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| 19 Apr 2015 03:07 PM |
| How do you make players only face the front like whenever you press shift but i want a permanent camera only facing the front. Should it focus only on the players' torso? Help. |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 19 Apr 2015 03:23 PM |
| I don't understand what you mean. |
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VilliusIV
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| Joined: 24 Jun 2014 |
| Total Posts: 107 |
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| 19 Apr 2015 03:33 PM |
| So the normal camera is when ever you move left, your character looks to the left. Whenever you move right, your character looks to the right. So what I want is whenever you move left or right, you still face the front. |
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| 19 Apr 2015 03:34 PM |
| Also, I sorta.. don't know how to use bodygyros. |
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VilliusIV
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| Joined: 24 Jun 2014 |
| Total Posts: 107 |
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| 19 Apr 2015 04:59 PM |
| What I mean is like, whenever you turn your camera your character automatically faces that direction. |
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| 19 Apr 2015 05:05 PM |
| ahhhhhhh so hard to explain. |
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| 19 Apr 2015 05:06 PM |
| And also whenever you move left, right, or going backwards, you still face the front. Like Skyrim's third person view. |
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Tokimonu
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| Joined: 18 Sep 2009 |
| Total Posts: 643 |
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| 19 Apr 2015 05:06 PM |
change camera type to attach +1
bark |
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VilliusIV
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| Joined: 24 Jun 2014 |
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| 19 Apr 2015 05:17 PM |
| Dexter you need to define Attach (I think). |
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VilliusIV
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| Joined: 24 Jun 2014 |
| Total Posts: 107 |
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| 19 Apr 2015 05:18 PM |
The CameraType Enum is used to set the behavior of the Camera object. It has 6 numbers: Enum Name Description 0 Fixed Camera does not watch, follow, or rotate with subject. Camera used in the Studio in Edit mode. 1 Attach Camera follows subject and is forced behind it. The camera will swing behind to follow an object's movement. 2 Watch Camera watches, but does not follow or rotate with subject."Security camera" style. 3 Track Camera watches and follows, but does not rotate with subject. Maintains the same distance and position from the subject. 4 Follow Camera watches, follows, and rotates with subject. Default camera mode. Rotates the same direction as the subject. 5 Custom Customized configuration; behavior subject to change. |
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| 19 Apr 2015 05:25 PM |
| But whenever i change it to attach, whenever you move left, right, or backwards, the camera rotates around not make the subject move to the direction intended. |
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VilliusIV
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| Joined: 24 Jun 2014 |
| Total Posts: 107 |
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| 19 Apr 2015 05:26 PM |
| Did you define it? Make the Camera scriptable |
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| 19 Apr 2015 05:27 PM |
| Someone please make a script of it. Please if you can |
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VilliusIV
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| Joined: 24 Jun 2014 |
| Total Posts: 107 |
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| 19 Apr 2015 05:27 PM |
Watch this, try yourself. https://www.youtube.com/watch?v=GfnY-ZxuYNo |
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| 19 Apr 2015 07:42 PM |
In the end, I came up with this: c = game.Workspace.Camera c.CameraType = "Scriptable" Pos = Vector3.new(0, 5, 5) Targ = script.Parent.Parent.Character.Torso.Position c.CoordinateFrame = CFrame.new(Pos,Targ)
script.Disabled = true wait(0) script.Disabled = false
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| 19 Apr 2015 07:42 PM |
| I wanted something like Skyrim's third person view style. |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 19 Apr 2015 07:44 PM |
| Mouse Lock Switch can do that already (look in the esc menu settings) |
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| 19 Apr 2015 08:01 PM |
| I want something like that but i want to also move the mouse around. I just want the torso to follow where the camera turns. |
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