Dreaderr
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| Joined: 03 Nov 2014 |
| Total Posts: 844 |
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| 28 Apr 2015 08:05 AM |
something like...
humanoid go to ( X, Y, Z) wait(2) humanoid go to ( X, Y, Z) wait(2) end
where it walks to the first X Y Z then it walks to the next |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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Dreaderr
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| Joined: 03 Nov 2014 |
| Total Posts: 844 |
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| 28 Apr 2015 08:10 AM |
@iiEssence
put it into a script...the AI does not move |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 28 Apr 2015 08:13 AM |
| http://wiki.roblox.com/index.php?title=Pathfinding |
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Dreaderr
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| Joined: 03 Nov 2014 |
| Total Posts: 844 |
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| 05 May 2015 10:23 AM |
| the wiki is not helping..i need the AI to walk to say 4,4,4 then wait then walk to 7,7,7 then wait and walk to 9,9,9 etc... |
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| 05 May 2015 10:36 AM |
| How can it walk upwards unless you have a slope, stairs, or a ladder? |
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Dreaderr
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| Joined: 03 Nov 2014 |
| Total Posts: 844 |
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| 05 May 2015 10:45 AM |
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/MoveTo
humanoid:MoveTo(Vector3.new(x,y,z),anyPartGoesHere)
The second argument of MoveTo can be any part, it doesn't matter as long as it doesn't disappear. |
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| 05 May 2015 11:21 AM |
| Take "NPC Wait Animation" for the Catalog. It walks from point to point. |
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Dreaderr
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| Joined: 03 Nov 2014 |
| Total Posts: 844 |
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| 14 May 2015 12:23 PM |
what am i doing wrong?
x=1 while x==1 do pos = game.Workspace.Goal.Position game.Workspace.AI.Humanoid:Moveto(pos) wait() end
it's not working |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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