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Re: would OT be interested in a game where...

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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 06:25 PM
it's a tower that you climb, wherein each floor has a boss fight. for defeating bosses, you earn money to use in the shop/experience points to level/both.
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RUSSlABOO is not online. RUSSlABOO
Joined: 23 Dec 2014
Total Posts: 3390
19 Apr 2015 06:29 PM
yes
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DapperNarwhal is not online. DapperNarwhal
Joined: 08 Jul 2009
Total Posts: 24119
19 Apr 2015 06:29 PM
[ Content Deleted ]
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robloxisfornoobs21 is not online. robloxisfornoobs21
Joined: 16 Nov 2014
Total Posts: 9312
19 Apr 2015 06:30 PM
yes
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VengenceVinny is not online. VengenceVinny
Joined: 24 Jun 2014
Total Posts: 15335
19 Apr 2015 06:30 PM
ot references and build the map well
yes [2]

MUMORPUGER
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chicka123 is not online. chicka123
Joined: 05 Jul 2008
Total Posts: 25356
19 Apr 2015 06:31 PM
basically telatowers?
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 07:18 PM
@chicka
never heard of that-- lemme check it out
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RobustPhysics is not online. RobustPhysics
Joined: 12 Jul 2012
Total Posts: 3064
19 Apr 2015 07:19 PM
Basically Sword Art Online.

Although...I'd be interesting in making a game like that o3o
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 07:19 PM
also, this wouldn't necessarily be an OT-themed game, but due to the amount of bosses i'd have to make, there would probably be quite the OT references packed in there.
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 07:20 PM
@robust
I'm not the best scripter, but I think this would be a good start for a project. (and by not the best, i mean very, very, low level, but i can do things)

We... could do a team, but I'm not sure how that would work out...
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dorito9000 is not online. dorito9000
Joined: 13 Jul 2012
Total Posts: 6486
19 Apr 2015 07:22 PM
can i be a boss
and my wolf eyes turn red
and im the last b0ss

ey b0ss | be a hero
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 07:24 PM
not sure who the last boss would be... i would be interested in making it kingdom hearts themed, because that's where a lot of the inspiration for this game comes from:

https://www.youtube.com/watch?v=9auiGcNJECk
think of something like that, but every floor... damn, it would be epic
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VengenceVinny is not online. VengenceVinny
Joined: 24 Jun 2014
Total Posts: 15335
19 Apr 2015 07:25 PM
make the last boss dapperbuffalo

MUMORPUGER
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SectorNotSecure is not online. SectorNotSecure
Joined: 30 Jul 2013
Total Posts: 8831
19 Apr 2015 07:25 PM
"zombie tower by Nooooooooooo"

Striding. | And again...
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DENoobinator12 is not online. DENoobinator12
Joined: 24 Apr 2013
Total Posts: 2367
19 Apr 2015 07:25 PM
with ot references
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 07:28 PM
better video:
https://www.youtube.com/watch?v=_UkGf23HB90

@sector
i find that the bosses are easier than normal zombies, which is insanely disappointing.


on top of that, there's never been a really fluent hack and slash game for roblox. there have been good ones, but none as smooth as a proper game.
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RobustPhysics is not online. RobustPhysics
Joined: 12 Jul 2012
Total Posts: 3064
19 Apr 2015 07:36 PM
I wouldn't be averse to a team, but yeah, I'm not sure how well it'd work. I mean, meelo's law and all. It'd have to be well organized to make it work, and I'm not very good at managing that (I also tend to try and make things too interconnected and easy to update =S).

Not sure how well a hack and slash game on Roblox would work though. Animations are my weak point, and trying to create decent hit boxes would be difficult.

Although with the new Roblox particle system coming out sometime soon, a lot of those Kingdom Hearts hitting effects would be fairly easy to make, and it'd look really cool.
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succesfulfundude is not online. succesfulfundude
Joined: 17 Feb 2010
Total Posts: 21328
19 Apr 2015 07:38 PM
"can i be a boss
and my wolf eyes turn red
and im the last b0ss"

ey b0ss could i habe hero role
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 07:44 PM
@robust

definitely. i'm not a great team player. i've briefly done animation before, while using Unity, but due to glitches, i gave up. i'm sure i could learn it, if i really wanted to make the project happen.

hack and slash: yeah. it would be very interesting to see a smoother sword system, though.

hit boxes-- errrrghhh.. not much to say about that

building: fairly good at it, when i have the time. now's a good time for free time, so i'd better start working on the tower now if this project is going to happen (might not anyways)

do you want to try making it for a little while, and see if it works out? up to you, and i might take a shot at it even if you don't want to. a more talented scripter would help a lot, though.


also-- new particle effects? is there something i could look up to find this? sounds amazing.

i apologize for the word-wall
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RobustPhysics is not online. RobustPhysics
Joined: 12 Jul 2012
Total Posts: 3064
19 Apr 2015 08:08 PM
The new particle effects (among other features) were announced at the ROBLOX Developers Conference West (RDC West). You can see some of the API on the wiki right now actually.

http://wiki.roblox.com/index.php?title=API:Class/ParticleEmitter

But yeah, I could try working on sword slash animations, but it's simply not my strong point. Trying to add combos (multiple animations in a row) would also make things pretty difficult, and I'm not even sure how multiple players would work even with a targeting system. Maybe if there were classes, but that just puts even more work on animations.

But I might be over thinking this like always. It's why I prefer making ranged stuff. There is less focus on good animations, and it's more difficult to over think the battle system.

Overall, I'd be okay with helping you on any scripting problems you have, or maybe even scripting stuff for the game. Just tell me what to do (or what advice you need) and I'll do it I guess? XD
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
19 Apr 2015 08:18 PM
that would be fine... in fact, i think that would probably be the best way we could work together! sounds like a plan :)

this game would probably be single-player. i think there would be too much lag if there were multiple boss-fights at once. i don't think we would need classes, either-- probably with one character, and reskinned/remeshed weapons that had different stats.

what we'd need to do to make a smooth gameplay experience is what i think to be a core part of what makes Kingdom Hearts work: the combos. i could probably do animations for that, to split the work more. i do understand that it would be difficult to chain animations, but i really think that animations should be our last priority (catch: might take rewrites otherwise)

we'd need to up the jump height, and have the ability to chain attacks in the air (UTTER NIGHTMARE) and on the ground (also quite difficult) but if we get an engine going, the rest of the game can be much, much, smoother.

thanks for the article, too-- but i think we should start talking in PM's, perhaps?
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UnrealizedPotential is not online. UnrealizedPotential
Joined: 17 Jun 2013
Total Posts: 14446
19 Apr 2015 08:20 PM
so this is basically sao without the dying forever right
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megahammer is not online. megahammer
Joined: 06 Jun 2010
Total Posts: 3664
19 Apr 2015 08:20 PM
yes
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DrForce is not online. DrForce
Joined: 29 Sep 2013
Total Posts: 35008
19 Apr 2015 08:21 PM
can I be like the shop keeper
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RobustPhysics is not online. RobustPhysics
Joined: 12 Jul 2012
Total Posts: 3064
19 Apr 2015 08:22 PM
We could, but I'm sure OT doesn't really mind. Feel free to send a PM and we can talk from there though.

Also, changing the jump height shouldn't be too much of a problem. I've kind of done it already, without simply making the player float in mid air. It's a bit anime style right now, but it can be easily changed.

http://www.roblox.com/games/128281108/Fancy-Moves
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