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Re: Can anyone fix this? (Large fix; willing to pay a lot)
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 01 May 2015 10:57 AM |
Anyways, I'm trying to re-vamp the inventory system from Survival Apoc (2010) and the scripts kinda broke a few months ago. I was wondering if anyone can do some tweaking and fix it to be in working condition? I'm willing to pay 5,000 ROBUX.
I uncopy locked the place for anyone who wants to try: http://www.roblox.com/games/188697990/Testing |
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| 01 May 2015 10:58 AM |
So you can make tons of Robux off of other people scripting.
K. |
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 01 May 2015 11:00 AM |
| The ROBUX is kinda irrelevant to me. The game is going to be on a personal server so I won't be making money, its just something I could be able to play with my friends and pass the time. |
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| 01 May 2015 11:02 AM |
Well, most of us are lazy people who can't be bothered to go open an instance of ROBLOX Studio and see the scripts. Post them here.
(I would open it, but I'm stuck on Chromebook.) :/ |
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 01 May 2015 11:05 AM |
| Uhhh, there's a lot of it; you sure? |
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| 01 May 2015 11:06 AM |
| Show me the chunk that errors. |
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 01 May 2015 11:07 AM |
Craft tool:
ZSP = script.Parent.Parent.Parent.Name wait(1)
local tool = script.Parent local frame = tool.Frame local label = frame.Label local list = frame.List local createTool = frame.CreateTool local createItem = frame.CreateItem local processItem = frame.Process local clear = frame.Clear
local ingTable = {}
function getDist(a, b) return (a - b).magnitude end
function checkIngTable(part) for index, child in pairs(ingTable) do if part == child then return true end end
return false end
function ing(index) local ing = ingTable[index]
if ing ~= nil then return ing.Name else return "" end end
function ingReal(index) local ing = ingTable[index]
if ing ~= nil then return ing end end
function saveIng(index) local ing = ingReal(index)
if ing ~= nil then table.remove(ingTable, index) end end
function setListName() for index, child in pairs(ingTable) do if index == 1 then list.Text = child.Name else list.Text = list.Text..", "..child.Name end end end
function alert(text) delay(0, function() for num = 1, 20 do label.Text = text wait() end end) end
function clearTable() ingTable = {} list.Text = "" end
function deleteTable() for index, child in pairs(ingTable) do child:remove() end
clearTable() end
function choices(choiceTab) local buttons = tool.Parent.Parent.PlayerGui.ScreenGui:GetChildren()
for index, child in pairs(buttons) do if child.Name == "ChoiceButton" then child:remove() end end
local clicked = nil local buttonText = "" local buttonTab = {}
for index, child in pairs(choiceTab) do local button = Instance.new("TextButton") button.Position = UDim2.new(0.5, 0, index * 0.05 - 0.05) button.Size = UDim2.new(0.1, 0, 0.05, 0) button.BackgroundColor3 = Color3.new(1, 1, 1) button.Name = "ChoiceButton" button.Text = child button.MouseButton1Down:connect(function() clicked = button print("Picked a choice") end) button.Parent = tool.Parent.Parent.PlayerGui.ScreenGui
table.insert(buttonTab, button) end
while clicked == nil do wait() print("Looped") end buttonText = clicked.Text
for index, child in pairs(buttonTab) do child:remove() end
return buttonText end
function makeTool() local made = ""
if ing(1) == "Burning Metal" and ing(2) == "" then made = "Metal Bar" end
if ing(1) == "Scrap Metal" then made = "Rusty Metal Bar" end
if ing(1) == "Pistol" then made = "Pistol" end
if ing(1) == "Rifle" then made = "Rifle" end
if ing(1) == "Hammer" then made = "Hammer" end
if ing(1) == "Fishing Pole" then made = "Fishing Pole" end
if ing(1) == "Burining Metal" and ing(2) == "Rope" then made = "Metal Bucket" end
if ing(1) == "Stock Wood" and ing(2) == "Nail" then made = "Nailed Wood" end
if ing(1) == "Discarded Plastic" and ing(2) == "Gasoline" then made = "Faulty Lighter" end
if ing(1) == "Battery" and ing(2) == "Wire" then made = "FlashLight" end
if ing(1) == "Wire" and ing(2) == "Wire" and ing(3) == "Battery" then made = "Tazer" end
if ing(1) == "Battery" and ing(2) == "Wire" and ing(3) == "Wire" then made = "CellPhone" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" then made = "Small Shelter" end if ing(1) == "Wooden Barricade" and ing(2) == "Tied Metal Bar" and ing(3) == "Glass Pane" then made = "Garage" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Gasoline" then made = "Rusty Car" end
if ing(1) == "Gasoline" and ing(2) == "Tied Metal Bar" and ing(3) == "Tied Metal Bar" then made = "Rusty Truck" end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Scrap Metal" and ing(3) == "Wooden Barricade" then made = "Large House" end if ing(1) == "Bonded Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" then made = "Armored Wall" end if ing(1) == "Tied Metal Bar" and ing(2) == "Scrap Metal" and ing(3) == "Wooden Barricade" then made = "Small Home" end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Scrap Metal" and ing(4) == "Wooden Barricade" and ing(5) == "Glass Pane" then made = "Hotel" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Tied Metal Bar" and ing(4) == "Wooden Barricade" and ing(5) == "Glass Pane" then made = "Med. Shelter" end
if ing(1) == "Pure Plastic" and ing(2) == "Gasoline" then made = "Plastic Lighter" end
if ing(1) == "Pure Plastic" and ing(2) == "Gasoline" and ing(3) == "Stock Wood" then made = "Lighter Kit" end
if ing(1) == "Pure Plastic" and ing(2) == "Pure Plastic" and ing(3) == "Gasoline" then made = "Gas Container" end
if ing(1) == "Wooden Barricade" and ing(2) == "Wooden Barricade" and ing(3) == "Scrap Metal" then made = "Self Storage" end
if ing(1) == "Wooden Barricade" and ing(2) == "Wooden Barricade" and ing(3) == "Metal Bar" then made = "Gun Storage" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Scrap Metal" and ing(4) == "Wooden Barricade" then made = "Warehouse" end
if ing(1) == "Battery" and ing(2) == "Wire" and ing(3) == "Brick Barricade" and ing(4) == "Tied Metal Bar" then made = "Electric Brick Gate" end
if ing(1) == "Wire" and ing(2) == "Battery" and ing(3) == "Brick Barricade" and ing(4) == "Tied Metal Bar" then made = "Electric Brick Wall" end
if ing(1) == "Wire" and ing(2) == "Battery" and ing(3) == "Stock Wood" and ing(4) == "Stock Wood" then made = "Electric Fence" end
if ing(1) == "Wire" and ing(2) == "Battery" and ing(3) == "Brick Barricade" and ing(4) == "Tied Metal Bar" and ing(5) == "Glass Pane" then made = "Electric Brick Shelter" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Stock Wood" then made = choices({"Makeshift Gate", "Dock"}) end
if ing(1) == "Tied Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" then made = "Makeshift Wall" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Stock Wood" and ing(3) == "Stock Wood" then made = "Ladder" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Stock Wood" then made = "Makeshift Mill" end
if ing(1) == "Stock Wood" and ing(2) == "Stock Wood" then made = "Makeshift Raft" end if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Bonded Metal Bar" and ing(4) == "Wooden Barricade" then made = "Stable Tower" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Tied Metal Bar" and ing(4) == "Wooden Barricade" then made = "Makeshift Tower" end if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" and ing(5) == "Stock Wood" and ing(6) == "Glass Pane" then made = "Large Shelter" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" and ing(5) == "Stock Wood" and ing(6) == "Glass Pane" then made = "Mansion" end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Pile of Bricks" and ing(3) == "Pile of Bricks" and ing(4) == "Pile of Bricks" and ing(5) == "Glass Pane" then made = "Brick Fort" end
if ing(1) == "Wooden Barricade" and ing(2) == "Pile of Bricks" and ing(3) == "Pile of Bricks" and ing(4) == "Pile of Bricks" and ing(5) == "Glass Pane" then made = "Brick Wall" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Scrap Metal" and ing(4) == "Wooden Barricade" and ing(5) == "Stock Wood" then made = "Large Warehouse" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Scrap Metal" and ing(3) == "Pile of Sand" then made = "Sand Water Filter" end if ing(1) == "Pile of Bricks" and ing(2) == "Pile of Bricks" and ing(3) == "Scrap Metal" and ing(4) == "Stock Wood" and ing(5) == "Stock Wood" then made = "Forge" end
if ing(1) == "Tied Metal Bar" and ing(2) == "Glass Pane" and ing(3) == "Glass Pane" then made = "Green House" end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Stock Wood" then made = "Stable Gate" end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" then made = "Stable Wall" end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Stock Wood" then made = "Stable Mill" end if ing(1) == "Wooden Barricade" and ing(2) == "Wooden Barricade" and ing(3) == "Wooden Barricade" then made = "Big Raft" end
if ing(1) == "Pistol" and ing(2) == "Pistol" and ing(3) == "Pistol" then made = "Rifle" end
if ing(1) == "Pistol" and ing(2) == "Ammo Pack" and ing(3) == "Stock Wood" then made = "Gun Kit" end
if ing(1) == "Fertile Soil" and ing(2) == "Stock Wood" and ing(3) == "Stock Wood" then made = "Farming Kit" end
if ing(1) == "Pistol" and ing(2) == "Pistol" and ing(3) == "Scrap Metal" then made = "870 Combat" end
if ing(1) == "Pistol" and ing(2) == "Scrap Metal" then made = "GOL-SM" end
local real = game.Lighting.Tools:findFirstChild(made)
if real ~= nil then local player = tool.Parent.Parent
local given = real:clone() given.Parent = player.Backpack
alert(given.Name.." created!")
deleteTable() else alert("Nothing created...") end
clearTable() end
function makeItem() local made = ""
if ing(1) == "Stock Wood" and ing(2) == "Stock Wood" then made = "Wooden Barricade" end
if ing(1) == "Pile of Bricks" and ing(2) == "Pile of Bricks" then made = "Brick Barricade" end
if ing(1) == "Scrap Metal" and ing(2) == "Scrap Metal" then made = "Tied Metal Bar" end
if ing(1) == "Burning Metal" and ing(2) == "Burning Metal" then made = "Bonded Metal Bar" end
if ing(1) == "Glass" and ing(2) == "Glass" then made = "Glass Pane" end
if ing(1) == "Wheat" and ing(2) == "Wheat" then made = "Wheat Bundle" end
if ing(1) == "Stalk" then made = "Rope" end
if ing(1) == "Dough" and ing(2) == nil then made = "Uncooked Bread" end
if ing(1) == "Dough" and ing(2) == "Corn" then made = "Uncooked Corn Bread" end
if ing(1) == "Dough" and ing(2) == "Pumpkin" then made = "Uncooked Pumpkin Pie" end
local real = game.Lighting.Items:findFirstChild(made)
if real ~= nil then local player = tool.Parent.Parent if player.Inventory.One.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.One.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Two.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Two.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Three.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Three.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Four.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Four.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Five.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Five.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Six.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Six.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Seven.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Seven.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Eight.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Eight.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Nine.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Nine.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Ten.Value == nil then
local given = real:clone() given.Parent = player.Inventory player.Inventory.Ten.Value = given
alert(given.Name.." created!")
deleteTable() elseif player.Inventory.Ten.Value ~= nil then
alert("Not Enough Space!!") wait(1.5)
end else alert("Nothing created...") end
clearTable() end
function process() local hasCreated = false
if ing(1) == "Small Leaves" and ing(2) == "" then addToService("Composting", ingReal(1)) alert("Began Composting!") hasCreated = true end
if ing(1) == "Large Leaves" and ing(2) == "" then addToService("Composting", ingReal(1)) alert("Began Composting!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Beef Jerky Seed" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Beef Jerky Seed!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Wheat Seed" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Wheat!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Corn" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Corn!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Grape" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Grape!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Pumpkin Seed" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Pumpkin!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Pumpkin Seed Pack" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Pumpkin!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Corn Seed Pack" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Corn!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Carrot Seed Pack" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Carrot!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Grape Seed Pack" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Grape!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Wheat Seed Pack" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Wheat!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Carrot Flower" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Carrot!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Apple" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Apple!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Blueberry" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted Berry!") hasCreated = true end
if ing(1) == "Fertile Soil" and ing(2) == "Zombie Seed" then plant(ingReal(1), ingReal(2)) addToService("Farming", ingReal(2)) alert("Planted A Brain Eating Zombie Plant!") hasCreated = true ZSPALERT = Instance.new("StringValue") ZSPALERT.Parent = workspace.Services.Farming ZSPALERT.Value = ZSP end
if ing(1) == "Bento Hide" and ing(2) == "" then addToService("Tanning", ingReal(1)) alert("Began Tanning!") hasCreated = true end
if not hasCreated then alert("Nothing happened...") end
clearTable() end
function plant(compost, seed) seed.Locked = true seed.Anchored = true compost.Locked = true
seed.CFrame = compost.CFrame
local val = Instance.new("ObjectValue") val.Name = "MyCompost" val.Value = compost val.Parent = seed end
function addToService(serviceName, part) local ov = Instance.new("ObjectValue") ov.Value = part ov.Parent = game.Workspace.Services:findFirstChild(serviceName) end
function canCraft(targ) local criteria1 = (not targ.Locked) local criteria2 = (targ:findFirstChild("CanCraft") ~= nil)
return (criteria1 or criteria2) end
function onSelected(mouse) local player = tool.Parent.Parent
frame.Parent = player.PlayerGui.ScreenGui
mouse.Move:connect(function() local targ = mouse.Target
local player = tool.Parent.Parent local char = player.Character local head = char.Head
label.Text = ""
if targ ~= nil then if canCraft(targ) then if getDist(head.Position, mouse.hit.p) < 15 then label.Text = targ.Name end end end end)
mouse.Button1Down:connect(function() local char = player.Character local head = char.Head
local targ = mouse.Target
if targ ~= nil then if canCraft(targ) then if getDist(head.Position, mouse.hit.p) < 15 then if not checkIngTable(targ) then table.insert(ingTable, targ)
setListName() else alert("You already have that!") end end end end end) end
function onDeselected() frame.Parent = tool
if example ~= nil then example.Parent = nil end
local buttons = tool.Parent.Parent.PlayerGui.ScreenGui:GetChildren()
for index, child in pairs(buttons) do if child.Name == "ChoiceButton" then child:remove() end end end
tool.Selected:connect(onSelected) tool.Deselected:connect(onDeselected) clear.MouseButton1Down:connect(function() clearTable()
local buttons = tool.Parent.Parent.PlayerGui.ScreenGui:GetChildren()
for index, child in pairs(buttons) do if child.Name == "ChoiceButton" then child:remove() end end
end) createTool.MouseButton1Down:connect(makeTool) createItem.MouseButton1Down:connect(makeItem) processItem.MouseButton1Down:connect(process) |
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 01 May 2015 11:07 AM |
Forage:
wait(1)
local tool = script.Parent local frame = tool.Frame local label = frame.Label local timeBar = frame.TimeBar
local debounce = true
function getDist(a, b) return (a - b).magnitude end
function getForage(part) local parent = part.Parent
if parent ~= nil then local val = parent:findFirstChild("Forage")
if val == nil then val = part:findFirstChild("IForage") end
if val == nil then val = part:findFirstChild("CForage") end
if val == nil then return false, nil else return true, val end end end
function getLabel(part) local string = part.Name
return string end
function onMouseMove(mouse) local targ = mouse.Target
local player = tool.Parent.Parent local char = player.Character local head = char.Head
label.Text = ""
if targ ~= nil then local can, type = getForage(targ) if (can and type.Name == "Forage") or not targ.Locked then if getDist(head.Position, mouse.hit.p) < 15 then label.Text = getLabel(targ) end elseif can and type.Name == "IForage" then if getDist(head.Position, mouse.hit.p) < 15 then local real = game.Lighting.IF:findFirstChild(type.Value) if real ~= nil then label.Text = getLabel(real) end end elseif can and type.Name == "CForage" then if getDist(head.Position, mouse.hit.p) < 15 then local ot = game.Lighting.CF:findFirstChild(type.Value) if ot ~= nil then real = math.random(1, 2) if real == 1 then real = "Pizza" elseif real == 2 then real = "Lemonade" end label.Text = getLabel(real) end end end end end
function onSelected(mouse) local player = tool.Parent.Parent
frame.Parent = player.PlayerGui.ScreenGui
mouse.Move:connect(function() onMouseMove(mouse) end)
mouse.Button1Down:connect(function() local char = player.Character local head = char.Head local inven = player.Inventory:GetChildren()
local targ = mouse.Target
if targ ~= nil then local can, type = getForage(targ) if (can and type.Name == "Forage") or not targ.Locked then if getDist(head.Position, mouse.hit.p) < 15 then if debounce then if player.Inventory.One.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.One.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Two.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Two.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Three.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Three.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Four.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Four.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Five.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Five.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Six.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Six.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Seven.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Seven.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Eight.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Eight.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Nine.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Nine.Value = targ
targ.Parent = player.Inventory
elseif player.Inventory.Ten.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = targ:GetMass() / 25
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Ten.Value = targ
targ.Parent = player.Inventory end end end elseif can and type.Name == "IForage" then if getDist(head.Position, mouse.hit.p) < 15 then if debounce then local real = game.Lighting.IF:findFirstChild(type.Value) if real ~= nil then c = real:Clone() if player.Inventory.One.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.One.Value = c
c.Parent = player.Inventory elseif player.Inventory.Two.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Two.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Three.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Three.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Four.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Four.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Five.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Five.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Six.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Six.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Seven.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Seven.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Eight.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Eight.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Nine.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Nine.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Ten.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Ten.Value = c
c.Parent = player.Inventory end end end end
elseif can and type.Name == "CForage" then if getDist(head.Position, mouse.hit.p) < 15 then if debounce then local ot = game.Lighting.CF:findFirstChild(type.Value) real = math.random(1, 2) if real == 1 then real = ot.Pizza elseif real == 2 then real = ot.Lemonade end if real ~= nil then c = real:Clone() if player.Inventory.One.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.One.Value = c
c.Parent = player.Inventory elseif player.Inventory.Two.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Two.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Three.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Three.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Four.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Four.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Five.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Five.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Six.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Six.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Seven.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Seven.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Eight.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Eight.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Nine.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Nine.Value = c
c.Parent = player.Inventory
elseif player.Inventory.Ten.Value == nil then
local bp = targ:findFirstChild("BodyPosition")
if bp ~= nil then bp:remove() end
local time = c:GetMass() / 5
local spd = char.Humanoid.WalkSpeed char.Humanoid.WalkSpeed = 0
debounce = false
for t = 0, time, 0.05 do timeBar.Size = UDim2.new(t / time, 0, 1, 0) wait(0.05) end
debounce = true
char.Humanoid.WalkSpeed = spd
timeBar.Size = UDim2.new(0, 0, 1, 0)
player.Inventory.Ten.Value = c
c.Parent = player.Inventory end end end end end end end) end
function onDeselected() frame.Parent = tool
if example ~= nil then example.Parent = nil end end
tool.Selected:connect(onSelected) tool.Deselected:connect(onDeselected) |
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 01 May 2015 11:08 AM |
Inventory:
local tool = script.Parent local frame = tool.Frame
local b1 = frame.Box1 local b2 = frame.Box2 local b3 = frame.Box3 local b4 = frame.Box4 local b5 = frame.Box5 local b6 = frame.Box6 local b7 = frame.Box7 local b8 = frame.Box8 local b9 = frame.Box9 local b10 = frame.Box10
function changeValues() local player = tool.Parent.Parent if player.Inventory.One.Value ~= nil then b1.Object.Value = player.Inventory.One.Value b1.Text = player.Inventory.One.Value.Name b1.Object.Value.Locked = false end if player.Inventory.Two.Value ~= nil then b2.Object.Value = player.Inventory.Two.Value b2.Text = player.Inventory.Two.Value.Name b2.Object.Value.Locked = false end if player.Inventory.Three.Value ~= nil then b3.Object.Value = player.Inventory.Three.Value b3.Text = player.Inventory.Three.Value.Name b3.Object.Value.Locked = false end if player.Inventory.Four.Value ~= nil then b4.Object.Value = player.Inventory.Four.Value b4.Text = player.Inventory.Four.Value.Name b4.Object.Value.Locked = false end if player.Inventory.Five.Value ~= nil then b5.Object.Value = player.Inventory.Five.Value b5.Text = player.Inventory.Five.Value.Name b5.Object.Value.Locked = false end if player.Inventory.Six.Value ~= nil then b6.Object.Value = player.Inventory.Six.Value b6.Text = player.Inventory.Six.Value.Name b6.Object.Value.Locked = false end if player.Inventory.Seven.Value ~= nil then b7.Object.Value = player.Inventory.Seven.Value b7.Text = player.Inventory.Seven.Value.Name b7.Object.Value.Locked = false end if player.Inventory.Eight.Value ~= nil then b8.Object.Value = player.Inventory.Eight.Value b8.Text = player.Inventory.Eight.Value.Name b8.Object.Value.Locked = false end if player.Inventory.Nine.Value ~= nil then b9.Object.Value = player.Inventory.Nine.Value b9.Text = player.Inventory.Nine.Value.Name b9.Object.Value.Locked = false end if player.Inventory.Ten.Value ~= nil then b10.Object.Value = player.Inventory.Ten.Value b10.Text = player.Inventory.Ten.Value.Name b10.Object.Value.Locked = false end end
function onMB1D() local player = tool.Parent.Parent local char = player.Character local obj = b1.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.One.Value = nil b1.Text = "Nothing" end end
function onMB1D2() local player = tool.Parent.Parent local char = player.Character local obj = b2.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Two.Value = nil b2.Text = "Nothing" end end
function onMB1D3() local player = tool.Parent.Parent local char = player.Character local obj = b3.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Three.Value = nil b3.Text = "Nothing" end end
function onMB1D4() local player = tool.Parent.Parent local char = player.Character local obj = b4.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Four.Value = nil b4.Text = "Nothing" end end
function onMB1D5() local player = tool.Parent.Parent local char = player.Character local obj = b5.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Five.Value = nil b5.Text = "Nothing" end end
function onMB1D6() local player = tool.Parent.Parent local char = player.Character local obj = b6.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Six.Value = nil b6.Text = "Nothing" end end
function onMB1D7() local player = tool.Parent.Parent local char = player.Character local obj = b7.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Seven.Value = nil b7.Text = "Nothing" end end
function onMB1D8() local player = tool.Parent.Parent local char = player.Character local obj = b8.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Eight.Value = nil b8.Text = "Nothing" end end
function onMB1D9() local player = tool.Parent.Parent local char = player.Character local obj = b9.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Nine.Value = nil b9.Text = "Nothing" end end
function onMB1D10() local player = tool.Parent.Parent local char = player.Character local obj = b10.Object if obj.Value ~= nil then obj.Value.Parent = Workspace obj.Value.Position = char.Torso.Position + Vector3.new(0, -1, 2) obj.Value = nil player.Inventory.Ten.Value = nil b10.Text = "Nothing" end end
function onSelected() local player = tool.Parent.Parent local char = player.Character frame.Parent = player.PlayerGui.ScreenGui changeValues() frame.Parent = player.PlayerGui.ScreenGui end
function onDeselected() frame.Parent = script.Parent end
tool.Selected:connect(onSelected) tool.Deselected:connect(onDeselected) b1.MouseButton1Down:connect(onMB1D) b2.MouseButton1Down:connect(onMB1D2) b3.MouseButton1Down:connect(onMB1D3) b4.MouseButton1Down:connect(onMB1D4) b5.MouseButton1Down:connect(onMB1D5) b6.MouseButton1Down:connect(onMB1D6) b7.MouseButton1Down:connect(onMB1D7) b8.MouseButton1Down:connect(onMB1D8) b9.MouseButton1Down:connect(onMB1D9) b10.MouseButton1Down:connect(onMB1D10) |
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| 01 May 2015 11:09 AM |
...
.-.
-.-
Long much?
Inefficient much?
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 01 May 2015 11:13 AM |
Yeaaaah, I'm not nearly intelligent enough to clean it up.
The errors I'm getting are here:
script.Parent.Humanoid:MoveTo(Vector3.new(math.random(-100,100),0,math.random(-100,100)), game.Workspace.Base)
*And here*
connection = script.Parent.Handle10.Touched:connect(blow) or script.Parent.Handle11.Touched:connect(blow) or script.Parent.Handle12.Touched:connect(blow) or dscript.Parent.Handle13.Touched:connect(blow) or script.Parent.Handle14.Touched:connect(blow) or script.Parent.Handle15.Touched:connect(blow)
*And here*
local stat = player.stats:findFirstChild(statName)
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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9draco
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| Joined: 13 Nov 2010 |
| Total Posts: 5841 |
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| 01 May 2015 03:16 PM |
| He did say show me the errors. And you probably didn't bother to read the Output. |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 01 May 2015 03:19 PM |
will do for 5k
most recurring problem here is there are obvious signs that whoever wrote this didn't nearly finish the basics.
Loops, tables, will save you about a hundred or so lines here, and make it easier to edit. |
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