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Re: Kingdoms III

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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 05:45 PM
Sixty years after the god and mortal world fallout due to the coming of Precison as the new God King, Birmington of Grape made a claim to the godly throne. After a long and brutal war, the Technica Lord was defeated, and Birmington was able to arise as King of the Gods, controlling every aspect of life. Sitting upon his royal throne, he deemed the land unworthy for his new godly empire, and the terrain was obliterated into nothing and a new land was formed, the races of the land stuck in space ships for over 30 years.

The ships were randomly struck down, and many of the population of the sent in space kingdoms were slaughtered by the impact. Luckily, though, most of the major kingdoms remained intact, and as such on the new and strange world great cities were settled, though it was notable that the Grape Kingdom no longer made appearances into the world. All nations, supplied with a small cache of resources from the space ships, begin making a mark on the world.

Wars will be waged, whether great or petty, alliances will be forged and broken, wealth will be gained and lost, and religions will be founded and lost in the depths of time. In this new world with unexplored possibilities, will you ascend to become an empire stretching from one end of the world to another, or a civilization lost in time?

-Start-
At the start, the roleplayers will have little, only with two thousand worth of cash in their economy, a single micro unit, a general unit, and a royal unit.

-Unit Types-
Micro-Unit: The weakest yet cheapest soldiers,Micro Units are weak alone but can be very effective in numbers if fighting against a small amount of Units. They are what your empire starts with, and during the early stages of the game they are actually quite effective since everyone else only has them.

Unit: A standard troop, the Unit is more powerful than the Micro-Unit but costs more. They often are weakly equipped, and are used mainly as cannon fodder come the later stages of the roleplay. They're effective enough, but Heavy Units are far more effective.

Huge Unit: The final of the regular units, the Heavy Units are the most expensive yet powerful of the regular Units. They work best alone and with others, and come mid game rather than early stages. They are usually well equipped as they are some troops that you do not want to lose.

General Unit: First in the premium line of troops, Generals provide buffs that are decided by their level and general strength. When recruiting a general, kingdoms have a 1% chance to recruit a Great General, which are more powerful versions of the General, giving even larger buffs. This chance can be changed by era bonuses and making shrines to war gods[can be up to 5%].

Uber Unit: The Uber Unit is essentially a big mixture of every type of material you currently have, being very powerful and being able to take even Generals. The only troop types more powerful than them is the Royal Unit and God Unit. Each one has a 99% chance of being magic, is very expensive[both to build and maintain], and are generally the size of a house.

Royal Unit: Being the most powerful unit in the game aside from gods, having three unique powers as well as titles and unique names. The name of the troop type can change depending on the nation's governments. The Royal Units are efficient in both military aspects of culture and civil. They are often protected by a group of huge units/general units.

God Unit: God Units possess the ability to manipulate the world around them, and directly affect the mortal world though not actually existing in it. They are often warring among each other, calling upon their mortal followers and commanding them to help them launch a strike against their rival gods. No roleplayer may achieve this state.

-Events-
Famine: A prolonged period of time where food is scarce and people are likely to revolt, famines are likely to greatly decrease morale as well as decreasing troop count. Will greatly decrease public order.

Golden Age: Long live the king! Golden Ages improve every aspect of civilization, such as culture, military, science, etc. This is often sparked by the discovery of a new, rare technology or an evil king dying, or perhaps after an engineering feat.

Rebellion: Whether caused by funds going below 200, a very long famine, or anything else, rebellions are very dangerous and can result in you being overthrown as king. Going below 0 funds results in a full scale revolt.

Natural Disasters: Natural Disasters are dangerous events that can level an entire city, such as tornadoes, hurricanes, or volcanoes. They are the most deadly of the events, and should not be taken lightly. It is recommended that after a Natural Disaster, the government funds support efforts in order to avoid a revolt.

-Combat-
Combat will be decided by logic and dice rolls, though don't take this lightly. If you have one troop, and an opponent has, say, one hundred, there's going to be a 0% chance of you succeeding, no matter the dice roll. The dice roll is simply so if there is an even fight, I will be able to fairly decide who wins, alongside some statistics such as equipment, troop skills, etc. It will be posted on another thread that will be put here on the next post.

-Research-
Technology is researched at a slow rate, unless you put lots of funds into them. The more funds you put in, the quicker the research will be completed, so it's suggested that a decent portion of your economy is dedicated to science in order to allow for constant improvements to your power.

-Espionage-
During the mid game, you have the option to research espionage. Espionage grants you the ability to spy on a certain civilization. You will PM me who you want to spy on, and I'll roll. If successful, I will grant you a certain amount of information depending on the roll. If rolling a critical success, you can find out nearly everything about them, including how close it is to rebelling. At first, you can only spy on one person, though this gradually increases.

-Rules-
I.Standard roleplaying rules, no godmodding, meta gaming, etc.
II. All secretive actions must be sent to me prior to them being acted out.
III. Try to avoid constant war. You can war whenever you want, though stray away too much of it.
IV. The ship contains the following items - Royal[you], general, a micro unit you get to create.- You are not allowed to make it's stats, only name and appearance.-, $2,000k, and a small cache of weapons.
V. Everyone starts on their own island in order to avoid people getting knocked out too quickly.
VI. The only admins are Vamking12 and Precisonfire23.
VII. I was given rights to this by Precisonfire23. Ask him if you want proof.
VIII. Avoid flame wars, please. Take it to PM if you really need to.
IX. Royals live 80 turns. Turn 1-17 childhood, 18-60 adulthood, 61-80 elderly. They can live for longer, but after turn 80 they can no longer produce heirs or rule. Same goes for generals, though you don't go through their childhood.

-CS-
Kingdom CS
Name:
Race:
Flag/Banner[Optional]:
Main God[Optional]:

Micro Unit CS
Name:
Appearance:
Stance[Aggressive, defensive, balanced]:

Royal:
Name:
Age: 20
Appearance:

General:
Name:
Age:
Appearance:

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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 05:47 PM
http://www.roblox.com/Forum/ShowPost.aspx?PostID=160850819

"In a world without gold, we might have been heroes!" - Edward Thatch
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LNG257 is not online. LNG257
Joined: 13 Jun 2012
Total Posts: 11767
24 Apr 2015 05:52 PM
A mark of the marky mark.
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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
24 Apr 2015 05:52 PM
( Only Vammy's reign is canon, unless this Goes better then Precision, as well tell me befor emailing someone a admin )



Kingdom CS
Name: The Grand United Snake Kingdoms
Race: Snakes
Flag/Banner[Optional]: Two snakes around a sword
Main God[Optional]: Depends, tribal religions for now

Micro Unit CS
Name: Sliterook
Appearance: A small, sneaky troop who been trained in quick movements and biting unexpecting enemies. The have been around since the very beginning.
Stance[Aggressive, defensive, balanced]: Balanced

Royal:
Name: King Vammy
Age: 20
Appearance: A pitch black python with a yellow line though the middle of him.

General:
Name: Jack ( The Title ) Vaikos
Age: 31
Appearance: A pale skin with a scar over one of his eyes.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
24 Apr 2015 05:59 PM
-CS-
Kingdom CS
Name: Za Shadow Kingdom
Race: Shadow People
Flag/Banner[Optional]: A Vortex inside A circle of light with a grey background
Main God[Optional]:(dun know yetterino m8)

Micro Unit CS
Name: Shade Knights
Appearance: The Shade Warrior is usually a duked out Shadow Person with heavy armour put into important places and medium armour in other places, they usually longswords or spears and have large, square shields.
Stance[Aggressive, defensive, balanced]: Defensive most of the time.

Royal:
Name: Lord K3rl
Age:20
Appearance:A shadowed figure who is rarely ever seen completely, he normally is seen with a hooded cloak and a mask. He wields a strange scimitar.

General:
Name: Darkie
Age: 15
Appearance: Darkie is a black spirit, he is made in the shape of a circle with purple fire around him that can be morphed into a body which can wear armour and use weapons. The black ball of Darkie is used as a heart.


>elephants make song named Paradise by Coldplay that shows hardships of being a british elephant
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 06:00 PM
King Vammy's powers:
*Battle Cry of the Snake: Once per a combat situation, Vammy may let out a mighty battle cry that that paralyzes Micro Units out of fear, and hurts standard units. Slows down anything above that.

*Chemical Warfare: Every five rounds, Vammy may lob an orb of scorpions into unsuspecting crowds of enemies, causing poison damage for two rounds[MAY BE UPGRADED].

*Might of the Python: Vammy can constrict an opposing general, giving him a small poison dosage for the rest of the battle as well as slowing him and any troops he may command. All of Vammy's units gain a bonus when fighting against the chosen general.

Jack Vaikos' powers:
*Stomper: Against any militia troops or rebellion soldiers, Jack is more likely to prevail. +20% chance of success.

Era Bonus:
*Venom for Sale: Venom is a resource only the Snakes can exploit during the ancient age. It cannot be stolen, only traded for.

Will begin once we gain two more joiners.

"In a world without gold, we might have been heroes!" - Edward Thatch
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 06:05 PM

Lord K3rl's powers:
*Snake in the Grass: Whenever launching ambushes or assassinations, K3rl and his soldiers gain a +30% chance of success.

*Void: Lord K3rl is able to temporarily disable himself, however during this period troops gain a +40% of success in duels. -10% once K3rl awakens. Lasts 3 rounds maximum. Once per battle situation.

*Consumer of Light: Against any kingdom relating to light, +25% chance of success.

Darkie's powers:
*Light in the Darkness: Learnt from ancient Shadow Kingdom texts, Darkie can summon a thick fog that lasts 3 rounds, giving the enemy -10% of success and allies +15% of success.

Era Bonus:
*Shadow Dive: Darkness troops are immune to winter penalties.

"In a world without gold, we might have been heroes!" - Edward Thatch
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timpookie is not online. timpookie
Joined: 18 Aug 2011
Total Posts: 21924
24 Apr 2015 06:08 PM
(Marked)
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LNG257 is not online. LNG257
Joined: 13 Jun 2012
Total Posts: 11767
24 Apr 2015 06:23 PM
-CS-
Kingdom CS
Name: The Space Kingdom
Race: Aliens lead by humans.
Flag/Banner[Optional]: A disk surrounded by a starfield.
Main God[Optional]: Whoever the god of science is.

Micro Unit CS
Name: Swarmling
Appearance: Small, six-legged creatures with drooly and teethy mouths and sharp claws.
Stance[Aggressive, defensive, balanced]: Aggressive.

Royal:
Name: Overlord LNG
Age: 20
Appearance: You know what a wookie is? Good, he isn't one. He's a guy with a thin, rich purple cape draped around his shoulders, blood-red breastplate that is actually really light, finished with pure black trims. He has little laser shooters on each wrist and a lightsaber-esq thingy on his belt.

General:
Name: Commander Shepard
Age: 29
Appearance: A guy in neat almost-black armor, with an N7 logo on the right side of his chest. Carries a pistol on his waist, an assault rifle on his back, and an energy blade that projects out of his gauntlet for melee.
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HygenistHygenist6 is not online. HygenistHygenist6
Joined: 26 Dec 2014
Total Posts: 2903
24 Apr 2015 06:30 PM
Kingdom CS
Name: The United Kingdom of Jazz
Race:Actually consists of several caste-races: The Saxophones (ruling class/martial class), the Cellos(Merchant/Bureaucrat class), the Pianos (servant/poor/mount class), and perhaps the most perplexing, the Clarinets (the lowest class, yet also strangely afforded some amount of respect. They are used as clubs+spears by the Saxophone class, even though they are in fact sentient.). All the races look like instruments with arms and legs. Save for the clarinets, of course, which must be carried around from place to place.
Flag/Banner[Optional]: A black clef on a white background
Main God[Optional]: Louis Armstrong

Micro Unit CS
Name:Saxophone Piano-mounted Light Calvary
Appearance: A Saxophone-caste mounted on a piano-caste, wielding a dull clarinet as a club. Only wears leather pants for protection.
Stance[Aggressive, defensive, balanced]: Aggressive

Royal: The Duke of Saxophony
Name:Saxobeth
Age: 20
Appearance:A particularly large saxophone-caste, mounted on a grand piano-caste. Wields an especially long clarinet as a lance.

General:Saxothello
Name:Saxothello
Age:20
Appearance: The smaller twin brother of Saxobeth. Rides a player-piano caste and uses the standard military clarinet as a club.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 06:40 PM
*Into the Eye: Once per battle, Overlord LNG may summon a blackhole that stuns generals/royals, and can kill swarms of micro-units at a time.

*Solar Flare: Every ten rounds, there is a 30% chance of a large sun blast coming down and temporarily blinding enemies, giving a -20% chance of success for 3 rounds.

*Super Nova: At round 5, there is a large explosion in the center of the battle field. It causes damage to troops of all allegiances, though space troops are effected the least.

Shepard
*Effect of Mass: Twice per combat situations, Shepard may summon two heavy units that last a single round.

Era
*Interstellar Trader: While not being able to go to space directly, the Space Kingdom has the ability to trade goods with other planets and once the modern age is reached they get a free satellite.

-Snake Kingdom-
You are in a relatively large island with many other reptiles with you. Your ship is burning, and your snakes spread out, stretching their arms and beginning to burrow. You notice that many other bipedal reptiles run from your crash sight, but you would worry about them later. For now, you had to worry with your kingdom.

NEARBY RESOURCES:
Venom[CONSTANT]
Sand
Sandstone
Limestone
Stone

-Darkness Kingdom-
The ship sparks a bit as the darkness citizens exit the crashed shuttle, carrying their few possessions with them. You notice a bright white light, but before you can deduce what it is they run off. The area around you has been polluted by darkness due to the power source of your ship being shadows, and you inspect your surroundings.

NEARBY RESOURCES:
Dark Wood
Basic Metals
Sand
Dark Metal

-Space Kingdom-
The ship hovered above the trees as you attempted to keep it in the air, but while your attempts were very effective you still knew you were to crash. Clutching your arm rests, you nearly choked as the ship crashes. You hear a large roar as your crew members unload and begin setting up base.

NEARBY RESOURCES:
Wood
Stone
Swarming Eggs
Exotic Goods from Space
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 06:41 PM
Cavalry is something that must be researched, so change your troop and yer good.@Hyge

"In a world without gold, we might have been heroes!" - Edward Thatch
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
24 Apr 2015 06:43 PM
How many people do I have with me?
Explore our surroundings as a group and collect anything useful. But beforehand give a rallying speech on how this is a new day for the Shadow Kingdom, and how we will rise in the ranks.

>elephants make song named Paradise by Coldplay that shows hardships of being a british elephant
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HygenistHygenist6 is not online. HygenistHygenist6
Joined: 26 Dec 2014
Total Posts: 2903
24 Apr 2015 06:46 PM
@birm

How about instead they are shock troops that wear leather pants as armor and wield somewhat overgrown clarinets as clubs? Would that be better? And instead of my ruler and general being mounted on pianos, how about instead they are somewhat more armored ground troops, who act as "bayonet leaders" who wield thinner-and-sharper than average clarinets as shortspears?
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 06:49 PM
-Shadow Kingdom-
You have around 30 people with you, and a steady +1 population per turn. Economy is stable, with +0 per turn.

Your people are motivated by your speech, and with new vigor they go to collect some nearby resources.

+10 Dark wood
+15 iron
+1 copper
+5 Dark Metal

"In a world without gold, we might have been heroes!" - Edward Thatch
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cippisweet is not online. cippisweet
Joined: 10 Jul 2014
Total Posts: 464
24 Apr 2015 06:50 PM
Kingdom CS
Name: The Dragon Queen
Race: Dragons
Flag/Banner[Optional]: A yellow flag with orange stripes and a flame in the middle
Main God[Optional]: God Dragon

Micro Unit CS
Name: Drago Scout
Appearance: A small, miniature dragon, that has red scales and small wings.
Stance[Aggressive, defensive, balanced]: Aggressive

Royal: The Queen of The Tangled Wood
Name: Kristiana
Age: 20
Appearance: Purple scales, crystallic wings, crystal gene (FR reference) and crystallic tail, which can be used as a crystal mace

General: Cenco
Name: Cenco
Age:20
Appearance: Pure black scales, sharp claws, purple eyes, Iridescent gene (FR reference)

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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
24 Apr 2015 06:51 PM
" We have found a new home! Conquer it! So we we have... "


" MOOOOOOOOOOOONEY! Dolla Dolla bills y'all "

*Sliters around like a boss*

Have my population Start mining stone.

What can we buy?
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
24 Apr 2015 06:54 PM
Send 5 people out with Darkie to search the nearby area for more resources and collect anything useful.
Continue harvesting where we are for more resources.

>elephants make song named Paradise by Coldplay that shows hardships of being a british elephant
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 07:04 PM

Saxobeth:
* Smooth: Once per battle, Saxobeth can put some troops of the enemy to sleep with some of the best jazz in her arsenal. -25% success chance.

*Good Music: At the start of battle, enemy generals are put into a trance. Their bonuses are cut off for three rounds.

*Down With Rock: Every four rounds, enemy royals are unable to use powers.

Saxothello
*Stomper: Rebellions and militia have a -25% of success.

Era Bonus
*The Jazzist: Every ten civil turns, the kingdom goes into a 1 turn golden age.

-Jazz Guys-
The trombone shaped instrument landed. The sound of other genre instruments rang through the plains of the island. Many instruments unfortunately lost their lives in the crash, but about 30 of your people survived. With your low funds and supplies, and strive to continue onward with your power.

RESOURCES
Metals
Wood
Mouth Pieces
INSTRUMENTS

"In a world without gold, we might have been heroes!" - Edward Thatch
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
24 Apr 2015 07:09 PM
Sneakedy Sneakety Snakes

+15 stone.

Nothing, there currently is no market.

-Darkness Kingdom-
You find sugar cane.

Your resources are doubled.

"In a world without gold, we might have been heroes!" - Edward Thatch
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LNG257 is not online. LNG257
Joined: 13 Jun 2012
Total Posts: 11767
24 Apr 2015 07:09 PM
-Space Kingdom

Wood and stone are useless to us, we need metal! So, I shall send my single remaining swarmling out to scout the land in search of metals we may use!
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GearBlade654 is not online. GearBlade654
Joined: 18 Nov 2013
Total Posts: 10203
24 Apr 2015 07:10 PM
Kingdom CS
Name: RoboKingdom
Race: Robot
Flag: A golden gear, with a teal background.

Micro Unit
Name: Mini Soldier
Appearance: A tiny android with a rifle.
Stance: Balanced

Royal: SteelBlade654
Appearance: My character, except the armor is black and glows red.

General: GearBlade654
Age: 35
Appearance: My Character.
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cippisweet is not online. cippisweet
Joined: 10 Jul 2014
Total Posts: 464
24 Apr 2015 07:11 PM
Umm... ^^^^^
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HygenistHygenist6 is not online. HygenistHygenist6
Joined: 26 Dec 2014
Total Posts: 2903
24 Apr 2015 07:15 PM
Send 10 of the population to gather metal, 10 to chop down some wood, 5 to scout around, and 5 to stay behind and train to be soldiers. After we've gathered enough resources, erect some small buildings for us to live in.
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GearBlade654 is not online. GearBlade654
Joined: 18 Nov 2013
Total Posts: 10203
24 Apr 2015 07:23 PM
(Steel has a sniper rifle, dual uzis, and a knife.
Gear has an orinthian sword and rocket launcher, laser pistol and katana.)
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