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Teleportation

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VilliusIV is not online. VilliusIV
Joined: 24 Jun 2014
Total Posts: 107
20 Apr 2015 12:23 PM
I've read the wiki about this. However it did not help with what I want to do. Okay so there are 10 players in a server or whatever. I want it so that when the round starts then 2 people are teleported. 1 person being teleported at -39.7, 0.5, 54.8 and the other being teleported at 18.07, 0.5, 54.8 .

So what would the script be?
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
20 Apr 2015 12:24 PM
Look at teleporting, choosing a random player, and Vector3
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VilliusIV is not online. VilliusIV
Joined: 24 Jun 2014
Total Posts: 107
20 Apr 2015 12:26 PM
I want two players to be teleported.
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VilliusIV is not online. VilliusIV
Joined: 24 Jun 2014
Total Posts: 107
20 Apr 2015 12:28 PM
Like in Sword Fighting Tournament where when the round begins, one player is on the right and other is on left.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
20 Apr 2015 12:28 PM
Then do it twice?
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VilliusIV is not online. VilliusIV
Joined: 24 Jun 2014
Total Posts: 107
20 Apr 2015 12:34 PM
I'm sooo dumb xD Sorry. Also what if I want to make it in a range. So if someone is something like level 1 then then that level 1 and only specificly someone else that is level 1 to 5 can be teleported.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
20 Apr 2015 12:36 PM
If and variables
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VilliusIV is not online. VilliusIV
Joined: 24 Jun 2014
Total Posts: 107
20 Apr 2015 12:44 PM
but then I can't make random players teleport randomly.
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420swagyolonoscope is not online. 420swagyolonoscope
Joined: 15 Oct 2017
Total Posts: 117
20 Apr 2015 02:19 PM
am too lazy to work out the table for random players but you need 2 teleporters by diff names as bricks like "Tele1" and "Tele2" then do this

script.Parent.Touched:connect(function(hit)
local char = hit.Parent
local tor = char.Torso
if tor then
tor.CFrame = game.Workspace.Tele1.CFrame
end
end)



--kthxbye
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