birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 02:26 PM |
Kingdom CS Name: Vlaedale. Race: The Phaedrus; deemed Phaedri for multiple. > A flexible race, the base appearance of the average Phaedri would be that of a shapeless blob, with no distinction from any other Phaedri save the color. Each of the creatures has a color that characterizes them, sometimes two or three, that blend well together to creature individuality. On the upper part of this blob, there are two indents meant to symbolize 'eyes', however these are merely decorative, for in their base form this race does not need to 'see' in order to tell what is around them. To digest consumables, Phaedri merely surround the substances with their jelly-like being, where it is then broken down, and converted into doable energy. Race Power[?]: [ I don't know if I'm doing this right. Did someone mention a race power? ] Shapeshifting. At will, Phaedri can change their shape, to almost anything alive that comes to mind, animals included. When in the shifted form, the species will have all of the advantages, as well of the disadvantages, to what they've shifted into. They can also create their own form, by melding together bits and pieces from other animals. However, no matter the shape, they must consume energy in their original blob shape, for the system refuses to work any other way. Flag/Banner/Crest: http://i.im gur.com/E4XYNKq.png Main God[Optional]: To be chosen. Or you can choose it for me, I don't mind.
Micro Unit CS Name: Siegers. Appearance: A sturdy, muscular build in which allows for maximum defensive maneuvers. Forfeits speed in order to achieve maximum protection. Seen as quadpedal, humanoid-esque[upper body and such] figures, with four arms, four legs, and a stiff tail. Colors, markings, hair, eyes, and other deviations are left up to each Sieger's personal choice. Equipped with whatever armor and weapons are currently available, plus shields. Stance: Defensive.
Royal: Name: Addon Pfflmyr the Fourth. [Archduke Addon?] Age: 20 Appearance: His regular form, is a five-foot tall blobish creature, with a 'buried at the beach color palette' [I'unno; I looked this up.] However, the form which he uses mostly in public, is that of a humanoid man, I guess. In this form, Addon is 5'11, and weighs around 134 pounds. He has lavender, almond-shaped eyes, with tanned skin, and feathery dark-brown hair. His locks cascade down over his shoulders, and ends a little bit past his mind-back.
General: Name: Nyron Ajuxyn. Age: Nineteen. Appearance: In his blob form, Nyron is a bit taller than Addon. However, he's also a singular color Phaedri, which is a tad rare. His color is salmon. In the form of a human, this creature has pale skin, and salmon-colored hair. Like Addon's, it grows out of his shoulders, and down to his mid back. He's somewhat muscular, with a built figure. His eye color his a bright jade green.
A ship slowly burnt up in the atmosphere of the world as the impact of a divine blast sent it spiraling downwards onto the planet below. The blobs were panicking in their head, though they tried to act somewhat strong. Failing to do so, they were unable to stop the ship slamming into the ground as remains of the ship blasted everywhere.
NATURAL RESOURCES: Wood Goo Metals Stone
You also have 0 houses 30 population 1 royal 1 general 1 microunit $2000 "ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 02:28 PM |
| I haven't done this before. I uhm, don't know what to do. // |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 02:30 PM |
[Look at the main kingdsoms thread from before it was an isrp, as well as the other threads
hopefully you can get an idea...]
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 02:36 PM |
Okay uhm.
Begin by gathering up, and organizing the Phaedri. They'll scout the surrounding area, so that a safe place to establish a home can be found. From there, it'll be time to start reaping nearby resources, to gather up the materials needed to build a city. |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 06:23 PM |
It will take one turn to find a proper home. IN the mean time, you gain +10 goo.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
| |
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 06:45 PM |
It can be used for primitive chemical warfare, with some research.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 06:52 PM |
That's wonderful. ]
The Phaedri who aren't scouting are directed to scavenge for edible food. Others should begin checking for injuries on the remaining populous to avoid a disaster later. |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 06:57 PM |
The people report that the island is mostly plains, with a forest here and there.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:03 PM |
| The group should head to the forest. They'll be more cover there, in addition to resources that can be used to build. How is the populous holding up? |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:09 PM |
+10 wood
The populous is neutral towards the situation. None of them are injured or ill.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:12 PM |
That's good.
We'll move further into the woods, and set some of them about looking for edible food. Others will collect more wood.
How much wood is needed to build a basic structure, house or otherwise? |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:18 PM |
5 wood per small house.
+10 food. 20 are hungry.
+10 wood.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:22 PM |
| Scavenge for more food, but distribute what is to be had. Begin work on two homes. |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:24 PM |
It will take one turn to complete the houses.
You collect +10 food. Food is distributed best as it can.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:27 PM |
Send out more food-gathering parties.
How much wood would it take to create a structure to contain food, and store objects? |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:29 PM |
+30 food
10 wood.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:36 PM |
Begin work on that, as well. We'll need more gathering parties our, too. How are the houses holding up?
Another anther note, how is the public holding up? |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:37 PM |
+5 food They are completed. Morale is increased due to shelter.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:46 PM |
| More materials are needed. Beyond wood, what else can be found in the forest? Oh, and begin storing the food, and other materials once the structure is complete. |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:47 PM |
Animals. Trees. Flora. Leaves. Plants. Etc.
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:48 PM |
| Do we have the resources to begin constructing walls around the area? |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:49 PM |
No
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|
PawzKat
|
  |
| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
|
|
| 26 Apr 2015 07:54 PM |
| Okay. Send out more patrols for wood, and food. Both are needed. When can the population begin to expand, btw? |
|
|
| Report Abuse |
|
|
birm123
|
  |
| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
|
|
| 26 Apr 2015 07:56 PM |
It's already +1 p/t.
+10 food +10 wood
"ill wait for you. in six years, ill be here. waiting for you." |
|
|
| Report Abuse |
|
|