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ROBLOX Forum » Game Creation and Development » Game Design
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Re: Defend the Frontier: Change Log (v4.2.1)

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Xeptix is not online. Xeptix
Joined: 14 Mar 2013
Total Posts: 1115
26 Apr 2015 11:07 PM
Defend the Frontier Change Log: v4.2.1
Please feel free to leave any feedback, all suggestions are considered, although there is no guarantees it'll be implemented.

Development Started on 3/30/15 3:11 PM
Development Finished on 4/27/15 12:06 AM


Info:
Adds more weapons, enemies, and MANY more features.
This is essentially an expansion for v4.2


Weapon Changes:
+ Fixed "Adrenaline" (perk), now it no longer negates when you change your loadout
+ Fixed "Green Sword of Amazing Wealth" looking the same as "The Golden Sword of Amazing Defense Skill"
+ Fixed "Bomb" (equipment), now you can not drop bombs if you don't have enough cash

+ Nerfed "Adrenaline" (perk), now it gives you less damage
+ Nerfed "Bomb" (equipment), now you can omly place 1 bomb every second

+ Changed how weapons' special abilities work, now you get cash and xp for ability damage/kills.

+ Added "Soluke's Banshee" (primary), a new gift item which only Soluke can give out
+ Added "Explosive Sword" (primary), when you hit an enemy, there is a 25% chance they will explode and die
+ Added "Axe" (primary), has the ability to decapitate enemies
+ Added "Red Hot Axe" (primary), has the ability to decapitate and burn enemies
+ Added "Freezing Cold Axe" (primary), has the ability to decapitate and freeze enemies


+ Added "Explosive Bow" (secondary), when you hit an enemy, there is a 25% chance they will explode and die

+ Added "Explosive Armor" (armor), when an enemy hits you, there is a 10% chance they will explode and die


Enemy Changes:
+ Improved all enemy AIs, now lower-level players wont have such a hard time surviving
+ Improved "Archer" enemy AIs, now archers move around to avoid being close to their target
+ Imrpoved all enemy AIs, now they will attempt to run from you if they fear they will die

+ Fixed "Ghost" enemy, now they are more transparent (before they were clearly visible)
+ Fixed damage label not displaying properly

+ Added a health bar to all enemies
+ Added a level indicator to all enemies
+ Added "Hammer" enemy, there is a 20% chance that when they swing they will blast nearby players/friendly bots away
+ Added "Assasin Archer" enemy, an assasin with a bow
+ Added "Hammer" boss, there is a 10% chance that when they swing they will blast nearby players/friendly bots away
+ Added "Archer" boss, uses a bow rather than a sword
+ Added "Assasin" boss, targets players over the wall

+ Removed "Exploder" boss

+ Bosses now deal 5x more damage to the wall, rather than 5x-10x
+ Bosses no longer are affected by equipment
+ Bosses now have special effects!


Game Changes:
+ Improved game performance
+ Improved enemy spawning and difficulty system
+ Improved Server Shop

+ Renamed "Rapidkill" stat to "Killstreak"
+ Revamped the map to add new aesthetics, as well as allows enemies to come from the sides of the map as well

+ Fixed "Final Stand" mode, now the enemies no longer get stuck causing it to never end
+ Fixed "Intermission" text dissapearing after you close the Intermission Gui
+ Fixed Wave Challenge Progress not updating
+ Fixed not being able to redeem promo codes on mobile devices

+ Added "Daily Rewards" feature, now you can get bonus XP just for playing!
+ Added bosses to wave 15
+ Added a killstreak counter, so you know how high of a killstreak your on
+ Added a killstreak side notification, so you know how much cash/xp you got from your streak
+ Added "Fort Upgrade" to server-shop, adds 1000 maxhealth to the wall
+ Added "Wall Upgrade" to server-shop, adds 1000 maxhealth to the wall
+ Added "Map Barricades" to server-shop, adds barricades to the map

+ Nerfed "Wall MaxHealth" in server-shop, now you can only buy it 10 times now
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Xeptix is not online. Xeptix
Joined: 14 Mar 2013
Total Posts: 1115
27 Apr 2015 02:07 AM
Some more changes:
+ Added "Colorless Sword" (primary), drains the enemy of color, killing them

+ Made bows slightly less OP
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money2cool is not online. money2cool
Joined: 23 Jul 2014
Total Posts: 45
27 Apr 2015 05:57 AM
Hope more great updates will come! :)
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vacha is not online. vacha
Joined: 06 Jan 2011
Total Posts: 1993
27 Apr 2015 08:54 AM
^
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MEMOISEPIC8755 is not online. MEMOISEPIC8755
Joined: 05 Oct 2014
Total Posts: 7
27 Apr 2015 03:01 PM


ROBLOX Forum » Game Creation and Development » Game Design
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Defend the Frontier: Change Log (v4.2.1)
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Xeptix is online. Xeptix

Joined: 14 Mar 2013
Total Posts: 932
RBXDev
04-26-2015 09:07 PM
Defend the Frontier Change Log: v4.2.1
Please feel free to leave any feedback, all suggestions are considered, although there is no guarantees it'll be implemented.

Development Started on 3/30/15 3:11 PM
Development Finished on 4/27/15 12:06 AM


Info:
Adds more weapons, enemies, and MANY more features.
This is essentially an expansion for v4.2


Weapon Changes:
+ Fixed "Adrenaline" (perk), now it no longer negates when you change your loadout
+ Fixed "Green Sword of Amazing Wealth" looking the same as "The Golden Sword of Amazing Defense Skill"
+ Fixed "Bomb" (equipment), now you can not drop bombs if you don't have enough cash

+ Nerfed "Adrenaline" (perk), now it gives you less damage
+ Nerfed "Bomb" (equipment), now you can omly place 1 bomb every second

+ Changed how weapons' special abilities work, now you get cash and xp for ability damage/kills.

+ Added "Soluke's Banshee" (primary), a new gift item which only Soluke can give out
+ Added "Explosive Sword" (primary), when you hit an enemy, there is a 25% chance they will explode and die
+ Added "Axe" (primary), has the ability to decapitate enemies
+ Added "Red Hot Axe" (primary), has the ability to decapitate and burn enemies
+ Added "Freezing Cold Axe" (primary), has the ability to decapitate and freeze enemies


+ Added "Explosive Bow" (secondary), when you hit an enemy, there is a 25% chance they will explode and die

+ Added "Explosive Armor" (armor), when an enemy hits you, there is a 10% chance they will explode and die


Enemy Changes:
+ Improved all enemy AIs, now lower-level players wont have such a hard time surviving
+ Improved "Archer" enemy AIs, now archers move around to avoid being close to their target
+ Imrpoved all enemy AIs, now they will attempt to run from you if they fear they will die

+ Fixed "Ghost" enemy, now they are more transparent (before they were clearly visible)
+ Fixed damage label not displaying properly

+ Added a health bar to all enemies
+ Added a level indicator to all enemies
+ Added "Hammer" enemy, there is a 20% chance that when they swing they will blast nearby players/friendly bots away
+ Added "Assasin Archer" enemy, an assasin with a bow
+ Added "Hammer" boss, there is a 10% chance that when they swing they will blast nearby players/friendly bots away
+ Added "Archer" boss, uses a bow rather than a sword
+ Added "Assasin" boss, targets players over the wall

+ Removed "Exploder" boss

+ Bosses now deal 5x more damage to the wall, rather than 5x-10x
+ Bosses no longer are affected by equipment
+ Bosses now have special effects!


Game Changes:
+ Improved game performance
+ Improved enemy spawning and difficulty system
+ Improved Server Shop

+ Renamed "Rapidkill" stat to "Killstreak"
+ Revamped the map to add new aesthetics, as well as allows enemies to come from the sides of the map as well

+ Fixed "Final Stand" mode, now the enemies no longer get stuck causing it to never end
+ Fixed "Intermission" text dissapearing after you close the Intermission Gui
+ Fixed Wave Challenge Progress not updating
+ Fixed not being able to redeem promo codes on mobile devices

+ Added "Daily Rewards" feature, now you can get bonus XP just for playing!
+ Added bosses to wave 15
+ Added a killstreak counter, so you know how high of a killstreak your on
+ Added a killstreak side notification, so you know how much cash/xp you got from your streak
+ Added "Fort Upgrade" to server-shop, adds 1000 maxhealth to the wall
+ Added "Wall Upgrade" to server-shop, adds 1000 maxhealth to the wall
+ Added "Map Barricades" to server-shop, adds barricades to the map

+ Nerfed "Wall MaxHealth" in server-shop, now you can only buy it 10 times now
Xeptix is online. Xeptix

Joined: 14 Mar 2013
Total Posts: 932
RBXDev
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bobbyjack90 is not online. bobbyjack90
Joined: 21 Nov 2008
Total Posts: 62
29 Apr 2015 08:53 PM
Couple bugs:

Lightguy252 actually pointed this out to me: Theres no player health bar (as far as I can see) and that kinda worries me when I use the banshee because I dont wanna lose the charge by dying because idk my health...

Another thing I noticed when weilding the banshee, the sword goes throuhg my sides, and when I walk it's sideways across the front of my neck, no idea if I just need to reset or what.
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bobbyjack90 is not online. bobbyjack90
Joined: 21 Nov 2008
Total Posts: 62
29 Apr 2015 08:55 PM
Nevermind a roblox update changed the location of health bar, I found it.

Banshee glitch still happening tho
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DeathscytheULTI is not online. DeathscytheULTI
Joined: 20 Aug 2014
Total Posts: 11
30 Apr 2015 12:07 AM
fix 2 swords shadow sword and lightning sword try to swing it alot then you will see the problem it glitches the position of the sword.
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Josh1234300 is not online. Josh1234300
Joined: 19 Jul 2013
Total Posts: 47
01 Jun 2015 08:56 PM
I have lost all of my stats... Never playing again. EVER. Aswell as i forgot what my stats were..



I want to know the meaning of life, logic and the universe. Can you tell me the answer?
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billy786123786 is not online. billy786123786
Joined: 01 Apr 2015
Total Posts: 34
06 Jun 2015 05:40 AM
Why does it go Laggy for me? My internet works fine on other games
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pizzahi123 is not online. pizzahi123
Joined: 30 Jul 2011
Total Posts: 1
13 Jun 2015 08:58 AM
Some of the wave challenged are nearly IMPOSSIBLE.

I was at wave 16 with 4 people and 4 friendly bots and the wave challenge was to get 124 kills. The highest anyone got was around 50.
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Prumo is not online. Prumo
Joined: 01 Jan 2014
Total Posts: 895
10 Jul 2015 05:37 PM
YOOOOOOOOOOOOOOO
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2Fast4U54 is not online. 2Fast4U54
Joined: 28 Feb 2015
Total Posts: 13
09 Oct 2015 06:24 PM
Nice C:
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