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Re: How To Tell If Somethings Joints Are Broken?

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SmokedPotato is not online. SmokedPotato
Joined: 12 Apr 2011
Total Posts: 480
02 May 2015 07:37 AM
^^^^^^^^^^^^^^^^^^^^^^


I am a potato
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SmokedPotato is not online. SmokedPotato
Joined: 12 Apr 2011
Total Posts: 480
02 May 2015 07:39 AM
Bump[1]
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
02 May 2015 07:42 AM
You just posted this, no need to bump.

If it's a manual joint, you can look it for.

It it's an automatic joint (:MakeJoints()), I believe it's parented to a service; but I'm not sure of the name.
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michaeldylano is not online. michaeldylano
Joined: 08 Nov 2010
Total Posts: 1815
02 May 2015 08:23 AM
I don't think there is a way to tell when joints break.


I am the super noob commander. Deal w/ it.
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xman262 is not online. xman262
Joined: 24 Aug 2010
Total Posts: 19094
02 May 2015 08:49 AM
Breakjoints


Tx172/Tix 100,000 R$405/R$10,000
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michaeldylano is not online. michaeldylano
Joined: 08 Nov 2010
Total Posts: 1815
02 May 2015 09:21 AM
^^
NO
HE MEANT TO DETECT WHEN JOINTS ARE BROKEN, NOT HOW TO BREAK THEM


I am the super noob commander. Deal w/ it.
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
02 May 2015 09:39 AM
well this is hard but you can get the joint and wait for it to be destroyed
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
02 May 2015 10:21 AM
while true do
local brokenJoint = weld.Parent.ChildRemoved:wait(1)
if brokenJoint:IsA('Weld') then -- or whatever the classname is
break
end
end
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
02 May 2015 10:29 AM
@ver

That's terrible
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
02 May 2015 10:39 AM
best i could think of rn lol
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
02 May 2015 10:40 AM
script.Parent.ChildRemoved:connect(function(c)
if c and c:IsA("Weld") then
print(c.Name)
end
end)
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
02 May 2015 11:53 AM
he said how to tell if somethings joints are broken, so i was assuming that he was waiting for the joints to break or something

thats why i used :wait()
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
02 May 2015 11:55 AM
Mine is still better than yours because yours is a loop that called the function while mine just calsl the function
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
02 May 2015 01:18 PM
like i said, i thought he wanted it to wait until the joints were broken
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
02 May 2015 01:18 PM
so what mine is doing is waiting until a joint is broken, then continues
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SmokedPotato is not online. SmokedPotato
Joined: 12 Apr 2011
Total Posts: 480
02 May 2015 02:36 PM
It's because I have a ship that takes damage when one of it's parts are hit. The explosions blow the parts of the ship, but you can hit it on the ground.
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
02 May 2015 02:41 PM
parts = part:GetConnectedParts()

if #parts == 0 then
--this means that it is not connected to anything
end
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