|
| 01 May 2015 08:01 PM |
Kinda like how Minecraft does it. That way, the update schedule (assuming Roblox Corp. has one) is less cluttered. |
|
|
| Report Abuse |
|
|
| 01 May 2015 08:02 PM |
| But keep releasing items in the catalog as usual. |
|
|
| Report Abuse |
|
Xerolayne
|
  |
| Joined: 01 Mar 2012 |
| Total Posts: 4335 |
|
|
| 01 May 2015 08:07 PM |
| Largely, that's the way it does work. The maintenance times typically handle more than one update. The thing you run into sometimes,, though, is that different departments of a business will have different goals and resources, which leads to different deadlines. It's not terribly useful to give a department an arbitrary deadline, since you'd run the risk of needing to update the update, and it's not terribly efficient to push back an update release just to coincide with other updates, since each department will probably want to get on with their own work. That was a little more verbose than I was thinking it would be... |
|
|
| Report Abuse |
|