matches
-Fixed ninja perk
-Fixed certain clothing failing to display after rejoining the game
-Attempted fix for interact tool failing to pick up certain items
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