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| 22 Apr 2015 09:55 AM |
| Other than changing GUIs and playing sounds I frankly do not know. What are their permissions within FilteringEnabled? |
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| 22 Apr 2015 09:56 AM |
whatever you want, it'll just happen locally.
I appreciate your attempt at humor |
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| 22 Apr 2015 09:57 AM |
| Yeah, that's right. If you move a part from a localscript with FE, then that part will still be in it's original position for every other client, as well as the server. It will be moved on the client that did it. |
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| 22 Apr 2015 09:59 AM |
I've already seen LocalScripts that can kill the player that owns it.
Altough I think that was before FilteringEnabled. |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 22 Apr 2015 10:22 AM |
LocalScripts can do almost anything except some functions like DataStore and if FE is on, it's just local |
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| 22 Apr 2015 10:30 AM |
LocalScripts aren't really designed for anything mind-blowing.
LocalScripts are a way for developers to control a client, and should be used whenever you need to deal with something on the client. Never use them for editing items on the server, unless you require local effects.. Which require FilteringEnabled. |
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A2D8
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| Joined: 15 Jun 2014 |
| Total Posts: 548 |
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| 22 Apr 2015 10:46 AM |
"LocalScripts aren't really designed for anything mind-blowing."
So you'd consider any effects that are properly done to not be mind-blowing? I think you've got it backwards. Nothing on the server should be mind-blowing. It's a server. |
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| 22 Apr 2015 10:48 AM |
| The "effects" are done mostly with GUIs and FilteringEnabled. It's not mind-blowing, it's just that nothing is replicated on the server. |
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A2D8
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| Joined: 15 Jun 2014 |
| Total Posts: 548 |
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| 22 Apr 2015 10:54 AM |
| Sure. Nobody is arguing that. Perhaps you should be more precise in your statements. |
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| 22 Apr 2015 11:31 AM |
| I understood him just fine. Where do you find falsity in his statement? |
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A2D8
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| Joined: 15 Jun 2014 |
| Total Posts: 548 |
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| 22 Apr 2015 11:34 AM |
"LocalScripts aren't really designed for anything mind-blowing."
Not designed for... what? What are they designed for, then? |
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| 22 Apr 2015 11:36 AM |
| "LocalScripts are a way for developers to control a client" |
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| 22 Apr 2015 11:37 AM |
| They are intended to do what they were meant to do. They aren't really intended to solve the halting problem, simulate superstring stuff, etc. |
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