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Re: What are LocalScripts allowed to do?

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lucas200206 is not online. lucas200206
Joined: 06 Dec 2009
Total Posts: 899
22 Apr 2015 09:55 AM
Other than changing GUIs and playing sounds I frankly do not know. What are their permissions within FilteringEnabled?
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
22 Apr 2015 09:56 AM
whatever you want, it'll just happen locally.

I appreciate your attempt at humor
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distalDigitPhalanx is not online. distalDigitPhalanx
Joined: 25 Jan 2015
Total Posts: 1509
22 Apr 2015 09:57 AM
Yeah, that's right. If you move a part from a localscript with FE, then that part will still be in it's original position for every other client, as well as the server. It will be moved on the client that did it.
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lucas200206 is not online. lucas200206
Joined: 06 Dec 2009
Total Posts: 899
22 Apr 2015 09:59 AM
I've already seen LocalScripts that can kill the player that owns it.

Altough I think that was before FilteringEnabled.
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distalDigitPhalanx is not online. distalDigitPhalanx
Joined: 25 Jan 2015
Total Posts: 1509
22 Apr 2015 10:11 AM
Any script can do that
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OldGoldie is not online. OldGoldie
Joined: 17 Aug 2010
Total Posts: 8210
22 Apr 2015 10:22 AM
LocalScripts can do almost anything except some functions like DataStore
and if FE is on, it's just local
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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
22 Apr 2015 10:30 AM
LocalScripts aren't really designed for anything mind-blowing.

LocalScripts are a way for developers to control a client, and should be used whenever you need to deal with something on the client. Never use them for editing items on the server, unless you require local effects.. Which require FilteringEnabled.
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A2D8 is not online. A2D8
Joined: 15 Jun 2014
Total Posts: 548
22 Apr 2015 10:46 AM
"LocalScripts aren't really designed for anything mind-blowing."

So you'd consider any effects that are properly done to not be mind-blowing? I think you've got it backwards. Nothing on the server should be mind-blowing. It's a server.
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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
22 Apr 2015 10:48 AM
The "effects" are done mostly with GUIs and FilteringEnabled. It's not mind-blowing, it's just that nothing is replicated on the server.
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A2D8 is not online. A2D8
Joined: 15 Jun 2014
Total Posts: 548
22 Apr 2015 10:54 AM
Sure. Nobody is arguing that. Perhaps you should be more precise in your statements.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
22 Apr 2015 11:31 AM
I understood him just fine. Where do you find falsity in his statement?
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A2D8 is not online. A2D8
Joined: 15 Jun 2014
Total Posts: 548
22 Apr 2015 11:34 AM
"LocalScripts aren't really designed for anything mind-blowing."

Not designed for... what? What are they designed for, then?
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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
22 Apr 2015 11:36 AM
"LocalScripts are a way for developers to control a client"
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
22 Apr 2015 11:37 AM
They are intended to do what they were meant to do. They aren't really intended to solve the halting problem, simulate superstring stuff, etc.
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