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| 02 May 2015 07:37 AM |
^^^^^^^^^^^^^^^^^^^^^^
I am a potato |
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| 02 May 2015 07:42 AM |
You just posted this, no need to bump.
If it's a manual joint, you can look it for.
It it's an automatic joint (:MakeJoints()), I believe it's parented to a service; but I'm not sure of the name. |
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| 02 May 2015 08:23 AM |
I don't think there is a way to tell when joints break.
I am the super noob commander. Deal w/ it. |
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xman262
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| Total Posts: 19094 |
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| 02 May 2015 08:49 AM |
Breakjoints
Tx172/Tix 100,000 R$405/R$10,000 |
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| 02 May 2015 09:21 AM |
^^ NO HE MEANT TO DETECT WHEN JOINTS ARE BROKEN, NOT HOW TO BREAK THEM
I am the super noob commander. Deal w/ it. |
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| 02 May 2015 09:39 AM |
| well this is hard but you can get the joint and wait for it to be destroyed |
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| 02 May 2015 10:21 AM |
while true do local brokenJoint = weld.Parent.ChildRemoved:wait(1) if brokenJoint:IsA('Weld') then -- or whatever the classname is break end end
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| 02 May 2015 10:39 AM |
| best i could think of rn lol |
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| 02 May 2015 10:40 AM |
script.Parent.ChildRemoved:connect(function(c) if c and c:IsA("Weld") then print(c.Name) end end) |
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| 02 May 2015 11:53 AM |
he said how to tell if somethings joints are broken, so i was assuming that he was waiting for the joints to break or something
thats why i used :wait() |
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| 02 May 2015 11:55 AM |
| Mine is still better than yours because yours is a loop that called the function while mine just calsl the function |
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| 02 May 2015 01:18 PM |
| like i said, i thought he wanted it to wait until the joints were broken |
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| 02 May 2015 01:18 PM |
| so what mine is doing is waiting until a joint is broken, then continues |
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| 02 May 2015 02:36 PM |
| It's because I have a ship that takes damage when one of it's parts are hit. The explosions blow the parts of the ship, but you can hit it on the ground. |
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rayk999
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| 02 May 2015 02:41 PM |
parts = part:GetConnectedParts()
if #parts == 0 then --this means that it is not connected to anything end |
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