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ROBLOX Forum » Game Creation and Development » Game Design
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Re: =ARMED CONFLICT FORUM BOARD=

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MrSurfer3001 is not online. MrSurfer3001
Joined: 18 Apr 2011
Total Posts: 53
01 Apr 2015 03:06 PM
Here, we allow un-monitored feedback from our player-base.

Feel free to post anything you have. Either a complement, a suggestion, a moderator report or things that need to be changed.

Examples:
Suggestion - "Add a rangefinder. I would really like this in the game because it would help snipers find out what range their target is at, and would help them to find what mil to aim."

Moderator Report - "[RANDOM NAME] was admin abusing at Armed Conflict today. He was exploding people, flinging people, etc. Please revoke [RANDOM NAME]'s admin privileges."

When submitting a thing that should be changed, please state why it should be changed and what you think would be a good change. Weather it be a buff or Nerf.

Buff Example: "Please buff the M95. It's too hard to snipe at range because the inaccuracy for a .50 BMG is much more accurate in real life"

Nerf Example: "Please Nerf the assault rifles. They have way too much range and accuracy compared to sniper rifles."
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Efferrari is not online. Efferrari
Joined: 05 Aug 2011
Total Posts: 2
01 Apr 2015 05:51 PM
I would like you to increase bullet drop for all guns, assault rifles shouldn't be beating snipers cross map. Maybe add a spotting system. Rangefinder would be nice though. :)
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kafie is not online. kafie
Joined: 22 Aug 2009
Total Posts: 14
01 Apr 2015 07:37 PM
Yes defiantly increase effective range for all weapons, having to aim even the slightest upward at 50 meters is not cool, especially with an AR.

Also id appreciate it if Snipers and DMRs (especially) got an accuracy boost, and i mean a large accuracy boost

Also Buff the SMGs (with the exception of the L22) by lowering their vertical and side to side recoil, its a 9mm smg, it should have the same recoil patterns as the M9

You might also redo the Bolt animations for snipers, i.E player reloads bolt with his right hand and not the left

You might also use different reloading tempates for different styles of guns, i know you kind of do this with standard weapons and bullpups but you should use different templates for:
Standard guns (M16, MK11, HK416, MP5)
Rock reload guns (AN94, G3)
Bullpups (L22)
And Smgs that are loaded through the handle (the player holds the magwell I.E MP7

Also reduce Mass for the hand grenades and give them more of an arc when throwing them, that way they dont bounce around so much when they land on the ground.

Thats it for now Congratz if you read all the way through.
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Auraphara is not online. Auraphara
Joined: 18 Aug 2014
Total Posts: 1786
01 Apr 2015 08:59 PM
TBH I'm greatly proud of you for getting this game more well known. I want to see it far in the future, it deserves all its full credit.

But yeah, please add some more ranger to the DMRS, etc and maybe even add prone would be great for sniping.
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tobycontwo is not online. tobycontwo
Joined: 20 Sep 2014
Total Posts: 26
02 Apr 2015 04:49 AM
U MAD BRO
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Niquens10 is not online. Niquens10
Joined: 04 Jan 2013
Total Posts: 7
02 Apr 2015 05:06 AM
Add damage in g3 same like in mk11 due both weapons have the same caliber. and reduce mag capicity in g3 from 31 to 21. Maybe reduce firerate for balancing.
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Scatman363 is not online. Scatman363
Joined: 20 Dec 2012
Total Posts: 12
02 Apr 2015 06:27 AM
Please add a medic/medkit. Or even a health crate next to the ammo crates, or just in random buildings. Not on the tower though, as that would be very OP.
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MikeAllan is not online. MikeAllan
Joined: 24 Dec 2013
Total Posts: 139
02 Apr 2015 06:39 AM
Burgers for life <3
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tealion1223 is not online. tealion1223
Joined: 22 Dec 2012
Total Posts: 3
02 Apr 2015 02:39 PM
Add a ghillie suit and bushes that match colors and you can go in them, and add a prone feature using Z. Add a .50 Caliber as a sniper if you can.
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OldmanSweet is not online. OldmanSweet
Joined: 30 Apr 2014
Total Posts: 13
02 Apr 2015 06:56 PM
I would love for you to add an working range finer, This would help snipers etc, So much.
I would also like for you to add more bullet drop for assault rifles.
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OldmanSweet is not online. OldmanSweet
Joined: 30 Apr 2014
Total Posts: 13
02 Apr 2015 06:58 PM
The bullet drop on all other rifles then assault are fine.
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Extremester099 is not online. Extremester099
Joined: 09 Jul 2011
Total Posts: 1
03 Apr 2015 01:23 PM
nerf pdw's
sniping me fron mountain tops is a little frustrating, specifically the mp5k
and I don't know whethere it's the scope positioning on the rifle or some unknown variable when using sniper rifles but it's horribly inaccurate unless I'm using the reflex scope for the l96, as in it will miss my target by a quarter mile.

and grenades need to be fixed, i love and hate having x-3 grenades lmao
arigato
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bf4procool is not online. bf4procool
Joined: 07 Aug 2013
Total Posts: 19
04 Apr 2015 06:18 AM
Well, This is like battlefield 3, I totally play Bf3 even though BF4 and BFH is out, Cause it brings out that good old feeling of the battlefield. I was looking for games like Bf3 on rblx, And I seemed to find one right here, Keep up the good work. Suggestion- You should add Hummves, Abrams and more types of mobile Armour in the furture.
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nuclearrainboII is not online. nuclearrainboII
Joined: 06 Apr 2009
Total Posts: 175
05 Apr 2015 01:25 PM
I feel like adding a tactical pace function where you can walk slightly faster but slower than running but still aim would be good
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BBANG111 is not online. BBANG111
Joined: 10 Jul 2011
Total Posts: 11
06 Apr 2015 01:02 PM
A settings menu for changing certain things, like if you want ads and sprint to be toggle or hold. cause in my opinion i would like ads to be hold too but for some people they dont want that, so a menu for this would be good for us all.
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edenojack is not online. edenojack
Joined: 18 Jul 2008
Total Posts: 989
06 Apr 2015 07:19 PM
Suggestion 1 - Please make the Crouching and Sprinting global, rather than defining them in the tools. This means that when you unequip a tool or equip another, they simply carry on. Right now if you crouch and unequip, then equip any gun, you are standing again. By having this done globally(within the PlayerGui) you allow this to carry on smoothly. This can be worked in with your current tool system on the Equip() function, by checking for sprinting and crouched states when it starts, and acting accordingly.

Suggestion 2 - Moving the tools into the PlayerGui, rather than StarterPack. In their current state, you can equip and unequip a weapon. By moving these into the PlayerGui (With some fairly decent editing) you can remove the ability to unequip a weapon. This should also open up the capability for loadout swapping on ragdolls.

Suggestion 3 - Balance the sounds of guns, silenced guns I can understand being quiet, but there are plenty of times where a bullet hitting the ground next to you will cancel out an open barrel.

Suggestion 4 - (Alot of them I know...) Look for a value in the player when they first join the game. Once they hit "Start Game" for the first time, set it to true. Once this is true, every time you spawn after this you will be able to skip waiting for the "Start Game" to appear. Alongside this, (Which I believe may already implemented), take the camera out of FirstPerson until they spawn. On occasion, the mouse will become stuck in the centre of the screen, disabling the players ability to hit deploy. In recent plays, this works a lot better but I have seen a few complaints about it.
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edenojack is not online. edenojack
Joined: 18 Jul 2008
Total Posts: 989
06 Apr 2015 07:22 PM
Oh! And final one!
When you're looking for grenade ammo,
instead of seeing if the ammo is 0 (grenades==0)
search to see if it is equal to or less than (grenades<=0)
It would be more effecient to use (Grenades<1) because now if it is anything below 1, then it registers not having any ammo.
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catsup10 is not online. catsup10
Joined: 02 May 2011
Total Posts: 1
06 Apr 2015 07:28 PM
I have played this game a lot, and i have found only a few little things that in my opinion could use changing. First is the sniper rifles (with the sniper scope), currently when you take a shot at long range, you cant see where your shot lands because, your character exits the scope to re-chamber another round. So you dont know where to aim your next shot. I think this could be fixed by making it so that when you shoot, as long as you hold down the RMB to aim in, you should stay in the scope view. But you couldnt reload until you exited the scope view by releasing the RMB. I think this would improve the sniper game play drastically and would make it more fun. The second thing i noticed is that sometimes when you crouch and stand up again, your character seems to lose its legs and cant walk up hills with out bouncing everywhere. If that could be fixed it would be awesome. Other then the two things that i mentioned, i think that you have a really solid game so far and i cant wait to see where it goes! Good job
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kafie is not online. kafie
Joined: 22 Aug 2009
Total Posts: 14
06 Apr 2015 08:32 PM
Message jordy, spam him if you need to. I love your suggestions!
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nucleartacoman is not online. nucleartacoman
Joined: 10 Aug 2012
Total Posts: 16
08 Apr 2015 05:41 PM
Add a semi auto sniper rifle (DMR, SDV Dragonouv, AS50, Tac-50, ect)
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cooldudetimes1000 is not online. cooldudetimes1000
Joined: 29 Nov 2013
Total Posts: 4
08 Apr 2015 07:10 PM
I love the game I think you should just add a more accurate sniper and scope
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cptnickjim is not online. cptnickjim
Joined: 30 Mar 2012
Total Posts: 1
08 Apr 2015 08:39 PM
I keep crashing every time im loading bricks i have good internet and a decent pc
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XxMereMoneyxX is not online. XxMereMoneyxX
Joined: 21 Jun 2012
Total Posts: 6
08 Apr 2015 09:05 PM
I have a suggestion.If you could, I would make the map 3-4 times bigger from now, then that's when you add the 'More Accuracy' thing to the snipers. Landscape is important.

If you have seen ARMA 3, the land has vantage points and Cover. Mountains would be gigantic hills, not small points,But I do see the In convenience in it.

I would like(Suggest) that you add guns that are high Military grade, like MK and HK.
Having random ruins or buildings (More) and more flat land would help. Also, JUST MAYBE JUST MAYBE you could have a looting system, or unlocking system so not everyone's so OP.

My idea for the Looting system is if you like spawn with this loadout, You could loot weapons randomly around the map, or you could make them start with a 'Old rifle' or a Repeater / Ruger(Look those guns up if you dont know) as starting rile for that class. Each class should have their own weapons that aren't always high grade. its like a random spawn that you get this weapon at first spawn, but like make the randomness be all around the weak guns when you spawn. It would make it challenging. Random spawns (Character spawn) and cities would make teaming more fun.

Maybe you could make the map like Arma 2 or 3, just like how D.D.G plays arma 2 and 3.I think this might be a good Idea,but you might not think good of it...at first hand.
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XxMereMoneyxX is not online. XxMereMoneyxX
Joined: 21 Jun 2012
Total Posts: 6
08 Apr 2015 09:20 PM
To summarize my Idea, Ill tell you in detail.What I meant is that when you spawn picking this class[Recon,Support,etc]you spawn with weapons that aren't 'top notch' or military grade, you'd like get a random loadout when you spawn with this class. For example,

Recon:Kar98k-S-PTRS-14-M107-Lapua??

AR:Colt-AK-74-HK147-Light machine guns

Support:PPSH-M16-MG42 SMG included

Medic-Glock(Auto)-->SMG's

That's what I mean..Please take this into note. It could be worth while making.
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XxMereMoneyxX is not online. XxMereMoneyxX
Joined: 21 Jun 2012
Total Posts: 6
08 Apr 2015 09:23 PM
Add 50. weapons from German - West & east cost factries. that would be cool..still going with my Idea of the rnadom loadout spawning.
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