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| 27 Apr 2015 04:49 PM |
Because some people think its hard to play sounds in a row, heres a script for ya Server Script: lol = game.Workspace --By the way you put this in your Workspace Folder --Replace the 120's with the how long the songs are --Make sure To give credit to Tommytherox, also if you have questions P.M me --put the sounds in the workspace too while true do lol.Spectre:Play() --put name of sound in Force wait(120) lol.Force:Play() --put the name of sound in Force wait(120) lol.Fade:Play() -- Put Name of sound in Fade -- so basicly it continues on and on wait(120) end
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 27 Apr 2015 04:51 PM |
| It isn't very hard,this is exactly what you would do. |
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Lecturous
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| Joined: 17 Aug 2013 |
| Total Posts: 1096 |
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| 27 Apr 2015 04:52 PM |
hmm i wonder why you made a variable for workspace and also you could have made a table and make the people put their sounds into workspace and the name of the instance in the table workspace[table.soundName] make a for-loop for that table and play the songs and make it wait the timelength and also sounds DO have a timelength property
"I'm too tired and angry for this" ~Lecturous |
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| 27 Apr 2015 05:25 PM |
@ Lecturus #idontspeakmumbojumbo sorry, what are you talking about?
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| 27 Apr 2015 05:27 PM |
Why nu preload
~ All you need to know is that I'm an otaku |
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Roblok1
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| Joined: 27 Jul 2011 |
| Total Posts: 2019 |
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| 27 Apr 2015 05:41 PM |
| Who do you want to hear the sounds? A local player? Or the whole server? |
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| 27 Apr 2015 10:19 PM |
wait... the script DOES work properly right? since the max is 120 seconds |
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Roblok1
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| Joined: 27 Jul 2011 |
| Total Posts: 2019 |
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| 28 Apr 2015 10:10 PM |
| If this guy wanted a local player to hear the song, why put the script in the workspace? |
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xlaser23
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| Joined: 10 Dec 2011 |
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