DevPierce
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| Joined: 01 May 2010 |
| Total Posts: 43 |
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| 21 Apr 2015 01:14 PM |
| I could really use some constructive criticism and feedback on my latest project MinePunk. http://www.roblox.com/games/63933182/MinePunk-InDev |
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| 21 Apr 2015 01:19 PM |
| Nice idea all the way around, the GUI's look great but I would resize the new game, load games ones; their a bit small |
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DevPierce
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| Joined: 01 May 2010 |
| Total Posts: 43 |
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| 21 Apr 2015 01:26 PM |
Yea. Resizing the starting guis has been suggested several times now. I shall add it to the list. Thanks for the help man :D
ToDo: Increase start game button size |
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DevPierce
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| Joined: 01 May 2010 |
| Total Posts: 43 |
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| 21 Apr 2015 01:34 PM |
| Specifically, I could use some feedback on the tutorial. Is it too long? Too short? Too confusing? Are the arrows and AI directions sufficient to show you the way or do I need to be clearer? |
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| 21 Apr 2015 01:37 PM |
| The arrows are fine but I noticed I had to put my mouse right on the e button then press e on my keyboard; I didn't get this for awhile so I was lost, maybe make it so my mouse doesn't have to be on it? |
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DevPierce
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| Joined: 01 May 2010 |
| Total Posts: 43 |
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| 21 Apr 2015 01:40 PM |
| Yea... It is currently basing your interaction on the same cell system used for item placement. This system is functional but can be confusing at first. I am planning on switching to a raycasting system for interaction asap. Thx again for the feedback. |
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| 21 Apr 2015 02:54 PM |
| You can't see if a door's open or closed from the side. |
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DevPierce
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| Joined: 01 May 2010 |
| Total Posts: 43 |
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| 21 Apr 2015 04:46 PM |
| Hmm... Good point. That is a potentially frustrating situation. I guess I didn't realize that it could be an issue before. Thx for the input, I'll put it on the list. |
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DevPierce
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| Joined: 01 May 2010 |
| Total Posts: 43 |
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| 22 Apr 2015 01:34 PM |
| Door issue fixed. Working on raycasting interaction system now |
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