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| 26 Apr 2015 10:49 AM |
This is just a theory so argue with me.
A Sketchy map that contains a lot of bricks where both team can utilize and hide.
Gun Fighting Groups must be on FPS mode or are not allowed to zoom out more than 3-4 Times
Both groups must have their name hidden.
Both groups must have the ability to kneel and run.
I don't know how kneeling down would benefit sword fighters though. |
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Toosalty
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| Joined: 17 Aug 2011 |
| Total Posts: 1515 |
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| 26 Apr 2015 10:50 AM |
"I don't know how kneeling down would benefit sword fighters though."
try it |
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| 26 Apr 2015 10:51 AM |
in sf'ing, lower person has greater chances.
Dreams are the false promises of nightmares - - Formally DivineFortune, add 10k+ posts |
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| 26 Apr 2015 10:51 AM |
| I would love to have testers from the top fighters of both sides. |
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Vercron
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| Joined: 18 Sep 2010 |
| Total Posts: 9418 |
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| 26 Apr 2015 10:53 AM |
"Gun Fighting Groups must be on FPS mode or are not allowed to zoom out more than 3-4 Times"
That's like saying that sword fighters can't use mouselock
You just give gunfighters a handicap
I am a rainbow high in the sky ( ͡° ͜ʖ ͡ °) |
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| 26 Apr 2015 10:55 AM |
| @vercron If they zoom out entirely they have the ability to know where the enemies are. That would turn out unfair for the opposing team... Don't you think? |
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Toosalty
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| Joined: 17 Aug 2011 |
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| 26 Apr 2015 10:56 AM |
| there are scripts that limit your ability to zoom out past a limit |
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| 26 Apr 2015 10:58 AM |
| I know. The question is does it make it fair for both sides? |
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Toosalty
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| Joined: 17 Aug 2011 |
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| 26 Apr 2015 11:02 AM |
this concept forces both sides to use tactical advantages etc flanking and sneak attacks
because a sword fighter can't chase a gun fighter, you can eliminate 1v1 face to face action
the only way a sword fighter could kill someone with a gun is to get the drop on them, unless the fight is in a small room where the gun fighter can't run |
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| 26 Apr 2015 11:10 AM |
| Then I guess flanking and sneak attacks are the best way, might be the only way to kill each other. |
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