nuke98
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| Joined: 16 Jul 2008 |
| Total Posts: 25506 |
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| 26 Apr 2015 10:57 PM |
I'd really like a script made for me but if not let me know if it's easy or not
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| 26 Apr 2015 10:58 PM |
| You would have to make a while w down Humanoid.WalkSpeed = 0 there's a hint xD |
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Xucs
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| Joined: 23 Jul 2010 |
| Total Posts: 11844 |
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| 26 Apr 2015 11:00 PM |
@thenext
That's not it at all.
You'd have to use the keydown function. I'd search the wiki, it's one of the more useful entries.
Leveraged/tixmaker101 + 55k posts | |
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nuke98
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| Joined: 16 Jul 2008 |
| Total Posts: 25506 |
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| 26 Apr 2015 11:00 PM |
Alright. What I'm trying to do is a 2D script while still allowing a conveyor to move the player between the background and foreground
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| 26 Apr 2015 11:02 PM |
| @Xucs I know that's what I meant lol I can make the script right now. |
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nuke98
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| Joined: 16 Jul 2008 |
| Total Posts: 25506 |
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| 26 Apr 2015 11:03 PM |
@Next I know they don't like us doing this but I'll pay you depending on how hard it is
Doesn't sound terribly hard.
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 26 Apr 2015 11:04 PM |
| I have a 2D Camera and Custom controls model somewhere in my inventory. Takett. |
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Tynezz
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| Joined: 28 Apr 2014 |
| Total Posts: 4945 |
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| 26 Apr 2015 11:06 PM |
game:GetService("ControllerService"):ClearAllChildren()
Then creating custom controls so...
local Keys={} local mouse=game.Players.LocalPlayer:GetMouse() mouse.Button1Down:connect(function(key) Keys[key:lower()]=true end) mouse.Button1Up:connect(function(key) Keys[key:lower()]=nil end)
game:GetService"RunService".RenderStepped:connect(function() local position=Vector3.new(0,0,0) if Keys["w"] then position=position+Vector3.new(1,0,0) end if Keys["s"] then position=position-Vector3.new(1,0,0) end if Keys["a"] then position=position+Vector3.new(0,0,1) end if Keys["d"] then position=position-Vector3.new(0,0,1) end game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):MoveTo(position) end)
--Might have mixed things up a bit, not tested e.e |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 26 Apr 2015 11:08 PM |
| Button1Up and Button1Down should be KeyDown and KeyUp, event beter InputBegan and InputEnded. |
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nuke98
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| Joined: 16 Jul 2008 |
| Total Posts: 25506 |
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| 26 Apr 2015 11:11 PM |
Set the vectors on W and S to 0,0,0 and the Button1Down and up to KeyUp and KeyDown
Doesn't appear to do anything, can still use W and S
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| 26 Apr 2015 11:12 PM |
Here for free!
local Enabled = true local Player = game.Players.LocalPlayer local Character = Player.Character repeat wait() until Player.Character local keysDown = {} local keysUp = {} local ws = Character.Humanoid.WalkSpeed
mouse = Player:GetMouse() function onKeyDown(key) keysDown[key]=true keysUp[key]=nil if key == "w" then while keysDown[key]do wait() Player.Character.Humanoid.WalkSpeed = 0
end end end
mouse.KeyUp:connect(function(key) keysDown[key] = nil keysUp[key]=true if key == "w" then while keysUp[key] do wait() Player.Character.Humanoid.WalkSpeed = ws end end end) mouse.KeyDown:connect(onKeyDown) |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 26 Apr 2015 11:12 PM |
TAKE MY MODEL @OP
It's called 2D Camera + Character Controls or something like that. |
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nuke98
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| Joined: 16 Jul 2008 |
| Total Posts: 25506 |
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| 26 Apr 2015 11:16 PM |
http://www.roblox.com/2D-Camera-Adjusts-with-movement-item?id=196053296
@Goul I tried, didn't work.
@Next Still can use W and S, but all the scripts you guys are giving me looks like they should work.
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 26 Apr 2015 11:17 PM |
1 - That's the wrong model
2 - It does work you're just so incompetant you don't know how to set it up lol |
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nuke98
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| Joined: 16 Jul 2008 |
| Total Posts: 25506 |
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| 26 Apr 2015 11:18 PM |
I know I'm incompetent that's why I'm coming here for help lol and it is near what you told me to look for so I figured that was it
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| 26 Apr 2015 11:18 PM |
| I tested my script it works is it in a local script in the playergui? |
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nuke98
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| Joined: 16 Jul 2008 |
| Total Posts: 25506 |
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| 26 Apr 2015 11:21 PM |
That was my problem, wasn't putting it in the playergui. Noted and learned something today thank you, and your script was good but when you press W you still lunge forward a bit, Gouls works good. Sorry that was a pain, wasn't on purpose and I appreciate it you guys.
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| 26 Apr 2015 11:24 PM |
| Yeah that's the issue with mine and you're welcome. |
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doctor152
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| Joined: 30 Nov 2008 |
| Total Posts: 308 |
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| 27 Apr 2015 01:21 AM |
What's with all the KeyDown listeners? Just use this:
for _, controller in pairs(game:GetService("ControllerService"):GetChildren()) do controller.Parent = nil end |
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