Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 26 Apr 2015 11:07 PM |
Defend the Frontier Change Log: v4.2.1 Please feel free to leave any feedback, all suggestions are considered, although there is no guarantees it'll be implemented.
Development Started on 3/30/15 3:11 PM Development Finished on 4/27/15 12:06 AM
Info: Adds more weapons, enemies, and MANY more features. This is essentially an expansion for v4.2
Weapon Changes: + Fixed "Adrenaline" (perk), now it no longer negates when you change your loadout + Fixed "Green Sword of Amazing Wealth" looking the same as "The Golden Sword of Amazing Defense Skill" + Fixed "Bomb" (equipment), now you can not drop bombs if you don't have enough cash + Nerfed "Adrenaline" (perk), now it gives you less damage + Nerfed "Bomb" (equipment), now you can omly place 1 bomb every second + Changed how weapons' special abilities work, now you get cash and xp for ability damage/kills. + Added "Soluke's Banshee" (primary), a new gift item which only Soluke can give out + Added "Explosive Sword" (primary), when you hit an enemy, there is a 25% chance they will explode and die + Added "Axe" (primary), has the ability to decapitate enemies + Added "Red Hot Axe" (primary), has the ability to decapitate and burn enemies + Added "Freezing Cold Axe" (primary), has the ability to decapitate and freeze enemies + Added "Explosive Bow" (secondary), when you hit an enemy, there is a 25% chance they will explode and die + Added "Explosive Armor" (armor), when an enemy hits you, there is a 10% chance they will explode and die
Enemy Changes: + Improved all enemy AIs, now lower-level players wont have such a hard time surviving + Improved "Archer" enemy AIs, now archers move around to avoid being close to their target + Imrpoved all enemy AIs, now they will attempt to run from you if they fear they will die + Fixed "Ghost" enemy, now they are more transparent (before they were clearly visible) + Fixed damage label not displaying properly + Added a health bar to all enemies + Added a level indicator to all enemies + Added "Hammer" enemy, there is a 20% chance that when they swing they will blast nearby players/friendly bots away + Added "Assasin Archer" enemy, an assasin with a bow + Added "Hammer" boss, there is a 10% chance that when they swing they will blast nearby players/friendly bots away + Added "Archer" boss, uses a bow rather than a sword + Added "Assasin" boss, targets players over the wall + Removed "Exploder" boss + Bosses now deal 5x more damage to the wall, rather than 5x-10x + Bosses no longer are affected by equipment + Bosses now have special effects!
Game Changes: + Improved game performance + Improved enemy spawning and difficulty system + Improved Server Shop + Renamed "Rapidkill" stat to "Killstreak" + Revamped the map to add new aesthetics, as well as allows enemies to come from the sides of the map as well + Fixed "Final Stand" mode, now the enemies no longer get stuck causing it to never end + Fixed "Intermission" text dissapearing after you close the Intermission Gui + Fixed Wave Challenge Progress not updating + Fixed not being able to redeem promo codes on mobile devices
+ Added "Daily Rewards" feature, now you can get bonus XP just for playing! + Added bosses to wave 15 + Added a killstreak counter, so you know how high of a killstreak your on + Added a killstreak side notification, so you know how much cash/xp you got from your streak + Added "Fort Upgrade" to server-shop, adds 1000 maxhealth to the wall + Added "Wall Upgrade" to server-shop, adds 1000 maxhealth to the wall + Added "Map Barricades" to server-shop, adds barricades to the map + Nerfed "Wall MaxHealth" in server-shop, now you can only buy it 10 times now |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 27 Apr 2015 02:07 AM |
Some more changes: + Added "Colorless Sword" (primary), drains the enemy of color, killing them
+ Made bows slightly less OP |
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| 27 Apr 2015 05:57 AM |
| Hope more great updates will come! :) |
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vacha
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| Joined: 06 Jan 2011 |
| Total Posts: 1993 |
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| 27 Apr 2015 03:01 PM |
ROBLOX Forum » Game Creation and Development » Game Design Home Search MyForums Defend the Frontier: Change Log (v4.2.1) Track Thread Sort: Previous Thread :: Next Thread Xeptix is online. Xeptix
Joined: 14 Mar 2013 Total Posts: 932 RBXDev 04-26-2015 09:07 PM Defend the Frontier Change Log: v4.2.1 Please feel free to leave any feedback, all suggestions are considered, although there is no guarantees it'll be implemented.
Development Started on 3/30/15 3:11 PM Development Finished on 4/27/15 12:06 AM
Info: Adds more weapons, enemies, and MANY more features. This is essentially an expansion for v4.2
Weapon Changes: + Fixed "Adrenaline" (perk), now it no longer negates when you change your loadout + Fixed "Green Sword of Amazing Wealth" looking the same as "The Golden Sword of Amazing Defense Skill" + Fixed "Bomb" (equipment), now you can not drop bombs if you don't have enough cash + Nerfed "Adrenaline" (perk), now it gives you less damage + Nerfed "Bomb" (equipment), now you can omly place 1 bomb every second + Changed how weapons' special abilities work, now you get cash and xp for ability damage/kills. + Added "Soluke's Banshee" (primary), a new gift item which only Soluke can give out + Added "Explosive Sword" (primary), when you hit an enemy, there is a 25% chance they will explode and die + Added "Axe" (primary), has the ability to decapitate enemies + Added "Red Hot Axe" (primary), has the ability to decapitate and burn enemies + Added "Freezing Cold Axe" (primary), has the ability to decapitate and freeze enemies + Added "Explosive Bow" (secondary), when you hit an enemy, there is a 25% chance they will explode and die + Added "Explosive Armor" (armor), when an enemy hits you, there is a 10% chance they will explode and die
Enemy Changes: + Improved all enemy AIs, now lower-level players wont have such a hard time surviving + Improved "Archer" enemy AIs, now archers move around to avoid being close to their target + Imrpoved all enemy AIs, now they will attempt to run from you if they fear they will die + Fixed "Ghost" enemy, now they are more transparent (before they were clearly visible) + Fixed damage label not displaying properly + Added a health bar to all enemies + Added a level indicator to all enemies + Added "Hammer" enemy, there is a 20% chance that when they swing they will blast nearby players/friendly bots away + Added "Assasin Archer" enemy, an assasin with a bow + Added "Hammer" boss, there is a 10% chance that when they swing they will blast nearby players/friendly bots away + Added "Archer" boss, uses a bow rather than a sword + Added "Assasin" boss, targets players over the wall + Removed "Exploder" boss + Bosses now deal 5x more damage to the wall, rather than 5x-10x + Bosses no longer are affected by equipment + Bosses now have special effects!
Game Changes: + Improved game performance + Improved enemy spawning and difficulty system + Improved Server Shop + Renamed "Rapidkill" stat to "Killstreak" + Revamped the map to add new aesthetics, as well as allows enemies to come from the sides of the map as well + Fixed "Final Stand" mode, now the enemies no longer get stuck causing it to never end + Fixed "Intermission" text dissapearing after you close the Intermission Gui + Fixed Wave Challenge Progress not updating + Fixed not being able to redeem promo codes on mobile devices
+ Added "Daily Rewards" feature, now you can get bonus XP just for playing! + Added bosses to wave 15 + Added a killstreak counter, so you know how high of a killstreak your on + Added a killstreak side notification, so you know how much cash/xp you got from your streak + Added "Fort Upgrade" to server-shop, adds 1000 maxhealth to the wall + Added "Wall Upgrade" to server-shop, adds 1000 maxhealth to the wall + Added "Map Barricades" to server-shop, adds barricades to the map + Nerfed "Wall MaxHealth" in server-shop, now you can only buy it 10 times now Xeptix is online. Xeptix
Joined: 14 Mar 2013 Total Posts: 932 RBXDev |
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| 29 Apr 2015 08:53 PM |
Couple bugs:
Lightguy252 actually pointed this out to me: Theres no player health bar (as far as I can see) and that kinda worries me when I use the banshee because I dont wanna lose the charge by dying because idk my health...
Another thing I noticed when weilding the banshee, the sword goes throuhg my sides, and when I walk it's sideways across the front of my neck, no idea if I just need to reset or what. |
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| 29 Apr 2015 08:55 PM |
Nevermind a roblox update changed the location of health bar, I found it.
Banshee glitch still happening tho |
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| 30 Apr 2015 12:07 AM |
| fix 2 swords shadow sword and lightning sword try to swing it alot then you will see the problem it glitches the position of the sword. |
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| 01 Jun 2015 08:56 PM |
I have lost all of my stats... Never playing again. EVER. Aswell as i forgot what my stats were..
I want to know the meaning of life, logic and the universe. Can you tell me the answer? |
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| 06 Jun 2015 05:40 AM |
| Why does it go Laggy for me? My internet works fine on other games |
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| 13 Jun 2015 08:58 AM |
Some of the wave challenged are nearly IMPOSSIBLE.
I was at wave 16 with 4 people and 4 friendly bots and the wave challenge was to get 124 kills. The highest anyone got was around 50. |
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Prumo
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| Joined: 01 Jan 2014 |
| Total Posts: 895 |
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2Fast4U54
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| Joined: 28 Feb 2015 |
| Total Posts: 13 |
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