Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 26 Apr 2015 06:54 AM |
Hello guys!
I am building an arcchipelago-themed obby right now and I need ideas for obstacles and feedback on the progress.
The place is here: http://www.roblox.com/games/241433720/Under-construction
What kinds of obstacles do you think are needing more of?
I want to use no scripts in this game. The teleport tool and the baseplate under the water are still there since the game is still under construction. |
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Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 27 Apr 2015 03:00 AM |
I added a parachuting stage so never mind what I said about no scripts. I just need to be able to find a free model or two if the suggestion has a script in it.
When you suggest a stage, you only need to name the usual name for the stage type (i.e. Lava checkers, Cart ride, Rock climbing, etc.). I will just incorporate the place's theme into the design of the obstacles (although you can also suggest ways on how to do the design). |
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| 27 Apr 2015 03:57 AM |
Never thought I'd say this, but that's a good obby Well done! |
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| 27 Apr 2015 05:24 AM |
^^^^
True that's really a good and creative obby. Keep up the good work! |
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Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 27 Apr 2015 11:00 AM |
Thanks guys!
Also, I already started with the new tightrope obstacle. How do you guys like my concept? Any suggestions for it (if you have any)?
Also, I used a tree generator plugin for the branched trees. |
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| 27 Apr 2015 12:51 PM |
| when i played earlier i couldn't get up the ladder at the crocodiles. |
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| 27 Apr 2015 04:33 PM |
It's a very unique concept Just keep doing what you're doing :-) |
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| 28 Apr 2015 08:15 AM |
| Its a good game. Not my type, but I still like it. 6 out of 10 for me. |
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| 28 Apr 2015 09:05 AM |
| Very nice! If you need any scripting help though just let me know and I can try my best! |
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madiik
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| Joined: 10 Feb 2009 |
| Total Posts: 625 |
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| 28 Apr 2015 09:13 AM |
| on the steel bridge, you can jump on those poles and still get through, even if they have velocity on them |
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madiik
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| Joined: 10 Feb 2009 |
| Total Posts: 625 |
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| 28 Apr 2015 09:15 AM |
ayy, made it to the last piece of the tightrope, this was easy, but my rating is 8/10 because it has ORIGINALITY |
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Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 29 Apr 2015 06:07 AM |
I added a disappearing path (in the form of n unstable bridge), a climbing stage (in the form of vines), and a rope swing (in the form of vine swinging).
I'm worried that the bridge and/or vines will glitch out though. The vines are also non-collidable with merely two hinges supporting each with an invisible seat at the bottom. I'll be testing some regen scripts (that I will search for in free models) soon. |
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Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 29 Apr 2015 09:47 AM |
| Thanks for all the praise guys! I started adding aesthetics for the obby starting with the jungle to give it a jungle feel. After a while, I will also decorate the rest of the finished parts. I might cut down a bit if it starts getting laggy though. |
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| 29 Apr 2015 10:38 AM |
| still cant get up the ladder at the crocodile bit.... |
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madiik
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| Joined: 10 Feb 2009 |
| Total Posts: 625 |
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| 29 Apr 2015 12:41 PM |
@enzotin
just jump and hold W while moving there |
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| 29 Apr 2015 12:44 PM |
| aye, good, we need more obbies that aren't floating and have scenery. |
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Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 30 Apr 2015 02:45 AM |
Thanks for the compliments everyone!
Also, I'm hitting a blank as to what to put after the vine swings. Do I stick to wilderness or should I go out of the jungle already or should I put a forgotten civilization or what? |
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madiik
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| Joined: 10 Feb 2009 |
| Total Posts: 625 |
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| 30 Apr 2015 07:52 AM |
stick with the wilderness it's based on a jungle so yes. |
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| 30 Apr 2015 07:27 PM |
| The ship wreck part was clever, you should put more things like that. |
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Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 01 May 2015 05:53 AM |
| Lacking ideas on a trampoline substitute, I decided to use a fictional plant from one Piece. Is it too weird or does it fit? I'll find a different way if it doesn't. |
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Rex1900
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| Joined: 14 Jun 2009 |
| Total Posts: 1011 |
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| 05 May 2015 09:11 AM |
I've been slow on updating either because I've been blank from ideas or because of my tight schedule (I am reviewing for college entrance exams now).
Anyways, I removed the trampolia stage and replaced it with another shipwreck which leads to a shark stage. That's where the obby ends for now.
Any new ideas? |
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| 05 May 2015 10:37 AM |
how about an underwater stage? if you're still fine with scripts, then it could be complete with a script that checks if you're underwater and adjusts fog accordingly.
one thing I'd like in this place is an improvement on deaths. along with the water fog mentioned above, falling deep into the water should lead into a fade-to-blue and a respawn/teleport quicker than just falling down all the way and dying. that'd be quite tough though, because you appear to be a much better builder than a scripter. |
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