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Upside- down camera.

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distalDigitPhalanx is not online. distalDigitPhalanx
Joined: 25 Jan 2015
Total Posts: 1509
24 Apr 2015 05:36 AM
I'm trying to make a game set in space, so I'd like to create the illusion of there being no gravity. To do this, I'm setting the players camera to follow another part, which is rotated using various keys. However, when I try to do a 'backflip' with it, instead of everything being upside- down, the camera just rotates so that the horizon is, uh... horizontal.

Is there any way to prevent the camera from doing this?
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Viscoelastic is not online. Viscoelastic
Joined: 04 May 2012
Total Posts: 269
24 Apr 2015 06:02 AM
Use a Scriptable camera. They are the only cameras that can rotate upside-down, and they are really neat to work with.
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distalDigitPhalanx is not online. distalDigitPhalanx
Joined: 25 Jan 2015
Total Posts: 1509
24 Apr 2015 07:41 AM
Do I set the currentCameras cameratype to scriptable, or is it a special instance?
If the former is the case, I'm already doing that. It still doesn't work.
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Viscoelastic is not online. Viscoelastic
Joined: 04 May 2012
Total Posts: 269
24 Apr 2015 07:59 AM
Show code or I report Shedletsky for hacking.
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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
24 Apr 2015 08:17 AM
You have to set it with a localscript, after the player is created.

game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
24 Apr 2015 09:58 AM
Wait for PlayerScripts to come out c;
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distalDigitPhalanx is not online. distalDigitPhalanx
Joined: 25 Jan 2015
Total Posts: 1509
25 Apr 2015 01:02 PM
What are(will be?) player scripts?
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lokkut is not online. lokkut
Joined: 18 Mar 2009
Total Posts: 1794
25 Apr 2015 01:03 PM
unless you do :SetRoll(math.rad(180)) you can't have it literally upside down, which is highly annoying, but it's the way it is
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