birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 26 Apr 2015 01:11 PM |
*Note: If you already have a kingdom, just ask and I'll make your thread so I know you're still interested*
Sixty years after the god and mortal world fallout due to the coming of Precison as the new God King, Birmington of Grape made a claim to the godly throne. After a long and brutal war, the Technica Lord was defeated, and Birmington was able to arise as King of the Gods, controlling every aspect of life. Sitting upon his royal throne, he deemed the land unworthy for his new godly empire, and the terrain was obliterated into nothing and a new land was formed, the races of the land stuck in space ships for over 30 years.
The ships were randomly struck down, and many of the population of the sent in space kingdoms were slaughtered by the impact. Luckily, though, most of the major kingdoms remained intact, and as such on the new and strange world great cities were settled, though it was notable that the Grape Kingdom no longer made appearances into the world. All nations, supplied with a small cache of resources from the space ships, begin making a mark on the world.
Wars will be waged, whether great or petty, alliances will be forged and broken, wealth will be gained and lost, and religions will be founded and lost in the depths of time. In this new world with unexplored possibilities, will you ascend to become an empire stretching from one end of the world to another, or a civilization lost in time?
-Start- At the start, the roleplayers will have little, only with two thousand worth of cash in their economy, a single micro unit, a general unit, and a royal unit.
-Unit Types- Micro-Unit: The weakest yet cheapest soldiers,Micro Units are weak alone but can be very effective in numbers if fighting against a small amount of Units. They are what your empire starts with, and during the early stages of the game they are actually quite effective since everyone else only has them.
Unit: A standard troop, the Unit is more powerful than the Micro-Unit but costs more. They often are weakly equipped, and are used mainly as cannon fodder come the later stages of the roleplay. They're effective enough, but Heavy Units are far more effective.
Huge Unit: The final of the regular units, the Heavy Units are the most expensive yet powerful of the regular Units. They work best alone and with others, and come mid game rather than early stages. They are usually well equipped as they are some troops that you do not want to lose.
General Unit: First in the premium line of troops, Generals provide buffs that are decided by their level and general strength. When recruiting a general, kingdoms have a 1% chance to recruit a Great General, which are more powerful versions of the General, giving even larger buffs. This chance can be changed by era bonuses and making shrines to war gods[can be up to 5%].
Uber Unit: The Uber Unit is essentially a big mixture of every type of material you currently have, being very powerful and being able to take even Generals. The only troop types more powerful than them is the Royal Unit and God Unit. Each one has a 99% chance of being magic, is very expensive[both to build and maintain], and are generally the size of a house.
Royal Unit: Being the most powerful unit in the game aside from gods, having three unique powers as well as titles and unique names. The name of the troop type can change depending on the nation's governments. The Royal Units are efficient in both military aspects of culture and civil. They are often protected by a group of huge units/general units.
God Unit: God Units possess the ability to manipulate the world around them, and directly affect the mortal world though not actually existing in it. They are often warring among each other, calling upon their mortal followers and commanding them to help them launch a strike against their rival gods. No roleplayer may achieve this state.
-Events- Famine: A prolonged period of time where food is scarce and people are likely to revolt, famines are likely to greatly decrease morale as well as decreasing troop count. Will greatly decrease public order.
Golden Age: Long live the king! Golden Ages improve every aspect of civilization, such as culture, military, science, etc. This is often sparked by the discovery of a new, rare technology or an evil king dying, or perhaps after an engineering feat.
Rebellion: Whether caused by funds going below 200, a very long famine, or anything else, rebellions are very dangerous and can result in you being overthrown as king. Going below 0 funds results in a full scale revolt.
Natural Disasters: Natural Disasters are dangerous events that can level an entire city, such as tornadoes, hurricanes, or volcanoes. They are the most deadly of the events, and should not be taken lightly. It is recommended that after a Natural Disaster, the government funds support efforts in order to avoid a revolt.
-Combat- Combat will be decided by logic and dice rolls, though don't take this lightly. If you have one troop, and an opponent has, say, one hundred, there's going to be a 0% chance of you succeeding, no matter the dice roll. The dice roll is simply so if there is an even fight, I will be able to fairly decide who wins, alongside some statistics such as equipment, troop skills, etc. It will be posted on another thread that will be put here on the next post.
-Research- Technology is researched at a slow rate, unless you put lots of funds into them. The more funds you put in, the quicker the research will be completed, so it's suggested that a decent portion of your economy is dedicated to science in order to allow for constant improvements to your power.
-Espionage- During the mid game, you have the option to research espionage. Espionage grants you the ability to spy on a certain civilization. You will PM me who you want to spy on, and I'll roll. If successful, I will grant you a certain amount of information depending on the roll. If rolling a critical success, you can find out nearly everything about them, including how close it is to rebelling. At first, you can only spy on one person, though this gradually increases.
-Rules- I.Standard roleplaying rules, no godmodding, meta gaming, etc. II. All secretive actions must be sent to me prior to them being acted out. III. Try to avoid constant war. You can war whenever you want, though stray away too much of it. IV. The ship contains the following items - Royal[you], general, a micro unit you get to create.- You are not allowed to make it's stats, only name and appearance.-, $2,000k, and a small cache of weapons. V. Everyone starts on their own island in order to avoid people getting knocked out too quickly. VI. The only admins are Vamking12 and Precisonfire23. VII. I was given rights to this by Precisonfire23. Ask him if you want proof. VIII. Avoid flame wars, please. Take it to PM if you really need to. IX. Royals live 80 turns. Turn 1-17 childhood, 18-60 adulthood, 61-80 elderly. They can live for longer, but after turn 80 they can no longer produce heirs or rule. Same goes for generals, though you don't go through their childhood.
-CS- Kingdom CS Name: Race: Flag/Banner[Optional]: Main God[Optional]:
Micro Unit CS Name: Appearance: Stance[Aggressive, defensive, balanced]:
Royal: Name: Age: 20 Appearance:
General: Name: Age: Appearance:
"ill wait for you. in six years, ill be here. waiting for you." |
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roquinha9
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| Joined: 10 Jun 2011 |
| Total Posts: 21110 |
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| 26 Apr 2015 01:12 PM |
| Birm i put my kingdom on the Kingdoms III thread. |
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birm123
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| Joined: 06 Oct 2012 |
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| 26 Apr 2015 01:13 PM |
You need to make three powers for your king, one for your general, and one for your kingdom as a whole.
"ill wait for you. in six years, ill be here. waiting for you." |
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roquinha9
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| Joined: 10 Jun 2011 |
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| 26 Apr 2015 01:15 PM |
King
The power to control water, talk with other aquatic creatures and the power to swim.
General
The power to control water, the power to use aquatic creatures powers, the power to turn aquatic creatures into a mix of animals and humans.
Kingdom powers
They can breath unnder water. They can summon weapons made out of water, they can talk to aquatic creatures. |
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roquinha9
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| Joined: 10 Jun 2011 |
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| 26 Apr 2015 01:16 PM |
Kingdom powers*
They can breath under water. |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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roquinha9
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| Joined: 10 Jun 2011 |
| Total Posts: 21110 |
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| 26 Apr 2015 01:16 PM |
General*
Can summon water weapons. |
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birm123
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| Joined: 06 Oct 2012 |
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| 26 Apr 2015 01:17 PM |
Kings have three powers by themselves, the other two only have one.
"ill wait for you. in six years, ill be here. waiting for you." |
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roquinha9
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| Joined: 10 Jun 2011 |
| Total Posts: 21110 |
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| 26 Apr 2015 01:18 PM |
| I know. that's why I edited them. |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 26 Apr 2015 01:19 PM |
| So, would I create my own race? |
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birm123
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| Joined: 06 Oct 2012 |
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| 26 Apr 2015 01:19 PM |
The king still only has 1.
"ill wait for you. in six years, ill be here. waiting for you." |
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LNG257
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| Joined: 13 Jun 2012 |
| Total Posts: 11767 |
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| 26 Apr 2015 01:20 PM |
"So, would I create my own race?"
Yes, creating your own race is fine. |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 26 Apr 2015 01:21 PM |
In a sense. Usually, it's based off things in real life, such as cat kingdom, dog kingdom, etc. But I don't see why someone couldn't actually invent a totally different race, if that's what you mean.
Congrats on 17k, by the way. Unless I read your post count wrong, you just hit that mark.
"ill wait for you. in six years, ill be here. waiting for you." |
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roquinha9
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| Joined: 10 Jun 2011 |
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| 26 Apr 2015 01:21 PM |
King
The power to control water, the power to control light, the power to control darkness.
Is it fine now?
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birm123
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| Joined: 06 Oct 2012 |
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| 26 Apr 2015 01:21 PM |
Nevermind, it's 17,700. I'll just shoot myself now.
"ill wait for you. in six years, ill be here. waiting for you." |
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LNG257
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| Joined: 13 Jun 2012 |
| Total Posts: 11767 |
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| 26 Apr 2015 01:22 PM |
"Congrats on 17k, by the way. Unless I read your post count wrong, you just hit that mark."
You read it wrong. Pawz has 17 thousand, 700 posts. |
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birm123
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| Joined: 06 Oct 2012 |
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| 26 Apr 2015 01:22 PM |
Your powers should somewhat relate to your race. Shark/=/control over light and darkness.
"ill wait for you. in six years, ill be here. waiting for you." |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 26 Apr 2015 01:22 PM |
| I might just wait for someone else to make a sheet first. |
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LNG257
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| Joined: 13 Jun 2012 |
| Total Posts: 11767 |
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| 26 Apr 2015 01:23 PM |
Most of us already made sheets and have our kingdoms going.
This is just a new sign-up thread. |
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roquinha9
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| Joined: 10 Jun 2011 |
| Total Posts: 21110 |
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| 26 Apr 2015 01:23 PM |
King
The power to control water, darkness and the power to talk with aquatic creatures.
Is it fine now? |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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LNG257
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| Joined: 13 Jun 2012 |
| Total Posts: 11767 |
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| 26 Apr 2015 01:24 PM |
| Roq, since you don't seem to be good on this right now, would it be okay with you if I made some suggestions for shark powers? |
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roquinha9
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| Joined: 10 Jun 2011 |
| Total Posts: 21110 |
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| 26 Apr 2015 01:26 PM |
| I am fine with it Lng, I just don't seem to find out a third power for the king. |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 26 Apr 2015 01:26 PM |
Alright, fine. Sure. Whatever.
"ill wait for you. in six years, ill be here. waiting for you." |
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roquinha9
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| Joined: 10 Jun 2011 |
| Total Posts: 21110 |
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| 26 Apr 2015 01:27 PM |
| Go on a give me a suggestion if you want. |
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